High Soft Lisp


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-60699-318-7

Please pay attention: this book contains stories and images of an extremely adult nature, specifically designed for adult consumption and the kind of coarse and vulgar language that most kids are fluent in by the age of ten. If reading about such things is likely to offend you, please stop now and go away. Tomorrow I’ll write about something with violence and explosions, so come back then.

In addition to being part of the graphic and literary revolution that is Love and Rockets (where his astonishingly compulsive tales of Palomar and the later stories of those characters collected as Luba gained such critical acclaim) Gilbert Hernandez has produced stand-alone tales such as Sloth, Grip and Girl Crazy, all marked by his bold, instinctive, simplified line artwork and a mature, sensitive use of the literary techniques of Magical Realist writers Carlos Fuentes and Gabriel García Márquez: techniques which he has added to and made his own.

Love and Rockets is an anthology comics publication that features slick, intriguing, sci-fi-ish larks, heart-warming, terrifying, gut-wrenching soap-opera fantasy and bold experimental comic narratives that pretty much defy classification. The synthesistic Hernandez Bros still captivate with incredible stories that sample a thousand influences conceptual and actual – everything from Archie Comics and alternative music to German Expressionism and masked wrestlers.

Palomar was the conceptual and cultural playground of Gilberto, created for the extended serial Heartbreak Soup: a poor Latin-American village with a vibrant, funny and fantastically quotidian cast. Everything from life death, adultery, magic, serial killing and especially gossip could happen in the meta-fictional environs of Palomar, and did, as the artist explored his own post-punk influences, comics, music, drugs, comics, strong women, gangs, sex, family and comics, in a style that seemed informed by everything from Tarzan comics to Saturday morning cartoons and the Lucy Show.

Beto, as he signs himself, returns to Palomar constantly, usually with tales involving the formidable matriarch Luba, who ran the village’s bath house, acted as Mayor and sometimes police chief – as well as adding regularly and copiously to the general population. Her children, brought up with no acknowledged fathers in sight, are Maricela, Guadalupe, Doralis, Casimira, Socorro, Joselito and Concepcion.

Luba eventually migrated to the USA and reunited with her half-sisters Petra and the star of this volume, Rosalba “Fritz” Martinez. This collection was compiled from assorted material that first appeared in Love and Rockets volume II and Luba’s Comics and Stories, with some new pages and many others redrawn and rewritten.

Fritz is a terrifyingly complex creature, a psychiatrist, therapist, B-Movie actress, belly dancer, drunk, gun-fetishist, sexually aggressive and a manipulative serial spouse. Beautiful, enticingly damaged, with a possibly intentional speech impediment she sashays from crisis to triumph and back again, and this moving, shocking, funny chronicle uses the rambling recollections of one of her husbands, motivational speaker Mark Herrera, to follow her life from punkette outsider at High-School through her various career and family ups and downs.

Under the umbrella title of ‘Dumb Solitaire’ what purports to be the memoir of Senor Herrera reveals in scathing depth the troubled life of the woman he cannot stay away from, in an uncompromising and sexually explicit “documentary” which pulls no punches, makes no judgements and yet still manages to come off as a feel-good tale.

High Soft Lisp is the most intriguing depiction of feminine power and behaviour since Flaubert’s Madame Bovary – and probably just as controversial – with the added advantage of Beto’s intoxicating drawing adding shades of meaning that mere text just cannot impart.

Very funny, very moving, remarkable and unmissable: no mature fan of the medium can afford to miss this treat.

© 2010 Gilbert Hernandez. All Rights Reserved.

300


By Frank Miller & Lynn Varley (Dark Horse)
ISBN: 978-1-56971-402-7

Generally I reserve these graphic novel reviews for less successful affairs since I figure that most people have probably checked out something which has garnered as much press attention outside the comics industry as this chronicle has; but when I was joining my local library at the weekend this sturdy landscape-format hardback literally leapt off the shelf at me (almost killing the small child reaching stubby, stained fingers up to it). I took it as an omen from the gods to proceed.

Fear not, I didn’t steal it from that clumsy urchin either: his mother took one look at the thing and (ignoring the excessively graphic violence lovingly, almost poetically rendered by Miller and painted by Lynn Varley) dropped it like a burning brick when she saw that some of the warriors had no pants on.

Storming off to complain that the cartoon men had their willies out she left the tome in my bemused hands…

300 is not a history book.

This visually arresting drama retelling the Battle of Thermopylae is not a way to crib on your exams but rather a potent hymn to the ancient manly virtues of courage, honour, duty, patriotism and sacrifice, told mostly through the words and attitudes of an aging king (in the ancient world anyone who reached their fifth decade was truly remarkable) who decided that his code of conduct was more important than his life and even those of the men who loved and trusted him.

A picture book for adults, this fable is pared down to a rhythmic, economical asperity as austere as the legendary code of the Spartans it eulogises, with only the rich primal colours of passion – deep blues, blood reds, warm golds – to lift the spirits. The narrative is delivered in short choppy cadences that evoke the no-nonsense, terse lifestyle of the warrior king.

Originally released as a five issue miniseries, drawn as double page spreads for a truly epic scope, the five chapters Honor, Duty, Glory, Combat and Victory tell of the voracious Persian emperor Xerxes, whose armies were incomprehensibly vast and who determined to add the squabbling collection of states known as Greece to his dominions. It tells of the harsh, Darwinian life of Sparta and the unbending pride and courage of their king Leonidas.

In 480BC, unable to muster Sparta’s army to resist the Persian invasion due to the corrupt intervention of his own priests, Leonidas and 300 friends went “for a walk” to the “Hot Gates” of Thermopylae, where with the dubious aid of a few thousand lesser Greeks they fought an incredible holding action until betrayed by one of their own. Finally surrounded, with no hope of escape, the Spartans all went to their gods with heads and spears held high, their example as much as their actions inspiring Greece to finally destroy the mad ambitions of Xerxes…

If you’ve seen the film based on this book, you still haven’t experienced the raw power and untrammeled tension of Miller’s original interpretation. Here there’s no padding: no perfumed council debates, no farewell lovemaking, no treacherous Dominic West (Theron to you) to dilute the polemical energy of the tale. The equation is pure simplicity: Homeland Endangered + Way Of Life Imperiled = Resistance At All Costs.

Now in its tenth printing – and still going strong – this is a book that perfectly displays everything comics can do that is unique to our art-form. If you still haven’t read 300, waste no more time: this tale was made for you…

© 1998, 1999, 2006 Frank Miller. All rights reserved.

League of Extraordinary Gentlemen – Century part 1: 1910


By Alan Moore & Kevin O’Neill (Top Shelf/Knockabout)
ISBN: 978-0-86166-160-2

The Victorian era saw the birth of mass publishing, particularly in imaginative, entertaining escapist popular literature. The modern genres of fantasy, science fiction, horror and adventure all grew out of the latter half of the 19th century. Writers of varying skill and unshackled imagination recounted personal concepts of honour and heroism, wedded unflinchingly to an unshakable belief in English Superiority. In all worlds and even beyond them the British gentleman took on all comers for Right and Decency, regarding danger as a game and showing “Johnny Foreigner” just how that game should be played.

For all the problems such material might raise with modern sensibilities, most of these stories remain uncontested as classics of literature, generating all the archetypes for modern fictional heroes. Open as they are to charges of Racism, Sexism (even misogyny), Class Bias and Cultural Imperialism the best of them remain the greatest of all ripping yarns.

An august selection of some of these prototypical champions were seconded by Alan Moore and Kevin O’Neill at the end of the last century, resulting in two more great books about great heroes.

In Century: 1910 the first of a tryptich delineating the hundred years following the previous shared exploits of vampire-tainted Wilhelmina Murray, Great White Hunter Allan Quatermain, Invisible Man Hawley Griffin, charismatic “Hindoo” savant Captain Nemo and Dr. Henry Jekyll and Mister Hyde, the repercussions of both League of Extraordinary Gentleman volumes I and II are being felt through a shaky Empire still recovering from a Martian Invasion.

It is twelve years later and Nemo lies dying. His daughter Janni escapes his deathbed wishes and proclamations, fleeing to England on a ship which also carries the returning Jack the Ripper. Once “Mack the Knife” resumes his old occupation, psychic ghost-breaker Carnacki begins receiving troubling visions which might impact upon the upcoming coronation of the new King.

As ever spymaster Mycroft Holmes is on top of the situation and assigns Miss Harker, Quartermain, gender-optional immortal Orlando, gentleman thief Raffles and time traveller Andrew Norton to deal with the colliding events, but opposition from a circle of magicians led by “the most wicked man that ever lived” threaten to undo everybody’s plans. Meanwhile Janni’s fortunes have been ill-starred and she resignedly takes charge of the super-vessel Nautilus to exact a terrible vengeance…

Moore’s astounding imagination and vast cultural reservoir have provided the detail-fiends with another elite selection of literary and popular culture touchstones to enhance the proceedings, and this darkly sardonic tale is illustrated with the usual brilliance of the graphic-compulsive Kevin O’Neill.

This certainly bodes well for the future of a concept far too good to abandon. Just be glad there are no more films to tarnish the glister of this superb series…

This book is another fascinating blend of scholarship, imagination and artistry recast into a fabulous pastiche of an entire literary movement. It’s also a brilliant piece of comics magic of a sort no other art form can touch, and just as with the previous volumes there is a text feature at the back, which some might find a little wordy.

Read it anyway: it’s there for a reason and is more than worth the effort as it further outlines the antecedents of the League in an absorbing and stylish manner. It might also induce you to read some other very interesting books…
© & â„¢2009 Alan Moore & Kevin O’Neill. All Rights Reserved.

The Definitive Prince Valiant Companion


Compiled by Brian M. Kane, with an introduction by Ray Bradbury (Fantagraphics Books)
ISBN: 978-1-60699-305-7

One of the greatest and most successful comic strips of all time, Prince Valiant in the Days of King Arthur launched on Sunday 13th February 1937, a glorious weekly full-colour window not onto the past but rather onto what history should have been. It followed the life and adventures of a refugee boy driven by invaders from his homeland who rose to become one of the mightiest heroes of the age of Camelot.

Created by the incredible Harold “Hal” Foster, the noble lad grew to manhood in a heady sea of wonderment, siring a dynasty and roaming the globe whilst captivating and influencing generations of readers and thousands of creative types in all the arts. There have been films, cartoon series, and all manner of toys, games and collections based the strip – one of the few to have lasted from the thunderous thirties to the present day (over 3750 episodes and counting) and even in these declining days of the newspaper strip as a viable medium it still claims over 300 American papers as its home.

Foster wrote and illustrated the strip until he retired in 1971 when, after auditioning such notables as Wally Wood and Gray Morrow, Big Ben Bolt artist John Cullen Murphy was selected by Foster to continue the legend. In 2004 Cullen retired (he died a month later on July 2nd) and the strip has soldiered on under the extremely talented auspices of Mark Schultz and Gary Gianni ever since.

This glorious book – available in both hardback and softcover – is a complete updating of a 1992 celebratory edition, and features a complete story index and précising of the 3757 adventures to date, including a summary and overview of Val’s life; some key historic interviews and articles on the creators gathered over the years from such disparate sources as Everyday Magazine, the St Louis Dispatch and The Comics Journal covering Foster’s last recorded interview, an examination of Cullen Murphy’s pre-Valiant career, a look at the contribution of both Murphy and uncredited “ghost penciller” Frank Bolle and a brand new appreciation of Schultz and Gianni’s tenure.

A well as a copious and fascinating collection of printed pages, unpublished art, working drawings and candid photographs this superb black and white book also houses a sixteen page full-colour selection of episodes from each creator.

Beautiful, captivating and utterly awe-inspiring Prince Valiant is a World Classic of storytelling, and this book is something no fan should be without. If however you have never experienced the majesty and grandeur of the strip this thoroughly readable and tantalising appreciation might also be your gateway to a life-changing world of wonder and imagination…

Prince Valiant © 2009 King Features Syndicate. All other content and properties © 2009 their respective creators or holders. All rights reserved.

The Hobbit


By J.R.R. Tolkien, adapted by Charles Dixon & Sean Deming, illustrated by David Wenzel (Eclipse Book)
ISBN: 1-56060-054-3-1295

I’m a great believer in art remaining true to its roots: Nobody writes a novel with the ultimate intention of it becoming a lousy movie, nor a song or symphony merely to sell the ring-tone rights (maybe these days they do – it would certainly explain why there are so many bad books and crap tunes. Just call me the last of the dewy-eyed idealists, then).

So just to keep things straight: even though I’m about to review the graphic novel adaptation – and favourably – Read the Book. Even though there’s been a stage play, a radio drama, an animated feature and (soon) a two-film franchise – Read the Book.

Every time you see something leap the creative hurdle from original artwork to another, different, separate medium: Read the Book. Or comic or play or song or…

The Hobbit was first published in 1937 to world-wide success and acclaim. It won the New York Herald-Tribune Award for best juvenile fiction, was nominated for a Carnegie Medal and is rightly considered to be a classic of World Literature. In my overblown and utterly personal opinion it completely outclasses and knocks spots off the sequel Tolkien’s publishers demanded. You ought to read that too: it’s called Lord of the Rings.

In 1989 Eclipse Comics produced a three-part prestige miniseries adapting the Hobbit, which was then collected into a successful graphic novel that helped break the then-new format out of the comics fan ghetto. Since the company’s demise the collection has been re-issued by HarperCollins (1998, ISBN: 978-0-26110-266-8) and other companies and is relatively easy to find.

I’m sticking with the original here simple because it has the wonderful painted cover by David Wenzel gracing it. The story itself, of how a sedate and sedentary little Halfling called Bilbo Baggins is cajoled by the wizard Gandalf into leaving his complacent life of middle class prosperity for the seductive lure of adventure, is as enchanting as it ever was.

The diminutive Hobbit agrees, somewhat reluctantly, to become a Thief/Burglar for 14 disinherited dwarfs who yearn to liberate their ancestral home – and treasure – from the awesome dragon Smaug, and incorporates all the fascinating ephemerals that have graced Western mythology and tale-telling for centuries. (Read the Book).

Tolkien’s text is sensitively abridged rather than adapted by Chuck Dixon and Sean Deming, who strove to retain as much of the original as possible, whilst the illustration is by turns pretty, jolly, enthralling and when the dragon, goblins, trolls and especially Gollum appear, wholesomely terrifying. Wenzel started out as a wanna-be comics artist before moving into the field of fantasy and especially children’s illustration in the 1980s where he worked with icons like Rudolph the Red Nosed Reindeer and creators like Maurice Sendak, but he returned to comics for this project: probably his greatest achievement and one he’d dreamed of for much of his career (See Middle Earth: the World of Tolkien Illustrated)…

This is a truly magical interpretation of the classic and one that any devotee will find hard to dislike. If you are a lover of traditional fantasy you should get a copy – after you’ve Read the Book.

© 1989, 1990 the Estate of J.R.R. Tolkien. Based on The Hobbit © 1965 by J.R.R. Tolkien. Illustration © 1989, 1990 David Wenzel. Adaptation © 1989, 1990 Charles Dixon & Sean Deming. All Rights Reserved.

The Merchants of Venus – A DC Science Fiction Graphic Novel


By Frederick Pohl, adapted by Neal McPheeters & Victoria Petersen (DC Comics)
ISBN: 0-930289-08-0

Alternatively entitled ‘The Merchants of Venus Underground’ Pohl’s captivating novella appeared in the compilation The Gold at Starbow’s End in 1972; a biting satire on free market capitalism seamlessly blended into a gripping escapade of treasure hunting in the grand style of Jack London, Joseph Conrad or Carl Barks.

Audee Walthers works as a pilot on the desolate colony of Venus. Most of the work is babysitting tourists who come to see the ancient remnants of Heechee civilisation: million year old tunnels and incomprehensible technology from a star-faring race that upped and vanished overnight, long before our ancestors climbed down from the trees.

There isn’t much to see. The odd tool or prayer-fan,  bizarre and incomprehensible gadgets immune to aging and damage often dot the sub-surface tunnels the aliens left, and which are still being found regularly, but Venus is a big planet and everybody dreams of finding lost The Heechee jackpot:  a cluttered warren, actual images of the mysterious unknown creatures or best of all, understandable tech that will be usable and pay off in big rewards from the Government or Corporations.

Audee is especially keen on that fabled big find. His liver is failing and in a ruthlessly commercial society where everything is costed and paid for, he hasn’t got the cash to stay alive much longer. So when millionaire Boyce Cochenour and his popsy Dorotha Keefer hit “town” the pilot smells someone as desperate as he for hunting Heechee, and moves Heaven and Earth to meet them. Together they will find that special something or all die trying…

This enthralling yarn led to some of the very best adventure/science fiction novels ever written, and once you’ve read this review and are seeking out the graphic novel you should add Gateway, Beyond the Blue Event Horizon, Heechee Rendezvous, Annals of the Heechee and The Boy who Would Live Forever (A Novel of Gateway) to your shopping list. They’re not comics but they’re just as good…

During the 1980s DC, on a creative roll like many publishers large and small, attempted to free comics narrative from its previous constraints of size and format as well as content. To this end, legendary editor Julie Schwartz called upon contacts from his early days as a Literary Agent to convince major names from the fantasy literature world to allow their early classics to be adapted into a line of Science Fiction Graphic Novels.

This comfortably traditional adaptation from the highly experimental graphic novel series comes courtesy of painter and straight illustrator Neal McPheeters, who adapted the tale with his wife Victoria Petersen, with lettering from Todd Klein.

This is a fine tale well-told and effectively illustrated. It’s a great shame it and the other DC Science Fiction Graphic Novels are currently out of print. Collected together they’d make a killer “DC Absolute” compilation…
© 1972 Frederick Pohl. Illustrations © 1986 DC Comics Inc. All Rights Reserved.

King – a Comic Biography: The Special Edition


By Ho Che Anderson (Fantagraphics Books)
ISBN: 978-1-60699-310-1

There are books to read, books you should read – and some perhaps, that you shouldn’t – and there are important books. The relatively new field of graphic novels has many of the first but precious few important books yet.

It’s hard enough to get noticed within the industry (simply excelling at your craft is not enough) but when we do generate something wonderful, valid, powerful, true to our medium yet simultaneously breaking beyond into the wide world and making a mark, the reviews from that appreciative greater market come thick and fast – so I’m not going to spend acres of text praising this superb, controversial and unique examination of the man that lived beside – not “behind” or “within” the myth of Martin Luther King, Jr.

Over the course of ten years (1993-2002) young Canadian cartoonist Ho Che Anderson struggled to produce three comics books that offered another perspective of a man who was as much sinner as saint, but whose determination, passion, energy and sheer luck drove a cleansing wedge into a rotting, repressive, stifled society and succeeded in opening enough doors for America’s racial underclass, so that forty years later a black American can govern the World’s greatest superpower.

Not that four decades is so brief an interlude: but than again, how many European or white Commonwealth countries can boast that their highest echelons of power have made even that much progress?

In both stark black and white and mesmerising colour, Anderson uses all the strengths and tools of sequential narrative to reveal, relate, question and challenge the oft-recounted facts of the Georgia Pastor’s life in this magnificent volume, released to celebrate Barack Obama’s – and the American people’s – landmark achievement. Gathered within are those hard-crafted three issues, extra and deleted scenes, the thematically linked one-shot Black Dogs and many other extras in one compelling tome, with a fascinating overview from Anderson; sketches and reminisces, a treatise on his working practises and a gallery of related art.

This is a true historical examination and a perfect example of comics at its most effective – biography not hagiography – and as important a landmark achievement for our art-form as Maus, Safe Area Goražde or American Splendor, Watchmen, Pride of Baghdad or Persepolis. Whenever and wherever we have to defend our Art from decriers and peddlers of prejudice, King will be one of the paltry few examples that cannot be contradicted or ignored. It’s a book no thinking fan can afford to miss.
King: The Special Edition © 2010 Fantagraphics Books. All content © 2010 Ho Che Anderson. All rights reserved.

Love and Rockets: New Stories No. 2


By The Hernandez Brothers (Fantagraphics Books)
ISBN: 978-1-60699-168-8

Like clockwork the second volume collecting the latest creations of Los Bros Hernandez appeared and proved well worth the wait, once more leading with the cleanly classical visual sophistication of Jaime’s ‘Ti-Girls Adventures Number 34.

This enchanting super-heroine homage bookends the volume beginning with ‘Part Three: Daughters of Doom’ and concluding with the delightful ‘Part Four: Mothers of Mercy’ which finds time and space for poignancy and (rather surreal) family relationships amidst a joyous, vicarious avalanche of costumed mayhem of the type we loved as kids in the 1960s. Not since Scott McCloud’s delicious tribute ‘Destroy!’ has the poetry of gauntleted fisticuffs been so memorably celebrated…

The central portion features Gilberto who contributed two longer pieces this time: the challenging ‘Sad Girl’ wherein young and pneumatic Killer takes an unorthodox and oblique revenge reminiscent of the heady days of Palomar whilst the boldly experimental graphic mime ‘Hypnotwist’ follows a lost and vulnerable young woman on an astonishingly bizarre voyage of discovery…

As with Love and Rockets: New Stories No. 1 these tales form part of an unfolding work-in-progress, and I’m praying that just as with the original series thirty years ago, some unseen connections will reveal themselves to my hungry eyes in the months to come. And even if they don’t, these are still some of the best drawn and intriguing comics tales of the last few years.

A mature fan’s secret delight, don’t miss these books…

© 2009 Gilberto, Jaime and Mario Hernandez. This edition © 2009 Fantagraphics Books.  All Rights Reserved.

Love and Rockets: New Stories No. 1


By The Hernandez Brothers (Fantagraphics Books)
ISBN: 978-1-56097-951-7

In the 1980s a qualitative revolution forever destroyed the clichéd, stereotypical ways different genres of comic strips were produced and marketed. Most prominent in destroying the comfy pigeonholes we’d built for ourselves were three guys from Oxnard, California; Jaime, Mario (occasionally) and Gilberto Hernandez.

Love and Rockets was an anthology comics magazine that featured the slick, intriguing, originally sci-fi tinted larks of punky young things Maggie and Hopey – las Locas – and the heart-warming, terrifying, gut-wrenching soap-opera fantasy of Palomar. The Hernandez Boys, gifted synthesists all, entranced us all with incredible stories that sampled a thousand influences conceptual and actual – everything from Archie Comics, kids TV, the exotica of American Hispanic pop culture to German Expressionism and masked wrestlers. There was also perpetual backdrop displaying the holy trinity of youth: Sex and Drugs and Rock and Roll – or at least alternative music and punk.

The result was pictorial and narrative dynamite.

Mario only officially contributed on rare occasions but the slick and enticing visual forays by Jaime explored friendship and modern love whilst destroying stereotypes of feminine attraction through his fetching coterie of Bright Young Things and Gilberto created the super-hyper-real landscape of Palomar: a playground of wit and passion created for the extended serial Heartbreak Soup. Here was a poor Latin-American village with a vibrant, funny and fantastically quotidian cast.

Everything from life death, adultery, magic, serial killing and especially gossip could happen its meta-fictional environs, and did, as the artist mined his own post-punk influences in a deceptively effective primitivist art style incorporating the mythologies of comics, music, drugs, strong women, gangs, sex and family using a narrative format informed by everything from Magical Realism to Saturday morning cartoons.

Despite gaining huge critical acclaim but little financial success the brothers temporarily went their own ways but a few years ago creatively reunited to produce annual collections of new material. This initial volume of 112 pages finds Jaime once more pastiching female superheroes and the Mexican Masked Wrestler phenomenon in the captivating ‘Ti-Girls Adventures Number 34 Part One: The Search for Penny Century’ – an extended whimsical romp featuring Maggie and clashing dynasties of lady crime-fighters all trying to subdue an old friend crazed by her gifts and the pressures of modern motherhood. The second part ‘Penny is found’ closes the volume but the story is so big that it continues into the 2009 volume…

Brother Beto opted for a selection of shorter tales ranging from the quirky newspaper strip parody ‘The Funny Pages’, the graphic parable of ‘Papa’, whose Job-like faith and determination were singularly tested and ‘The New Adventures of Duke and Sammy’ – a broadly absurdist spoof of the Dean Martin/Jerry Lewis team, whose outer space exploits are as wacky as any of their 1950s DC comics outings.

‘Victory Dance’ is an enigmatic, obscurantist offering on one of life’s Big Questions, after which Mario returns to script ‘Chiro el Indio’, a barbed satire on Catholic/white treatment of native South Americans cunningly disguised as a cartoon sitcom for Gilberto to draw, whilst ‘Never say Never’ is another highly adult cartoon spoof from Beto alone starring a gambling kangaroo, which acts as palette-cleanser for the sheer graphic exuberance of ‘?’; a free-ranging, visual free-association trip.

With the aforementioned ‘Ti-Girls Adventures Number 34 Part Two: ‘Penny is found’

closing out this volume on a cliffhanger, it’s only fair to state that initial response to this new work was mixed and guarded when it first appeared. However with the hindsight of a second edition released and a third on the way it’s safe to assume that Los Bros still know exactly what they are doing and that the magic is unfolding as it should…

Stark, charming and irresistibly seductive, Love and Rockets: New Stories is a grown up comics fan’s dream come true and remains – just as it predecessors have been – the forge of the cutting edge of graphic narrative.

© 2008 Gilberto, Jaime and Mario Hernandez. This edition © 2008 Fantagraphics Books.  All Rights Reserved.

Jack Kirby’s OMAC: One Man Army Corps


By Jack Kirby with D. Bruce Berry & Mike Royer (DC Comics)
ISBN: 978-1-84576-922-2

There’s a magnificent abundance of Jack Kirby collections around these days (‘though still not all of it, so I’m not completely happy yet) and this slim hardback compendium re-presents possibly his boldest and most heartfelt creation after the comics landmark that was his Fourth World Cycle.

Famed for his larger than life characters and gigantic, cosmic imaginings, “King” Kirby was an astute, spiritual man who had lived though poverty, gangsterism, the Depression and World War II. He had seen Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He always looked to the future and he knew human nature intimately. In OMAC: One Man Army Corps, he let his darkest assumptions and prognostications have free rein, and his “World That’s Coming” was far too close to the World we’re now in…

In 1974, with his newest creations inexplicably tanking at DC, Kirby tentatively considered a return to Marvel, but ever the consummate professional he scrupulously carried out every detail of his draconian DC contract. When The Demon was cancelled he needed to find another title to maintain his Herculean (Jack was legally expected to deliver 15 completed pages of art and story per week) commitments and returned to an idea he had shelved in 1968.

That was to re-interpret Captain America into a distant future where all Kirby’s direst prognostications and fears could be made manifest. In 1974 he returned to those re-imaginings and produced a nightmare scenario that demanded not a hero but a warrior.

Dubbing his Day-After-Tomorrow dystopia “The World That’s Coming”, Kirby let his mind run free – and scared – to produce a frighteningly close appreciation of our now, where science and wealth have outstripped compassion and reason, and humanity teeters on the brink of self-inflicted global destruction.

OMAC #1 launched in September-October 1974 and introduced the Global Peace Agency, a world-wide Doomwatch police force who created a super-soldier to crisis-manage the constant threats to a species with hair-trigger fingers on nuclear stockpiles, chemical weapons of mass destruction and made-to-measure biological horrors.

Base human nature was the true threat behind this series, and that was first demonstrated by the decent young man Buddy Blank, who whilst working at Pseudo-People Inc., discovers that the euphemistically entitled Build-A-Friend division hides a far darker secret than merely pliant girls that come in kit-form.

Luckily Buddy had been singled out by the GPA and genius Professor Myron Forest for eternal linkage to the sentient satellite Brother Eye, his atoms reconstructed until he became a living God of War, and the new-born human weapon easily destroys his ruthless employers before their murderous plans can be fully realised. ‘Buddy Blank and Brother Eye’ was followed by a truly prophetic tale, wherein impossibly wealthy criminal Mister Big purchased an entire city simply to assassinate Professor Forest in ‘The Era of the Super-Rich!’

Kirby’s tried and trusted approach was always to pepper high concepts throughout blazing action, and #3 was the most spectacular yet. OMAC fought ‘One Hundred Thousand Foes!’ to get to the murderous Marshal Kafka; terrorist leader of a Rogue-State with a private army, WMDs and a solid belief that the United Nations couldn’t touch him. Sound familiar…?

That incredible clash concluded in #4’s ‘Busting of a Conqueror!’ and by #5 Kirby had moved on to other new crimes for a new world. The definition of a criminal tends to blur when you can buy anything – even justice – but rich old people cherry-picking young men and women for brain-implantation is (hopefully) always going to be a no-no. Still, you can sell or plunder some organs even now…

Busting the ‘New Bodies for Old!!’ racket took two issues, and after the One Man Army Corps smashed ‘The Body Bank!’ he embarked on his final adventure. Water shortage was the theme of the last tale, but as our hero trudged across a dry and desolate lake bottom amidst the dead and dying marine life he was horrified to discover the disaster was the work of one man. ‘The Ocean Stealers!’ (issue #7) introduced Doctor Skuba, a scientific madman who had mastered the very atomic manipulation techniques that had turned feeble Buddy Blank into an unstoppable war machine.

Joe Kubert drew the cover to OMAC #8 ‘Human Genius Vs Thinking Machine’; an epic episode that saw Brother Eye apparently destroyed as Skuba and Buddy Blank died in an incredible explosion.

But that final panel is a hasty, last-minute addition by unknown editorial hands, for the saga was never actually finished. Kirby, his contract completed, had promptly returned to Marvel and new challenges such as Black Panther, Captain America, 2001, Devil Dinosaur, Machine Man and especially The Eternals.

Hormone treatments, Virtual Reality, medical computers, satellite surveillance, genetic tampering and all the other hard-science predictions in OMAC pale into insignificance against Kirby’s terrifyingly accurate social observations in this bombastic and tragically incomplete masterpiece. OMAC is Jack Kirby’s Edwin Drood, an unfinished symphony of such power and prophecy that it informs not just the entire modern DC universe and inspires ever more incisive and intriguing tales from the King’s artistic inheritors but still presages more truly scary developments in our own mundane and inescapable reality…

As always in these wondrously economical collections it should be noted that the book is also stuffed with un-inked Kirby pencilled pages and roughs, and Mark Evanier’s fascinating, informative introduction is a fact-fan’s delight. And as ever, Jack Kirby’s words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist.

Jack Kirby is unique and uncompromising. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind. That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene, affected the lives of billions of readers and thousands of creators in all areas of artistic endeavour around the world for generations and still wins new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep whilst being simultaneously mythic and human: and just plain Great.

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