The Dan Dare Dossier


By Norman Wright, Mike Higgs, Frank Hampson, William Patterson & Don Harley, Keith Watson & various (Hawk Books)
ISBN: 978-0-94824-812-2 (tabloid HB)

This book includes Discriminatory Content produced in less enlightened times.

Launching on April 14th 1950 and running until 26th April 1969, Eagle was the most influential comic of post-war Britain, and possibly in our nation’s history. It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was increasingly concerned about the detrimental effects of American comic-books on British children and wanted a good, solid, middle-class Christian antidote.

Seeking out like-minded creators he peddled a dummy edition around British publishers for over a year with little success until he found an unlikely home at Hulton Press, a company that produced general interest magazines such as Lilliput and Picture Post. The result was a huge hit which soon spawned age and gender-specific clones Swift, Robin and Girl which targeted the other key demographic sectors of the children’s market.

A huge number of soon-to-be prominent creative figures worked on the weekly, and although Dan Dare is deservedly revered as the star, many other strips were as popular at the time, with many even rivalling the lead in quality and entertainment value. Eagle’s mighty pantheon included radio and film star attraction P.C. 49, soon to be TV sensation Captain Pugwash, (BBC) radio cowboy Jeff Arnold/Riders of the Range and the inimitable Harris Tweed – who swiftly became stars of other media and promotional tie-in like books, puzzles, toys, games, apparel and comestibles as well as and all other sorts of ancillary merchandising.

At its peak Eagle sold close to a million copies a week, but inevitably, changing tastes and a game of “musical owners” killed the title. In 1960, Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. In cost-cutting exercises many later issues carried cheap(er) Marvel Comics reprints rather than British-originated material. It took time but those Yankee Cultural Invaders won out in the end. With the April 26th 1969 issue Eagle was subsumed into cheap ‘n’ cheerful iron clad anthology Lion, eventually disappearing altogether. Successive generations have revived the title, but never the success.

There is precious little that I can say about Dan Dare that hasn’t been said before and better. What I will say is that everything you’ve heard is true. Vintage Dan Dare strips by Frank Hampson and his hand-picked team of dedicated artists are a high point in world, let alone British comics, ranking beside Tintin, Asterix, Tetsuwan Atomu, Lone Wolf & Cub and the best of Kirby, Adams, Toth, Noel Sickles, Milt Caniff, Roy Crane, Carl Barks and Elzie Segar.

If you don’t like this stuff, there’s probably nothing any of us can do to change your mind, and all we can do is hope you never breed.

Accepting that there is a part of national culture which is Forever Dare, here’s a long overdue second peek at an item which will delight all boys (and many girls, even though they had their own comics back then!) of a certain age which – despite its own vintage – is happily still readily available through internet vendors. In fact there’s a true abundance of books to read out there, all economically priced, so why not go hog-wild in this 75th anniversary year?

The boldly colourful, magnificently oversized (333 x 242 mm), resolutely hardbacked Dan Dare Dossier was published in 1990 and offers everything any devotee could wish to know and see. It is completely packed with mouthwatering artwork and photos, tantalising examples of memorabilia, classic strips and even unseen/unpublished material by a phalanx of the original creators.

Heavily illustrated throughout, it all begins with ‘The Rise of Dan Dare’, detailing the history of science fiction, development of comics – especially Eagle – and by offering a potted biography of Hampson, his team and Dan’s serried exploits. Simultaneously, those great big pages present unseen monochrome strip adventure ‘Dan & Donanza’ by the master himself, wherein our doughty heroes go haring across the solar system in pursuit of a fallen dictator who has turned the moon into a giant bomb…

Following is an expansive itinerary of the major characters involved over the years in ‘Actors against a Solar Backdrop’ before ‘The Hardware File’ offers an eye-popping selection of plans, designs and extracted strip illustrations displaying the vast wealth of ships, kit and tech invented over the decades by the assembled strip-creators, paying especial attention to Space Transports and Dan & Digby’s venerable runabout Anastasia.

More bravura virtuosity is celebrated in ‘Aliens & Their Worlds’ as pertinent and beautiful clips and snippets highlight the amazing variety of extraterrestrial races and species.

Sharing a few pages with new black-&-white comedic strip ‘Digby – the Guinea Pig’ is a rundown of some of ‘The Artists’ who toiled collaboratively to produce the stunningly painted 2-pages-per-week (Hampson, Harold Johns, Eric Eden, Don Harley, Bruce Cornwell, Desmond Walduck, Frank Bellamy, Keith Watson and more); followed in turn by a fascinating trivia- and memorabilia-stuffed appreciation of the dauntless chaps’ five years on radio in ‘Dan Dare, Pilot of the Airwaves’

Wisely taking a break from all that factual stuff, ‘Full Colour Adventure: Dan Dare in The Planulid’ reprints a rousing tale of a monstrous invasion of Earth (first seen in The Dan Dare Space Annual 1963) before the rousing envy/glee-fest resumes with a grand examination of the breathtaking wealth of ‘Merchandise & Ephemera’ the strip generated. On view is a procession of numerous ray guns and rocket pistols (none of which ever paralysed or disintegrated any of MY enemies worth a damn!); games; puzzles; buttons; badges; stencil-kits; clothing; models; action-figures; home picture-film strips and projectors; walkie-talkies; all manner of books and print novelties and so much more…

Adjacent and in parallel with a full ‘Dan Dare Chronology’ is the immensely rare and sadly unappreciated newspaper strip ‘Mission to the Stars’ by William Patterson & Don Harley, which ran every Sunday in The People from April to October 1964, all capped off by the demise of the dream thanks to changing tastes and commercial mismanagement, as detailed in ‘Changes – the Long Decline’

Downhearted spirits are properly revived by another ‘Full Colour Adventure’ from The Dan Dare Space Annual 1963, specifically ‘The Planet of Shadows’ wherein our gallant lads uncover a lost civilisation on a new world, after which ‘Dan Dare – to Date’ describes our hero’s 1977 resurrection in the pages of apocalyptic, sardonically dystopian 2000 AD. The article tracks Dan’s reboot as a bombastic rebel, slow rehabilitation and transition to the newly revived 1982 Eagle, before neatly segueing into a delightful reprint of one of those 80’s retro-exploits as ‘Dan Dare by Keith Watson’ depicts a hazardous mission by the Space Fleet stars to transport Earth’s radioactive waste stockpiles to the depths of the void. It’s hard enough as is, but things get particularly dicey when arch-nemesis The Mekon raises his great big green head…

Big, bold, beautiful and ruthlessly nostalgia-driven, this epic tome will utterly enchant survivors and veterans of the baby-boomer years and sci fi fanatics in general, but it’s also packed with enough top-flight comics material to beguile any kid or newcomer to our medium in search of a little simple, awestruck wonder…
This edition © 1990 Hawk Books Ltd. Dan Dare © 1990 Fleetway Publications.

Eagle Classics: Riders of the Range


By Charles Chilton, Jack Daniel, Frank Humphris & various (Hawk Books)
ISBN: 978-0948248276 (Tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times

Launching on April 14th 1950 and running until April 26th 1969, Eagle was the most influential comic of post-war Britain, and possibly ever. It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was increasingly concerned about the detrimental effects of American comic-books on British children and wanted a good, solid, middle-class Christian antidote. Seeking out like-minded creators, Morris peddled a dummy edition around British publishers for over a year with little success until he found an unlikely home at Hulton Press: a company specialising in general interest magazines like Lilliput and Picture Post.

The result was a massive hit which rapidly spawned age and gender-specific clones Swift, Robin and Girl: targeting other key demographic sectors of the highly lucrative and scrupulously demarcated children’s market. Thanks to printing wizardry, all of these weeklies combined sections of spectacular and lush full-colour pages with cheaper monochrome inserts offering line, wash and tone offerings.

A huge number of soon-to-be prominent creative figures worked on the key weekly, and although Dan Dare is deservedly revered as the star, the other strips (and features!) were almost as popular at the time. Many rivalled the lead in quality and entertainment value according to broader tastes of that hope-filled, luxury-rationed, fresh-faced generation. Eagle’s mighty pantheon roped in established radio and film attractions like P.C. 49, soon-to-be TV sensation Captain Pugwash, and more, all already or swiftly becoming stars of other media and guaranteed their own share of promotional tie-ins like books, puzzles, toys, games, apparel and comestibles as well as and all other sorts of ancillary merchandising. And because everyone else did, they also had a cowboy. Deriving as many stars from the air waves as it could get hold of, The Eagle became a pictorialized home for radio cowboy Jeff Arnold/Riders of the Range

In the 1950s “Cowboys & Indians” ruled the hearts and minds of the public. Westerns were the most popular subject of books, films and comics. The new medium of television screened recycled cowboy B-movies and eventually serials, and soon thereafter series especially created for the stay-at-home aficionado. Some were pretty good and became acknowledged as art – as is always the way with popular culture – whilst most others faded from memory, cherished only by the hopelessly nostalgic and the driven.

One medium we all underestimate today was radio, an entertainment medium ideal for creating spectacular scenarios and dreamscapes on a low budget. Even the staid BBC (the only legal British radio broadcaster) managed a halfway decent western/music show. Written by producer/director Charles Chilton, Riders of the Range ran from 1949 until 1953, six series in total. At the height of its popularity the serial show was adapted as a comic strip in Eagle. The debutant title already heavily featured the strip exploits of the immensely successful radio star P.C. 49. The hugely successful periodical had already tried one cowboy strip – Seth and Shorty – before promptly dropping it.

Riders of the Range began as a full colour page in the first Christmas edition (December 22nd 1950, volume 1, No. 37) and ran until 1962, outlasting its own radio show and becoming the longest running western strip in British comics history. In all that time, it only ever had three artists. The first was Jack Daniel, an almost abstract stylist in his designs who worked in bold, almost primitive lines, but whose colour palette was years ahead of his time. Crude and scratchy-seeming, his western scenarios were subversive and subliminal in impact. He had previously worked on the newspaper strip Kit Conquest and made spectacular use of Hulton’s now-legendary photo-gravure print process – which modern repro techniques and digital systems STILL can’t come even close to recapturing…

The feature spawned a host of solo books and annuals too…

Author Chilton had a deep and abiding fascination with the West and often wrote adventures interwoven with actual historical events, such as ‘The Cochise Affair’ reprinted here. This was the second adventure and had heroic Jeff Arnold and sidekick Luke branding cattle for their “6T6” ranch near the Arizona border when they stumble across a raided homestead. Here a distraught, wounded mother begs for help and reveals that Indians have stolen her little boy…

Taking her to Fort Buchanan, Arnold becomes embroiled in a bitter battle of wills between Chief Cochise and Acting Cavalry Commander Lieutenant George N. Bascom. The lean sparse scripts are subtly engaging and Daniel’s unique design and colour sense – although perhaps at odds with the more naturalistic realism of the rest of Eagle’s drama strips – make this a hugely enjoyable lost gem – and one remarkably short on the kind of stuff that makes much western material of this era so unpalatable to modern readers.

Angus Scott took over from Daniel with ‘Border Bandits’ (September 7th 1951), but was not a popular or comfortable fit. He departed after less than a year. With only a single page of his art included here, it’s perhaps fairest to move on to the artist most closely associated with the feature.

Frank Humphris was a godsend. His artwork was lush, vibrant and full-bodied. He was also as fascinated with the West as Chilton himself, bringing every inch of that passion to the tales. From July 1952 and for the next decade, Chilton & Humphris crafted a thrilling and even educational sagebrush saga that is fondly remembered to this day even if only by those of us somehow still breathing! His tenure is represented here by ‘The War with the Sioux’

In 1875, gold was discovered in the Black Hills of Dakota and a resultant rush of prospectors resulted in the US Cavalry being dispatched to protect them from the incensed Indians again pushed out of their homelands. Jeff and Luke are hired as intermediaries and scouts, but are helpless as the situation worsens, and weekly-delivered events and incidents inevitably lead to the massacre at the Little Big Horn. There have many tales woven into this epochal historical tragedy, but the patriotically-neutral, dispassionate creativity of two Brits united here to craft one of the most beautiful and memorable…

At its peak, the original Eagle sold close to a million copies a week, but inevitably, changing tastes and a game of “musical owners” killed the title. In 1960, Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. In cost cutting exercises many later issues carried cheap(er) Marvel Comics reprints rather than British-originated material. It took time, but those manifestly-destined Yankee cultural colonisers won out in the end. In 1969, with the April 26th issue, Eagle was subsumed into cheap ‘n’ cheerful ironclad anthology Lion, before eventually disappearing altogether. Successive generations revived the title, but never the success. A revived second iteration ran from 27th March 1982 to January 1994 (having switched from weekly to monthly release in May 1991). They same is true regarding the overwhelming dominance of western heroes. I’m sure you already know what happened there…

The day of the cowboys’ dominance has faded now but the power of great stories well told has not. This is a series and a book worthy of a more extensive revival – and fortunately still readily available in collector retail emporia in the real world and digital places. Let’s hope one day someone with the power to do something about it agrees with me. We’d all be winners then…
Riders of the Range © 1990 Fleetway Publications. Compilation © 1990 Hawk Books.

DC Finest: The Doom Patrol – The World’s Strangest Heroes


By Arnold Drake, Bob Haney, Bruno Premiani, Bob Brown, Dick Giordano, Sal Trapani, Bill Molno, Geoge Roussos & various (DC Comics)
ISBN: 978-1-79950-038-3 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is part of the first tranche of long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories.Whilst primarily and understandably concentrating on the superhero character pantheon, there will also be genre selections like horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the lst decade’s Bronze, Silver and Golden Age collections, but we live in hope…

In 1963 traditionally cautious comic book publishers at last realised superheroes were back in a big way and began reviving and/or creating a host of costumed characters to battle with and against outrageous menaces and dastardly villains. Thus, the powers-that-be at National Comics decided venerable adventure-mystery anthology title My Greatest Adventure would dip its toe in the waters with a radical take on the fad. Still, infamous for cautious publishing, they introduced a startling squad of champions with thematic roots still firmly planted in the B-movie monster films of the era that had not-so-subtly informed the parent comic.

No traditional team of masked adventurers, this cast comprised a robot, a mummy and an occasional 50-foot woman, joining forces with and guided by a vivid, brusque, domineering, crippled mad scientist. They would fight injustice in a whole new way…

Covering June 1963 to May 1965, this stunning compilation collects the earliest exploits of the “Fabulous Freaks”, gathered from My Greatest Adventure #80-85 and thereafter issues #86-102 of the rapidly renamed title, once overwhelming reader response compelled editor Murray Boltinoff to change it to the Doom Patrol. For good measure this comprehensive collection also contains an early crossover from Challengers of the Unknown #48, a team-up from The Brave and the Bold #65 and a guest shot in Teen Titans #6.

The origins and many of the earlier dramas were especially enhanced and elevated by the drawing skills of Italian cartoonist/classicist artist Giordano Bruno Premiani, whose highly detailed, subtly humanistic illustration made even the strangest situation dauntingly authentic and grittily believable.

Eponymous premier tale ‘The Doom Patrol’ was co-scripted by Arnold Drake & Bob Haney, depicting how a mysterious wheelchair-bound scientist summons three outcasts to his home through the promise of changing their miserable lives forever. Competitive car racer and professional daredevil Cliff Steele had died in a horrific pile up, but his undamaged brain had been transplanted into a fantastic mechanical body. Test pilot Larry Trainor had been trapped in an experimental plane and become permanently irradiated by stratospheric radiation, with the dubious benefit of gaining a semi-sentient energy avatar which would escape his body to perform incredible feats but only for up to a minute at a time. To pass safely amongst men, Trainor had to constantly wrap himself in unique radiation-proof bandages…

Former movie star Rita Farr was exposed to mysterious gases which bestowed a terrifying, unpredictable and, at first, uncontrollable ability to shrink or grow to incredible sizes.

The outcasts were brought together by brilliant but enigmatic Renaissance Man The Chief, who sought to mould the solitary misfits into a force for good. He quickly proved his point when a mad bomber attempted to blow up the city docks. The surly savant directed the trio of strangers in defusing it, and no sooner had the misfits realised their true worth than they were on their first mission…

Second chapter ‘The Challenge of the Timeless Commander’, sees an implausibly ancient despot seeking to seize a fallen alien vessel: intent on turning its extraterrestrial secrets into weapons of world conquest, culminating in ‘The Deadly Duel with Gen. Immortus’, wherein the Doom Patrol defeat the old devil and thereafter dedicate their lives to saving humanity from all threats.

My Greatest Adventure #81 featured ‘The Nightmare Maker’, combining everyday disaster response – saving a damaged submarine – with a nationwide plague of monsters. Stuck at base, The Chief monitors missions by means of a TV camera attached to Robotman/Steele’s chest, and quickly deduces the uncanny secret of the beasts and their war criminal creator Josef Kreutz

Solely scripted by Drake, a devious espionage ploy outs the Chief – or at least his image, if not name – in #82’s ‘Three Against the Earth!’, leading the team to believe Rita is a traitor. When the cabal of millionaires actually behind the scheme are exposed as an alien advance guard who assumed the wheelchair-bound leader to be a rival invader, the inevitable showdown nearly costs Cliff what remains of his life…

MGA #83’s ‘The Night Negative Man Went Berserk!’ spotlights the living mummy as a radio astronomy experiment interrupts Negative Man’s return to Trainor’s body: pitching the pilot into a coma and sending the ebony energy being on a global spree of destruction. Calamity piles upon calamity when crooks steal the military equipment constructed to destroy the radio-energy creature and only desperate improvisation by Cliff and Rita allows avatar and host to reunite…

Issue #84 heralded ‘The Return of General Immortus’ as ancient Babylonian artefacts lead the squad to the eternal malefactor, only to have the wily warrior turn the tables and take control of Robotman. Even though his comrades soon save him, Immortus escapes with the greatest treasures of all time, before My Greatest Adventure #85 ends an era. It was the last issue, featuring ‘The Furies from 4,000 Miles Below’: monstrous subterranean horrors fuelled by nuclear forces. Most importantly, despite having tricked Elasti-Girl into resuming her Hollywood career, the paternalistic heroes are all pretty grateful when she turns up to save them all from radioactive incineration…

An unqualified success, the comic book was seamlessly transformed into The Doom Patrol with #86: celebrated by debuting ‘The Brotherhood of Evil’: an assemblage of international terrorist super-criminals led by French genius-in-a-jar The Brain. He was backed up by his greatest creation, a super-intelligent talking gorilla dubbed Monsieur Mallah. Diametrically opposed and with some undisclosed back story amping up tension, the teams first cross swords after Brotherhood applicant Mr. Morden steals Rog: a giant robot the Chief has constructed for the US military…

DP #87 revealed ‘The Terrible Secret of Negative Man’ after Brotherhood femme fatale Madame Rouge seeks to seduce Larry. When the Brain’s unstoppable mechanical army invades the city, Trainor is forced to remove his bandages and let his lethal radiations disrupt their transmissions…

An occasional series of short solo adventures kicked off in this issue with ‘Robotman Fights Alone’. Here Cliff is dispatched to a Pacific island in search of an escaped killer, only to walk into a devastating series of WWII Japanese booby-traps before all mysteries surrounding the leader are finally revealed in #88 with ‘The Incredible Origin of the Chief’: a blistering drama telling how brilliant but impoverished student Niles Caulder suddenly received unlimited funding from an anonymous patron interested in his researches on extending life. Curiosity drove Caulder to track down his benefactor, and he was horrified to discover the money came from the head of a criminal syndicate claiming to be eons old…

Immortus had long ago consumed a potion which extended his life and wanted the student to recreate it since the years were finally catching up. To insure Caulder’s full cooperation, the General had a bomb inserted in the researcher’s chest and powered by his heartbeat. After building a robot surgeon, Caulder tricked Immortus into shooting him, determined to thwart the monster at all costs. Once clinically dead, his Ra-2 doctor-bot removed the now-inert explosive and revived the bold scientist. Tragically, the trusty mechanoid had been too slow and Caulder lost the use of his legs forever…

Undaunted, ‘The Man Who Lived Twice’ destroyed all his research and went into hiding for years, with Immortus utterly unaware that Caulder had actually succeeded in the task which had stymied history’s greatest doctors and biologists. Now, under the alias of super-thief The Baron, Immortus captures the Doom Patrol and demands a final confrontation with the Chief. Luckily, the wheelchair-locked inventor is not only a biologist and robotics genius but also adept at constructing concealed weapons…

In DP #89 the team tackle a duplicitous scientist who devises a means to transform himself into ‘The Animal-Vegetable-Mineral Menace’ before ‘The Private War of Elasti-Girl’ finds the Miss of Many Sizes using unsuspected or acknowledged detective skills to track down a missing soldier and reunite him with his adopted son. ‘The Enemy within the Doom Patrol’ then sees shape-shifting Madame Rouge infiltrate the team and turn them against each other whilst issue #91 introduces multi-millionaire Steve Dayton.

Used to getting whatever he wants, he creates a superhero persona solely to woo and wed Rita Farr. With such ambiguous motivations ‘Mento – the Man who Split the Doom Patrol’ was a radical character for the times, but at least his psycho-kinetic helmet proved a big help in defeating the plastic robots of grotesque alien invader Garguax

DP #92 tasks the team with a temporal terrorist in ‘The Sinister Secret of Dr. Tyme’ and features abrasive Mento again saving the day, after which #93’s ‘Showdown on Nightmare Road’ features The Brain’s latest monstrous scheme: being transplanted inside Robotman’s skull whilst poor Cliff is dumped into a horrific beast… until the Chief out-plays the French Fiend at his own game…

Creature-feature veteran Bob Brown stepped in to illustrate #94’s lead tale ‘The Nightmare Fighters’ as an eastern mystic’s uncanny abilities are swiftly debunked by solid American science. Premiani returned to render back-up solo-feature ‘The Chief… Stands Alone’, wherein Caulder eschews his deputies’ aid to bring down bird-themed villain The Claw with a mixture of wit, nerve and weaponised wheelchair, prior to DP #95 disclosing The Chief’s disastrous effort to cure Rita and Larry, resulting in switched powers and the ‘Menace of the Turnabout Heroes’. Naturally, that’s the very moment Animal-Vegetable-Mineral Man picks for a return bout…

Doom Patrol #96 opens on ‘The Day the World Went Mad!’ as frantic investigations reveal a global wave of insanity is being caused by a deadly alliance of old foes The Brotherhood of Evil, alien tyrant Garguax and undying terrorist General Immortus. Cue last-ditch heroics to save everything, before that sinister syndicate attacks Earth again in #97, transforming humans into crystal zombies, spectacularly resulting in ‘The War Against the Mind Slaves’, and heralding the return of super-rich wannabee and self-made superhero Mento. The net result is a stunning showdown free-for-all on the moon, after which #98 sees both ‘The Death of the Doom Patrol’ – a grievous over-exaggeration on behalf of transmutational foe Mr. 103 who was actually compelled to save Caulder from radiation poisoning – and Bob Brown-drawn solo-thriller ’60 Sinister Seconds’, in which Negative Man must find and make safe four atomic bombs in different countries… all within one minute…

Brown handled both tales in Doom Patrol #99, starting with an old-fashioned battle against a deranged entomologist whose mechanical insects deliver ‘The Deadly Sting of the Bug Man’ before proceeding to the groundbreaking first appearance of shapeshifting juvenile delinquent ‘The Beast-Boy’. The green kid burgles then saves the team with his incredible ability to become any animal he could imagine…

An extended storyline began with #100 and ‘The Fantastic Origin of Beast-Boy’ (limned by Premiani) wherein the obnoxious kid is revealed as orphan Gar Logan: a child being slowly swindled out of his inheritance by his ruthless guardian Nicholas Galtry. The conniving accountant even leases his emerald-hued charge to scientist Dr. Weir for assorted evil experiments, but when the Patrol later tackle rampaging dinosaurs, the trail leads unerringly to Gar, who at last explains his uncanny powers…

Whilst a toddler in Africa, Logan contracted a rare disease. His scientist father tried an experimental cure which left him the colour of cabbage but with the ability to change shape at will. Now it appears that Weir has used the lad’s altered biology to unlock the secrets of evolution – or has he? Despite foiling the scheme, the team have no choice but to return the boy to his guardian. Rita, however, is not prepared to leave the matter unresolved…

The anniversary issue also saw the start of an extended multi-part thriller exploring Cliff’s early days after his accident and subsequent resurrection, beginning with ‘Robotman… Wanted Dead or Alive’. Following Caulder’s implantation of Cliff’s brain into a mechanical body, the shock drove the patient crazy and Steele went on a city-wide rampage…

Doom Patrol #101’s riotous romp ‘I, Kranus, Robot Emperor!’, sees an apparently alien mechanoid exposed with a far more terrestrial and terrifying origin, before the real meat of the issue comes from the events of the ongoing war between Galtry and the Chief for possession of Beast Boy. The tale ends on a pensive cliffhanger as the Patrol then dash off to rescue fellow adventurers The Challengers of the Unknown – but before that the second instalment of the Robotman saga sees the occasionally rational, if paranoid, Cliff Steele hunted by the authorities and befriended by crippled, homeless derelicts in ‘The Lonely Giant’.

Firmly established in the heroic pantheon, the Doom Patrol surprisingly teamed with fellow outsiders The Challengers of the Unknown at the end of 1965. The crossover began in the Challs’ title (specifically #48, cover-dated February/March 1966). Scripted by Drake and limned by Brown, ‘Twilight of the Challengers’ opened with the death-cheaters’ apparent corpses, and the DP desperately hunting whoever killed them…

Thanks to the Chief, all our heroes recover and a furious coalition takes off after a cabal of bizarre supervillains. The drama explosively concluded in Doom Patrol #102, with ‘8 Against Eternity’, battling murderous shape-shifting maniac Multi-Man and his robotic allies to stop a horde of zombies from a lost world attacking humanity.

More team-ups and guest shots close this collection beginning with The Brave and the Bold #65 (May 1966), with Haney, Dick Giordano & Sal Trapani crafting ‘Alias Negative Man!’ Here Larry’s radio energy avatar is trapped by The Brotherhood of Evil and the Chief recruits speedster The Flash to impersonate and replace him… until the heroes can save their friend.

The weird wonderment pauses for now with Bill Molno & George Roussos illustrating Haney’s ‘The Fifth Titan’ from Teen Titans #6 (November/December 1966) seeing obnoxious juvenile know-it-all Beast Boy Jump ship. Feeling unappreciated by his adult mentors, the young hero wrongly assumes he’ll be welcomed by his peers. After being rejected again, he falls under the spell of an unscrupulous circus owner and the costumed kids need to set things right and set Gar free…

Although as kids we all happily suspended disbelief and bought into the fanciful antics of the myriad masked heroes available, somehow the exploits of Doom Patrol – and their strangely synchronistic Marvel counterparts The X-Men (freaks and outcasts, wheelchair geniuses, both debuting in the summer of 1963) – always seemed just a bit more authentic than the usual cape-&-costume crowd. With the edge of time and experience on my side it’s obvious just how incredibly mature and hardcore Drake, Haney & Premiani’s take on superheroes actually was. These superbly engaging, frantically fun and breathtakingly beautiful tales should be rightfully ranked amongst the finest Fights ‘n’ Tights tales ever told. Come and see what I mean…
© 1963, 1964, 1965, 1966, 2024 DC Comics. All Rights Reserved.

Dan Dare: Pilot of the Future – The Venus Campaign (Complete Collection volume 1)


By Frank Hampton, George Beardmore, Eric Eden, Don Harley, Harold Johns, Greta Tomlinson, & various (Titan Books)
ISBN: 978-1-78586-292-2 (Album HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are quite a few comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Launching on April 14th 1950 and running until April 26th 1969, Eagle was the most influential comic of post-war Britain, and possibly in our nation’s history. It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was increasingly concerned about the detrimental effects of American comic-books on British children and wanted a good, solid, middle-class Christian antidote.

Seeking out like-minded creators he peddled a dummy edition around British publishers for over a year with little success until he found an unlikely home at Hulton Press, a company that produced general interest magazines such as Lilliput and Picture Post. The result was a huge hit which soon spawned age and gender-specific clones Swift, Robin and Girl which targeted the other key demographic sectors of the children’s market.

A huge number of soon-to-be prominent creative figures worked on the weekly, and although Dan Dare is deservedly revered as the star, many strips were almost as popular at the time, with many rivalling the lead in quality and entertainment value according to the mores and developing tastes of that hope-filled, luxury-rationed, fresh-faced generation. Eagle’s mighty recurring pantheon included radio and film star attraction PC 49, soon-to-be TV sensation Captain Pugwash, radio cowboy Jeff Arnold/Riders of the Range and the inimitable Harris Tweed – who swiftly became stars other media and promotional tie-in like books, puzzles, toys, games, apparel and comestibles as well as and all other sorts of ancillary merchandising.

At its peak, the original Eagle sold close to a million copies a week, but inevitably, changing tastes and a game of “musical owners” killed the title. In 1960, Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. In cost cutting exercises many later issues carried cheap(er) Marvel Comics reprints rather than British-originated material. It took time, but those Yankee Cultural Incursionists won out in the end. In 1969, with the April 26th issue Eagle was subsumed into cheap ‘n’ cheerful iron clad anthology Lion, eventually disappearing altogether. Successive generations have revived the title, but not the success. Never as popular, a revived second iteration ran from 27th March 1982 to January 1994 (having switched from weekly to monthly release in May 1991).

However as we celebrate 75 years of post-empire wonderment, let’s just be clear on one thing. It’s Dan & Digby we all recall most fondly…

There is precious little that I can say about Dan Dare that hasn’t been said before and better. What I will say is that everything you’ve heard is true. Vintage strips by Frank Hampson and his team of dedicated artists are a high point in world, let alone British comics, ranking beside Tintin, Asterix, Tetsuwan Atomu, Lone Wolf & Cub and the best of Kirby, Adams, Toth, Noel Sickles, Milt Caniff, Roy Crane, Carl Barks and Elzie Segar. If you don’t like this stuff, there’s probably nothing any of us can do to change your mind, and all we can do is hope you never breed…

Breakneck pace, truly astonishing high concepts underpinned by hard science balanced with nonstop action leavened with wholesome music hall larks and some of the most beautiful and powerful art ever to grace a comic page makes the introductory exploit of Hampson’s Dan Dare as much a magical experience now as it was in 1950. Many companies have kept the legend alive in curated collections over the decades, and this 2018 Titan edition combines material from three of their 2004-2009 hardback collections.

Dan Dare: Pilot of the Future – The Venus Campaign merges and re-presents – on paper and digitally – the first two adventures of the strip that headlined groundbreaking, legendary Eagle. Spanning 14th April 1950 to September 28th 1951 for riotous rocket romp Voyage to Venus and followed by sequel saga The Red Moon Mystery as it appeared between October 5th 1951 and June 20th 1952, this tome introduces Colonel Daniel MacGregor Dare of the Interplanet Space Fleet and his batman Albert Fitzwilliam Digby – the truest of Brits who ever spacewalked – and an ever-expanding captivating cast to a eagerly anticipating nation.

The comics glories are preceded by an exuberant reminiscent Introduction by the artist’s son Peter Hampson, picture-packed background essay ‘The Genesis of Dan Dare: Pilot of the Future’ by Nick Jones, and bullet point biography of the series’ “Special Science Consultant” Arthur C. Clarke, all accompanied by a visual aid revealing ‘Who’s Who in Dan Dare’.

… And then it’s blast off as we learn in vibrant, vividly colourful 2-page chapters that Earth is slowly starving and must find new resources to feed its hungry billions. Space Fleet, despite three tragic losses, readies another exploratory mission to mystery planet Venus, where it is believed such agrarian resources may lie hidden beneath all-enveloping cloud cover. Earth’s last hope might be a strong-jawed, taciturn pilot and his podgy Lancastrian manservant…

Thus begins a fantastic, frenetic rollercoaster of action and wonderment, replete with all the elements of classic adventure: determined heroes, outlandish but deadly villains, fantastic locales and a liberal dose of tongue-in-cheek fun. Weeks pass and perils pop up and are dealt with in turn – everything from malfunctions, monsters, deadly new environments and hostile foes – but the clock is still counting down…

After a year of constant revelation, exploration and confrontation, Earth is still starving! Dan Dare and his team have not been heard from in weeks but humanity’s only hope is that the expeditionary force lost on Venus finds food and some way home!

The Colonel has his own problems. Surviving a deadly radiation barrier, ship explosion and crash, hostile terrain, drowning, enemy action and total separation from the rest of his team, he has learned that Venus is inhabited by two advanced races locked in a Cold War lasting for millennia. The situation is further complicated by the fact that one super-scientific side keeps slaves: partially and divergently evolved humans abducted from Atlantis on Earth millennia previously!

The ancient impasse on Venus ended the moment modern Earthmen penetrated the radiation screen bottling up the mysterious planet and got involved. Aiding apparently benevolent Therons against the ruthless reptilian Treens – malevolent emotionless myrmidons led by a genetically-created super brain dubbed the Mekon – leads to the vile mastermind advancing his long nurtured plans and launching an invasion of Earth!

Thankfully Dan and his crew are on hand, reunited and ready to stop him…

The victory segues straight into The Red Moon Mystery as Dan and his team – having broached the mysteries of Venus – move on to greater deeds. Attempting to top all that for sheer spectacle the creative cohort of Hampson and his associates (co-scripter George Beardmore and fellow artists Eric Eden, Don Harley, Harold Johns, Greta Tomlinson and others) delivered a splendid blend of suspense, tension and action as – thanks to an archaeological dig on Mars led by Dan’s uncle Ivor Dare – humanity is forewarned (barely) of impending supernal doom….

The ancient Martians were seemingly destroyed 200,000 years ago by an astral event involving a “red moon”, and as Dan & Digby ponder the fanciful story, their chief Sir Hubert Guest urgently despatches them into the deeper space to investigate a wandering object threatening to shatter the Earth colony on modern Mars. They press are calling the hurtling projectile the red moon…

Soon, all of Space Fleet is mustered to evacuate Mars but face an escalating crisis as the super-magnetic anomaly changes course and imperils the entire solar system before locking trajectories with Earth. When Dan leads a mission to survey the mystery asteroid prior to blowing it up, he uncovers a shocking secret beneath its surface, one that derails Space Fleet’s plan to save the world and humanity…

Gripping, trenchantly exploring humankind under pressure of global annihilation, beautifully illustrated and progressing at a breathless pace, this is a superb piece of End of the World drama, easily matching the best of post-war doom-smiths like John Wyndham or J. G. Ballard. It’s also got a happy, if portentous, ending…

Dan Dare, his faithful crew and the Eagle were a key part of British life from the outset and the secret is the sheer quality of the artwork and accessibility of the stories. Hampson & Co brought joy and glamour into the lives of a weary nation and this tome compellingly recaptures it all. The volume concludes with more picture-draped documentary material beginning with ‘An Interview with Frank Hampson’ as conducted by Alan Vince, biography ‘Tomorrow Man – Frank Hampson 1918-1985’ and the ‘Dan Dare: Pilot of the Future Checklist’

Solid, cleanly wholesome entertainment, timeless and produced to the highest standards, this is a glorious tribute to unforgettable heroes of a forgotten future, deserving of and demanding your attention. If you’re into comics, you should own this volume. If you love a good read, you should seek out this book and its sequels. Simply put, if you’re just Decent and British, Dammit, you should love these stories! It almost makes one proud to be an Earthling…
Dan Dare and all related characters and elements depicted herein are © 2018 Dan Dare Corporation Ltd. All rights reserved.

Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 4 (1941-1942)


By Roy Crane with Leslie Turner (Fantagraphics Books)
ISBN: 978-1-60699-677-5 (Tabloid HB)

This book includes Discriminatory Content produced in less enlightened times

The fourth and final collection of Roy Crane’s groundbreaking, trailblazing Sunday strip completes a quartet of comics compilations no lover of high adventure, action comedy and visual narrative excellence should be without.

Our industry and art form evolved from phenomenally popular newspaper strips born of the first four decades of the 20th century: monolithically powerful circulation-boosting features which could, until relatively recently, dictate success or failure in America’s cutthroat newspaper business. The daily cartoon stories were immensely addictive and thus regarded as invaluable by publishers who used them as a sales weapon to ensure consumer loyalty, increase sales and maximise profits. Many a pen-pushing scribbler became a millionaire thanks to their ability to draw pictures and spin a yarn…

With hundreds of 24-hour TV channels, streaming services, games and apps on demand now, it’s impossible for us to grasp the overwhelming allure of the comic strip in America and the wider world. From the Great Depression to the end of World War II, with no domestic television, radio coverage far from comprehensive and movie-shows a weekly treat at best for most, entertainment was generally garnered from those ubiquitous newspaper comic sections. Funny Pages were a universally shared, communal recreation for millions. Entire families were well-served by an astounding variety of features of spectacular graphic and narrative quality.

From the outset humour was paramount – that’s why they’re called “Comics” – but eventually anarchic baggy-pants clowning, cruelly raucous, racially stereotyped accent humour and gag-&-stunt cartoons palled, evolving into a thoroughly unique entertainment hybrid that was all about the dynamics of panels and pages. At the forefront of the transformation was Roy Crane’s Wash Tubbs. It utilised a blend of silent movie slapstick, outrageous movie serial antics, fabulous fantasy and old fashioned vaudeville shtick, but also added compellingly witty and authentically true dialogue and a breathtaking sense of day-to-day progression – in short, serial continuity. There were also plenty of lovely women; what we used to call “something for the dads”…

What separated Crane from his close contemporaries and competitors – who were making similar advancements in the new art form – was that he was blending the fun with stirring, contemporary rollercoaster, implausible heroic action…

Washington Tubbs II began as a typical gag-a-day strip on April 21st 1924, bearing marked similarities to confirmed family favourite Harold Teen (by Crane’s pal and contemporary Carl Ed). Young Wash was a short, feisty and fiercely ambitious shop clerk permanently on the lookout for fortune and fame, but cursed with an eye for the ladies. Gradually his peripatetic wanderings moved from embarrassing gaffes towards mock-heroics, into full-blown – but still light-hearted – action and ultimately rip-roaring, decidedly dangerous hazardous trials, ordeals and exploits. This graphic evolution eventually demanded the introduction of a he-man sidekick to handle the fights the kid was getting into but seldom won. Thus enter moody, swashbuckling heroic prototype Captain Easy in the landmark episode for May 6th 1929…

Slap-bang in the middle of a European war, fast-talking, garrulous Tubbs saved a taciturn, down-on-his-luck, enigmatic fellow American from a cell and a perfect partnership was formed. They became inseparable: comrades-in-arms, roving the globe in search of treasure, lambasting louts and fighting thugs to rescue a stunning procession of wondrous women in assorted modes of distress…

The edgily capable, utterly dependable “Southern Gen’leman” was something previously unseen in Funnies: a raw, square-jawed hunk played dead straight rather than as the mock-heroic buffoon/music hall foil cluttering strips like Hairsbreadth Harry or Desperate Desmond. Moreover, Crane’s seductively simple blend of cartoon exuberance, combining faux-straight illustration with “bigfoot” cartooning (here carefully mimicked and even surpassed by his assistant and creative successor Leslie Turner) was a far more accessible and powerful medium for fast-paced adventure story-telling than the beautiful but stagy style favoured by artists like Hal Foster on Tarzan or Prince Valiant and Alex Raymond with Flash Gordon and Jungle Jim. Tubbs & Easy were much closer to the surreal, absurdly action-packed Popeye or V. T. Hamlin’s comedy caveman Alley Oop: full of vim, vigour and vinegar and seldom sombre or serious for long…

The overall effect was electrifying – and a host of young cartoonists used the strip as their bellwether: Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially an impressionably admiring Joe Shuster

After several abortive attempts at a Sunday feature starring his little warrior, Crane eventually settled on the burly sidekick as his potential star and Captain Easy launched on July 30th 1933. The content was unflinching exotic action: blistering two-fisted yarns set before the two buddies’ first meeting.

This fourth and final fabulous volume covers December 22nd 1940 to July 11th 1943, bringing to a close Crane’s association with the strip. He had abandoned the feature to NEA, joining William Randolph Hearst’s King Features to produce Buz Sawyer – a strip he would own and have creative control over. Turner continued both the daily Wash Tubbs and Sunday Captain Easy (with his own assistants) until his retirement in 1969.

This blockbuster collection opens with an Introduction from Michael H. Price tracing potential candidates as basis for the surly Southerner in ‘Roy Crane and the Man Who was Easy’ before the increasingly eccentric and comedic final pages, a goodly proportion of which were produced during the critical period just before America finally entered WWII.

The material is significant for one salient point – Tubbs and especially Easy are scarcely seen after hostilities commenced. The reason was obvious: all true patriots wanted to defend their country and the heroes enlisted…

The hilarious action begins with the reintroduction of comedy foil Lulu Belle: a homely, cigar-chomping hillbilly lady who had been a circus strongwoman and undisputed Female boxing champion for fifteen years. She had married serial bigamist and all-round bounder C. Hollis Wallis before going home heartbroken to her family, but as they just saw her as a meal ticket too, she was overjoyed when Tubbs & Easy wandered by the old homestead.

Soon she was accompanying them to Guatemala, following an out-of-date advert for workers at a wildcat oil field. Arriving eight years too late, the trio are gulled into joining a bandit gang run by savage and sultry Teresa Grande; a Latin spitfire who’s the most dangerous killer in the country. She, however, is smitten with Easy’s manly charms, and redeems herself at terrible cost when her gang try to steal sacred relics from a remote village and its ancient temple.

Homeless and broke as usual, the plucky Americans then walk to the coast and find passage on a ship run an eccentric who keeps pet tigers. The voyage goes as you’d expect and the trio end up shipwrecked somewhere off Cuba, only to be stalked by a wild Wolf Girl: a lost child marooned and grown wild as she matured in the jungle…

After numerous close shaves and hilarious escapades, Easy captures and partially tames the bestial lass, entrusting her to the care of a vacationing American psychologist, whilst Lulu Belle secures a job as cook in a dingy waterfront dive. It’s there that she meets and is romanced by Easy’s brutal arch-enemy Bull Dawson, and inadvertently lures Wash and the Captain aboard the rogue’s ship. Brokering a tenuous peace, she convinces her friend to work on the “reformed” Dawson’s new job: a jungle reclamation project near the Panama Canal. It’s all a big con, though. The treacherous pirate is actually building a secret landing-field for agents of a certain foreign power and when Wash and Easy uncover the truth the fists and fireworks fly…

Returned to the USA, heartbroken, lovelorn Lulu is taken in by the ambitious schemes of a millionaire who somehow finds the unprepossessing lady irresistible. Of course Akron O. Spratly also has plans to boost the war effort by extracting much-needed rubber from frogs…

After much outrageous flummery and hilarious misadventure Lulu is left even sadder, if no wiser, just as the now partially civilised Wolf Girl returns. She has escaped her collegiate captors and is running wild in the big city: her immense physical strength and speed causing much unladylike chaos in Gentlemen’s clubs, the circus, on sports fields and at the Zoo. She also displays amazing talent for acquiring pretty sparkly items like watches and jewellery…

A very different type of girl appears next as obnoxious ten-time married billionaire Horatio Boardman swears off women again and hires Easy to make sure the pledge sticks. Sadly, local mobsters are determined to introduce the World’s Eighth Richest Man to Baby Doll, a sexily appealing ingénue with the rapacious heart of a viper…

That screwball set-up was good for three months-worth of laughs before Lulu again takes centre stage when a boastful beautician is suckered into a bet that he can make any woman so lovely that she will be photographed in the newspapers…

Reduced to simple straight man by Lulu, Easy soon took third place as the boxing broad accidentally acquired a manic and capacious ostrich named Lucille. The big bird’s astounding appetite led to Lulu becoming the indentured slave of a shady farmer who first had her work off the giant’s gannet’s destructive binges and then sold his guilt-wracked toiler on to other men in need of fields ploughed, clothes washed and chores done… until the outraged Easy came back and dealt with the vile trafficker…

Stony broke but free once more, Lulu then roped Easy in on a culinary affair as she opened a diner in the worst place possible, just as her ne’er-do-well family palmed off a young cousin onto her. Augustus Mervin Gasby was a locust in human form, and his astonishing appetite seemed fit to bust the desperate pair… until the former-soldier-of-fortune found something that the shambling oaf could do really well…

A panoply of ludicrous sporting endeavours eventually led Gus into the Navy whilst on the Home Front Easy and Lulu went fishing and subsequently exposed a huge dope-smuggling ring in one of the last rousing adventure episodes, after which the tone switched back to screwball comedy with the re-emergence of C. Hollis Wallis who weaselled into town in search of another woman to marry and fleece. He wasn’t particularly picky and despite Lulu keeping a weather eye – and occasionally a couple of clenched fists – on him, the louse breezed through a few options before settling upon one eminent prospect who lived in a mansion with many oil-wells attached.

He had no idea she was only the cook…

A secondary plot began mid-stream as Zoot-suit gangster William “Trigger Boy” Scramooch got out of the State Pen and moved into Lulu’s boarding house. Ever prey to poor judgement, she took a shine to him whereas for Easy it was disgust at first sight…

Horning in on Wallis’ potential windfall, Trigger Boy planned a kidnap and tricked Lulu into doing his dirty work. Big mistake…

More single page gags follow, including a clever patriotic sequence where Lulu buys a big gas-guzzling automobile and leads the nation by her sacrificial example after which Easy makes his last appearance (28th February 1943) serving to reintroduce another old pal.

Magician, ventriloquist and escapologist Lonny “the Great” Plunkett pops up once more, pranking the cops and again becoming a target of crooks in dire need of illicit safecracking expertise. Lulu is a natural partner for the sharp guy and together they scotch the hoods’ plan, after which romance blooms again when 600-pound gorilla Roy Boy decides only she can be his ideal mate. When he’s frustrated in his amorous endeavours he smashes out of his cage and rampages like a hairy tornado through town…

The comic capers conclude on a high humour note with a return to C. Hollis Wallis’ ongoing marital scam, which escalates into brilliant farce before the loathsome little Lothario gets what’s coming to him…

Ending this final titanic (with pages 380mm high x 270mm wide) luxury hardback tome is a full-colour correction from volume 3, another hand-painted colour-guide strip by Crane and Rick Norwood’s ‘Transition’: an illustrated article explaining just where Tubbs & Easy went when they faded from Turner’s Sunday pages…

Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips is a magnificent undertaking: gathering in a wonderfully accessible form one of the most impressive, funny, exciting and influential comic strips of all time, in books that cannot help but inspire awe and affection. Captain Easy is perhaps the most unsung of all great pulp heroes and his spectacular, rip-snorting, pulse-pounding, exotically racy adventures should be just as familiar to lovers of classic adventure as Tintin, Doc Savage, Allan Quatermain, Scrooge McDuck and even Indiana Jones.

These astounding masterpieces are quite unforgettable: fanciful, entertaining and utterly irresistible. How can you possibly pass up the chance to experience the stories that inspired the giants of action adventure?

Captain Easy strips © 2013 United Feature Syndicate, Inc. This edition © 2013 Fantagraphics Books, all other material © the respective copyright holders. All rights reserved.

DC Finest: Justice League of America – The Bridge Between Earths


By Gardner F. Fox & Mike Sekowsky, Denny O’Neil, Dick Dillin, Frank Giacoia, Joe Giella, Sid Greene, George Roussos, Neal Adams & various (DC Comics)
ISBN: 978-1779528377 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is part of the first tranch of long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories.Whilst primarily and understandably concentrating on the superhero character pantheon, there will also be genre selections like horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the lst decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Keystone of the DC Universe, the Justice League of America is the reason we still have a comics industry today. The day the first JLA story was published marks the moment when superheroes truly made comic books their own particular preserve. Even though the popularity of masked champions has waxed and waned a few time since 1960, and other genres have re-won their places on published pages, in the minds of America and the world, Comics Means Superheroes and the League signalled that men – and even a few women – in capes and masks were back for good…

When Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956, his Rubicon move came a few years later with the uniting of his reconfigured mystery men into a team. The JLA debuted in The Brave and the Bold #28 (cover-dated March 1960) and cemented the growth and validity of the revived subgenre, consequently triggering an explosion of new characters at every company publishing funnybooks and spreading to the rest of the world as the decade progressed.

Spanning June 1966 to June 1969, this first full-colour paperback compendium of classics re-presents issues #45-72 of the epochal first series with scripter Gardner Fox and illustrator Mike Sekowsky eventually giving way to new wave Denny O’Neil and Dick Dillin with inkers Joe Giella, Sid Greene, George Roussos seemingly able to do no wrong. While we’re showing our gratitude, lets also salute stalwart letterer Gaspar Saladino for his herculean but unsung efforts to make the uncanny clear to us all…

The adventures here focus on the collective exploits of Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, J’onn J’onzz – Manhunter from Mars, Green Arrow, The Atom, hip and plucky mascot Snapper Carr, latest inductee Hawkman and a few unaffiliated guest stars as the team consolidated its hold on young hearts and minds whilst further transforming the entire nature of the American comic book experience.

The volume encompasses a period in DC’s history that still makes many fans shudder with dread but I’m going to ask them to reconsider their aversion to the “Camp Craze” that saw America go superhero silly in the wake of the Batman TV show (and, to a lesser extent, the Green Hornet series that introduced Bruce Lee to the world). I should also mention that comics didn’t create the craze. Many popular media outlets felt the zeitgeist of a zanier, tongue-in-cheek, mock-heroic fashion: Just check out episodes of Lost in Space or The Man from U.N.C.L.E if you doubt me…

Without pause or preamble we plunge straight into the fun with Justice League of America #45 (cover dated June 1966) with Fox, Sekowsky, Frank Giacoia & Joe Giella for the witty monster-menace double-feature ‘The Super-Struggle against Shaggy Man!’ A wisecracking campy tone was fully in play with the next issue, in acknowledgement of the changing audience profile. It was the opening part of the fourth annual crossover with the Justice Society of America and this time the stakes were raised to encompass destruction of both planets in ‘Crisis Between Earth-One and Earth-Two’ and #47’s ‘The Bridge Between Earths!’ Here a bold – if rash – experiment pulls the two sidereal worlds into an inexorable hyperspace collision, whilst making matters worse, an antimatter being uses the opportunity to explore our positive matter universe.

Peppered with wisecracks and “hip” dialogue, it’s sometimes difficult to discern what a cracking yarn this actually is, but if you’re able to forgive or swallow dated patter, this is one of the best plotted and illustrated stories in the entire JLA/JSA canon. Furthermore, the vastly talented Sid Greene signed on as regular inker with this classic adventure, adding expressive subtlety, beguiling texture and whimsical humour to the pencils of Sekowsky and Fox’s increasingly light, comedic scripts. The next issue was an 80-Page Giant (reprinting Brave and the Bold #29 and Justice League of America #2 and 3, represented here by its stirring Sekowsky/Murphy Anderson cover, to be followed by ‘Threat of the True-or-false Sorcerer’ in which a small team of the biggest guns (Batman, Superman, Flash & Green Lantern) must ferret out a doppelganger Felix Faust before the mage inadvertently dissolves all creation.

There’s no excessive hoopla to celebrate the fiftieth issue but ‘The Lord of Time Attacks the 20th Century’ is another brilliantly told tale of heroism, action and sacrifice that -uncharacteristically for the company and the time – references the ongoing Vietnam conflict. With “Batmania” in full swing, editor Schwartz also deemed it wise to include Robin, The Boy Wonder with regulars Aquaman, Flash, Green Arrow, Wonder Woman, Snapper Carr & Batman. Issue #51 concluded a long-running experiment in continuity with ‘Z – As in Zatanna – and Zero Hour!’, in which a young sorceress concluded a search for her long-missing father with the assistance of a small group of Leaguers and guest-star RalphElongated ManDibny.

Zatarra was a magician-hero in the Mandrake mould. In the 1940s he fought evil in the pages of Action Comics for over a decade, beginning with the very first issue. During the Silver Age Fox had Zatarra’s young and equally gifted daughter, Zatanna, go searching for him by guest-teaming with a selection of superheroes Fox was currently scripting (if you’re counting, these tales appeared in Hawkman #4, Atom #19, Green Lantern #42, and the Elongated Man back-up strip in Detective Comics #355). Thanks to a very slick piece of back writing the roster included the high-profile Caped Crusader via Detective #336’s ‘Batman’s Bewitched Nightmare’. For that full story you could track down Justice League of America: Zatanna’s Search

Experimentation was also the basis of #52’s ‘Missing in Action – 5 Justice Leaguers!’, a portmanteau tale showing what happened to those members who didn’t show up for issue #50. Hawkman – plus wife and partner Hawkgirl – Green Lantern, Martian Manhunter and Superman reported their solo yet ultimately linked adventures, whilst The Atom referred them to his time-travelling escapade with Benjamin Franklin from the pages of his own comic (The Atom #27 ‘Stowaway on a Hot Air Balloon!’). Batman still managed to make an appearance through the magic of a lengthy flashback, showing again just how ubiquitous the TV show had made him. No editor in his right mind would ignore a legitimate (or even not-so much) chance to feature such a perfect guarantee of increased sales.

‘Secret Behind the Stolen Super-Weapons!’ saw Batman, Wonder Woman, Green Arrow & Hawkman – again with Hawkgirl guest-starring – deprived of their esoteric armaments and in desperate need of the Atom, Flash, Aquaman & Superman whilst card-carrying criminals returned in ‘The History-Making Costumes of the Royal Flush Gang!’: a taut mystery-thriller with plenty of action to balance the suspense, and fed into another summer-spectacular team-up with the JSA.

Boasting a radical change, the Earth-2 team now starred an adult Robin instead of Batman, but Hourman, Wonder Woman, Hawkman, Wildcat, Johnny Thunder & Mr. Terrific still needed the help of Earth-1’s Superman, Flash, Green Lantern & Green Arrow to cope with ‘The Super-Crisis that Struck Earth-Two!’ and ‘The Negative-Crisis on Earths One-Two!’

This cosmic threat from a dying universe was in stark contrast to the overly-worthy but well intentioned ‘Man – Thy Name is Brother!’ in #57, where Flash, Green Arrow & Hawkman joined Snapper Carr in defending human rights and equality via three cases involving ethnic teenagers: a black kid, a native American/Apache (and if that modern phrase doesn’t indicate the necessity and efficacy of such stories in the 1960’s then what does?) and an aid-worker in India. Morepver, although it’s all beautifully drawn and obviously heartfelt, I still ponder on the fact that all the characters are male…

Eventually comics would confront even that last bastion of institutionalised prejudice….

Another Eighty-Page Giant cover – by Infantino & Anderson – follows as #58 reprinted Justice League of America #1, 6 & 8, which is followed by the extremely odd conceptual puzzler ‘The Justice Leaguer’s Impossible Adventure!’ wherein the heroes battle beyond realty to prevent raw evil poisoning the universe before another “hot” guest-star debuted as JLA #60 featured ‘Winged Warriors of the Immortal Queen!’ and pitted the enslaved and transformed team against DC’s newest sensation: Batgirl.

However, by 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s. Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios. Moreover, comic-book heroes were now appearing on the small screen. Superman, Aquaman, Batman, the Marvel heroes and even the JLA were there every Saturday in your own living room…

It was a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work-benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether.

The remainder of this collection increasingly reflects the turmoil of the times as the writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a “new wave” writer and a fresh if not young artist.

Kicking off the fresh start is ‘Operation: Jail the Justice League!’ by Fox, Sekowsky & Greene: a sharp and witty action-mystery with an army of supervillains wherein the team must read between the lines as Green Arrow announces he’s quitting the team and super-hero-ing!

George Roussos replaced Greene as inker for ‘Panic from a Blackmail Box!’, a taut thriller about redemption involving the time-delayed revelations of a different kind of villain, and ‘Time Signs a Death-Warrant for the Justice League’, where the villainous Key finally acts on a scheme he initiated way back in Justice League of America #41. This rowdy fist-fest was Sekowky’s last pencil job on the team (although he returned for a couple of covers). He was transferring his attentions to the revamping of Wonder Woman (for which see the marvellous Diana Prince: Wonder Woman volume 1 ).

Fox ended his magnificent run on a high point with the 2-part annual team-up of League and the Society. Creative to the very end, his last story was yet another of Golden Age revival of the kind that had resurrected the superhero genre. JLA #64 & 65 featured the ‘Stormy Return of the Red Tornado!’ and ‘T.O. Morrow Kills the Justice League – Today!’ with a cyclonic sentient super-android taking on the mantle of the comedic 1940s “Mystery Man” who appeared in the very first JSA adventure (if you’re interested, the original Red Tornado was a brawny washer-woman/landlady named Ma Hunkle, who fought street crime dressed as a man).

Fox’s departing shot saw the artistic debut of veteran Blackhawk artist Dick Dillin: a prolific draughtsman who would draw every JLA exploit for the next 12 years, as well as many other adventures of DC’s top characters like Superman and Batman. His first jobs were inked by the returning Sid Greene, a pairing that seemed vibrant and darkly realistic after the eccentrically stylish, almost abstract late period Sekowsky.

Not even the heroes themselves were immune to change. As the market contracted and shifted, so too did the team. With no fanfare Martian Manhunter was dropped after #61. He just stopped appearing and the minor heroes (ones whose strips or comics had been cancelled) got less and less space in future tales. Denny O’Neil took over scripting with #66, opening with a rather heavy-handed satire entitled ‘Divided they Fall!’ wherein defrocked banana-republic dictator Generalissimo Demmy Gog (did I mention it was heavy-handed?) used a stolen morale-boosting ray to cause chaos on a college campus. O’Neil was more impressive with second outing ‘Neverwas – the Chaos Maker!’: a time-lost monster on a rampage. However, the compassionate solution to his depredations better fitted the social climate and hinted at joys to come when the author began his legendary run on Green Lantern/Green Arrow with Neal Adams.

‘A Matter of Menace’ featured a plot to frame Green Arrow by daft villain Headmastermind , but is most remarkable for the brief return of Diana Prince. Wonder Woman had silently vanished at the end of #66 and her cameo here is more a plug for her own de-powered adventure series than a regulation guest-shot. This is followed by a more traditional guest-appearance in #70’s ‘Versus the Creeper’ wherein the much diminished team of Superman, Batman, Flash, Green Lantern & Atom battle misguided aliens inadvertently brought to Earth by the astoundingly naff Mind-Grabber Kid (latterly seen in Seven Soldiers and 52) with the eerie Steve Ditko-created antihero along for the ride and largely superfluous to the plot.

Eager to plug their radical new heroine, Diana Prince guested again in #71’s ‘And So My World Ends!’: a drastic reinvention of the history of the Martian Manhunter from O’Neil, Dillon & Greene which, by writing him out of the series, galvanised and reinvigorated the character for a new generation. The plot introduced the belligerent White Martians of today and revealed how a millennia long race war between Whites and Greens devastated Mars forever.

Closing down this outing, ‘Thirteen Days to Doom!’ offers a moody gothic horror story in which Hawkman was turned into a pillar of salt by demons, precipitating another guest-shot for Hawkgirl, but excellent though it was, the entire thing was but prelude to O’Neil’s first shot at the annual JLA/JSA team-up in issues #73 and 74.

For which you’ll need a different volume…

With iconic covers by Sekowsky, Dillin, Carmine Infantino, Neal Adams, Joe Kubert & Murphy Anderson, these tales are a perfect example of all that was best about the Silver Age of comics, combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. Best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern readers who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic. Although an era of greatness had ended, it ended at the right time and for sound reasons. These thoroughly wonderful thrillers mark an end and a beginning in comic book storytelling as whimsical adventure was replaced by inclusivity, social awareness and a tacit acknowledgement that a smack in the mouth doesn’t solve all problems. The audience was changing and the industry was forced to change with them. But underneath it all the drive to entertain remained strong and effective. Charm’s loss is drama’s gain and today’s readers might be surprised to discover just how much punch these tales had – and still have.

And for that you need to buy this book…
© 1966, 1967, 1968, 1969, 2024 DC Comics. All Rights Reserved.

Showcase Presents Eclipso


By Bob Haney, Lee Elias, Alex Toth, Jack Sparling, Bernard Baily & various (DC Comics)
ISBN: 978-1-4012-2315-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Now that DC have finally launched their line of archival collections celebrating many years, styles and vogues of publication, I expect to be far less proselytising about books like this one not being in print. However, you can never really satisfy an Old Moaner, so until the wide and wonderful new assortment of DC Finest collections are also available digitally, I’ll still have something to whine about. Meanwhile, here’s a reminder about a book I suspect will be a while making the jump to a fresh full-colour edition…

Although it’s generally accepted that everybody loves a good villain, until rather recently they bad guys were  seldom permitted the opportunity of starring in their own series – except in British comics, where for decades the most bizarre and outrageous rogues such as Charlie Peace, Spring-Heeled Jack, Dick Turpin, Von Hoffman, The Dwarf and so many macabre others were seen as far more interesting (or possibly a threat to our jolly old class-strictured status quo) than mere lawmen.

However, when America went superhero crazy in the 1960s (even before the Batman TV show sent the whole world into a wild and garish “High Camp” frenzy), DC converted all its anthology titles into character-driven vehicles. Long-running paranormal investigator Mark Merlin suddenly found himself sharing the cover spot with a costumed but very different kind of co-star.

Breathing new life into the hallowed Dr. Jekyll/Mr. Hyde concept, Bob Haney & Lee Elias debuted ‘Eclipso, The Genius Who Fought Himself’ in House of Secrets #61, cover-dated July-August 1963 and on sale from May 16th. Here began the torturous saga of solar scientist Bruce Gordon who was cursed to become host to a timeless Evil…

Whilst observing a solar eclipse on tropical Diablo Island, Gordon is attacked and wounded by Mophir, a crazed witchdoctor wielding a black diamond. As a result, whenever Gordon is in the locality of an eclipse – natural or artificial – his body is possessed by a demonic, destructive alter ego with incredible powers and malign hyper-intellect. The remainder of the first instalment depicted how the intangible interloper destroyed Gordon’s greatest achievement: a futuristic solar-powered city.

Format and formula established, Gordon, his fiancée Mona Bennett and her father, who was also Gordon’s mentor, pursued and battled the incredible Eclipso and his increasingly astounding schemes all across the world. At least the Demon of Darkness had a handy weakness: sudden exposure to bright lights would propel him back to his cage within Bruce Gordon…

‘Duel of the Divided Man’ saw the helpless scientist attempting to thwart the uncontrollable transformations by submerging to the bottom of the Ocean and exiling himself to space, to no effect, whilst in ‘Eclipso’s Amazing Ally!’ – illustrated by the justifiably-legendary Alex Toth – the malignant presence manifests when an artificial eclipse and lab accident frees him entirely from Gordon’s body. Against the backdrop of a South American war, Gordon and Professor Bennett struggle to contain the liberated horror but all is not as it seems…

HoS #64’s ‘Hideout on Fear Island’ finds Gordon, Mona & Bennett hijacked to a Caribbean nation inundated by giant plants for an incredible clash with giant robots and Nazi scientists. Naturally, when Eclipso breaks out things go from bad to worse. ‘The Man Who Destroyed Eclipso’ has the Photonic Fiend kidnap Mona before a deranged physicist actually separates Eclipso and Gordon as part of his wild scheme to steal a nuclear missile, after which the threat of a terrifying alien omnivore forces heroes and villain to temporarily join forces in ‘The Two Faces of Doom!’

‘Challenge of the Split-Man!’ sees Gordon and Eclipso again at odds as the desperate scientist returns to Mophir’s lair in search of a cure, before inexplicably following the liberated villain to a robot factory in Scotland. Veteran cartoonist Jack Sparling took over the artist’s role with #68, wherein ‘Eclipso’s Deadly Doubles!’ expose Gordon’s latest attempt to effect a cure but which only multiplies his problems, after which ‘Wanted: Eclipso Dead or Alive!’ relates how the beleaguered boffin is hired by Scotland Yard to capture himself – or at least his wicked and still-secret other self – before ‘Bruce Gordon, Eclipso’s Ally!’ returns the long-suffering trio to Latin America where an accident robs Gordon of his memory – but not his curse – leading to the most ironic alliance in comics…

‘The Trial of Eclipso’ has the astronomically-aligned felon finally captured by police and threatening to expose Gordon’s dark secret, after which ‘The Moonstone People’ strand the Bennetts, Gordon and Eclipso on a lost island populated by scientists – or is that “natural philosophers”? – who haven’t aged since their own arrival in 1612…

Even such a talented writer as Bob Haney occasionally strained at the effort of writing a fresh story for a villainous protagonist under Comics Code restrictions, and later tales became increasingly more outlandish. In ‘Eclipso Battles the Sea Titan’, a subsea monster threatens not just the surface world but also Eclipso’s ultimate refuge – Bruce Gordon’s fragile body – after which another attempt to expel or eradicate the horror inside accidentally actualises a far more dangerous enemy in ‘The Negative Eclipso’, whilst a criminal syndicate, fed up with the Photonic Fury’s disruption of their operations, decrees ‘Eclipso Must Die!’ in HoS #75.

It had to happen – so it did – when Mark Merlin (in his new and unwieldy superhero persona of Prince Ra-Man) clashed with his House of Secrets stable-mate in book-length thriller ‘Helio, the Sun Demon!’ (#76), with concluding chapter limned by the inimitable Bernard Baily. Here Eclipso creates a fearsome, fiery solar slave and the Bennetts team with the enigmatic super-sorcerer to free Bruce and save the world from flaming destruction.

All-out fantasy subsumed suspense in the strip’s dying days with aliens and weird creatures abounding, such as ‘The Moon Creatures’ which Eclipso grew from lunar dust to do his wicked bidding, or the hidden treasure of Stonehenge that transformed him into a ‘Monster Eclipso’. Issue #79 saw a return match for Prince Ra-Man in ‘The Master of Yesterday and Tomorrow!’, with Baily again pitching in for an extended epic as Eclipso gets his scurrilous hands on a selection of time-bending trinkets, before #80 (October 1966) ended the series with no fanfare, no warning and no ultimate resolution as ‘The Giant Eclipso!’ pitted the fade-away fiend against mutants, cops and his own colossal doppelganger.

Not everything old is gold and this quirky, exceedingly eccentric collection of comics thrillers certainly won’t appeal to everyone. However, there is a gloriously outré charm and helter-skelter, fanciful delight in these silly but absorbing sagas. If you’re of an open-minded mien and the art of Elias, Toth, Sparling and Baily appeals – as it should to all right-thinking fans – then this old-world casket of bizarre wonders will certainly appeal. In fact the drawing never looked more vibrant or effective than in this crisp and splendid monochrome collection.

Not for him or her or them then, but perhaps this book is for you?
© 1963-1966, 2009 DC Comics. All Rights Reserved.

Bob Powell’s Complete Cave Girl


By Gardner Fox & Bob Powell, with James Vance, John Wooley, Mark Schultz & various (Kitchen Sink/Dark Horse Books)
ISBN: 978-1-61655-700-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times

Like every art form, comics can be readily divided into masterpieces and populist pap, but that damning assessment necessarily comes with a bunch of exclusions and codicils. Periodical publications, like pop songs, movies and the entirety of television’s output (barring schools programming), are designed to sell to masses of consumers. As such the product must reflect the target and society at a specific moment in time and perforce quickly adapt and change with every variation in taste or fashion.

The situation is most especially true of comics – especially those created before they had won any kind of credibility: primarily deemed by their creators and publishers as a means of parting youngsters from disposable cash. The fact that so many have been found to possess redeeming literary and artistic merit or social worth is post hoc rationalisation. Those creators striving for better, doing the very best they could because of their inner artistic drives, were being rewarded with just as meagre a financial reward as the shmoes just phoning it in for the paycheck. That sad state of affairs in periodical publication wasn’t helped by the fact that most editors thought they knew what the readership wanted – safe, prurient gratification – and mostly they were right.

Even so, from such swamps gems occasionally emerged…

The entire genre of “Jungle Girls” is one fraught with perils for modern readers. Barely clad, unattainable, (generally) white paragons of feminine pulchritude lording it over superstitious primitives is one that is now pretty hard to digest for most of us hairless apes, but frankly so are most of the attitudes of our grandfathers’ time.

However, ways can be found to accommodate such crystallised or outdated attitudes, especially when reading from a suitably detached historical perspective and even more so when the art is crafted by a master storyteller like Bob Powell. After all, it’s not that big a jump from fictionalised 1950s forests to today’s filmic metropolises where leather armoured (generally white) Adonises with godlike power paternalistically watch over us, telling us lumpy, dumpy, ethnically mixed losers how to live and be happy…

Sorry, I love all comics in all genres from all eras, but sometimes the Guilty Pleasure meter on my conscience just redlines and I can’t stop it. Just remember, it’s not real…

As businessmen or employees of such, editors and publishers always knew what hormonal kids wanted to see and they gave it to them. It’s no different today. Just take a look at any comic shop shelf or cover listings site and see how many fully-clad, small-breasted females you can spot. And how many equivalent male inamoratii there aren’t..

Cave Girl was one of the last entries of the surprisingly long-lived Jungle Queen genre and consequently looks relatively mild in comparison to other titles as regards suggestive or prurient titillation. Here the action-adventure side of the equation was always most heavily stressed and readers of the time could see far more salacious material at every movie house if they needed to. And the pages were so damn well drawn…

End of self-gratifying apologies. Let’s talk about Bob.

Stanley Robert Pawlowski was born in 1916 in Buffalo, New York, and studied at the Pratt Institute in Manhattan before joining one of the earliest comics-packaging outfits: the Eisner-Iger Shop. He was a solid and dependable staple of American comic books’ Golden Age, illustrating a variety of key features. He drew original Jungle Queen Sheena in Jumbo Comics plus other JG featurettes and Spirit of ’76 for Harvey’s Pocket Comics. He handled assorted material for Timely titles such as Captain America in All-Winners Comics, Tough Kid Comics plus such genre material as Gale Allen and the Women’s Space Battalion for anthologies like Planet Comics, Mystery Men Comics and Wonder Comics.

Bob was recently revealed to have co-scripted/created Blackhawk as well as drawing Loops and Banks in Military Comics, as well as so many more now near-forgotten strips: all under a variety of English-sounding pseudonyms, since the tone of the times was rather unforgiving for creative people of minority origins. Eventually the artist settled on S. Bob Powell and had his name legally changed…

Probably his most well-remembered and highly regarded tour of duty was on Mr. Mystic in Will Eisner’s Spirit Section newspaper insert. After serving in WWII, Bob came home and quit to set up his own studio. Eisner never forgave him. Powell – with his assistants Howard Nostrand, Martin Epp & George Siefringer – swiftly established a solid reputation for quality, versatility and reliability: working for Fawcett (Vic Torry & His Flying Saucer, Hot Rod Comics, Lash Larue), Harvey Comics (Man in Black, Adventures in 3-D and True 3-D) and on Street and Smith’s Shadow Comics.

He was particularly prolific in many titles for Magazine Enterprises (ME), including early TV tie-in Bobby Benson’s B-Bar-B Riders, Red Hawk in Straight Arrow, Jet Powers and the short but bombastic run of quasi-superhero Strong Man. Bob easily turned his hand to a vast range of War, Western, Science Fiction, Crime, Comedy and Horror material: consequently generating as by-product some of the best and most glamorous “Good Girl art” of the era (remember, this is pre pornhub and MTV), both in comics and in premiums strip packages for business. In the 1960s he pencilled the infamous Mars Attacks cards, illustrated Bessie Little’s Teena-a-Go-Go and the Bat Masterson newspaper strip, before ending his days drawing Daredevil, Human Torch and Giant-Man for Marvel.

This captivating compilation gathers all the Cave Girl appearances – written by equally gifted and ubiquitous jobbing scripter Gardner F. Fox – from numerous ME publications.

The company employed a truly Byzantine method of numbering their comic books so I’ll cite Thun’da #2-6 (1953), Cave Girl #4 (1953-1954) and Africa, Thrilling Land of Mystery #1 (1955) simply for the sake of brevity and completeness, knowing that it makes no real difference to your enjoyment of what’s to come.

This splendid tome includes a Biography of Bob, an incisive Introduction from Mark (Xenozoic, Superman: Man of Steel, Prince Valiant) Schultz, and an erudite essay – ‘King of the Jungle Queens’– by James Vance & John Wooley, diligently examining the origins of the subgenre (courtesy of the works of Edgar Rice Burroughs, William Henry Hudson’s novel Green Mansions and a slew of B-movies); its development in publishing; the effect of the phenomenon and Powell’s overall contributions to comics in a far more even-handed and informed way than I can manage…

That done, it’s time to head to an Africa that never existed for action and adventure beyond compare. Cave Girl started as a back-up feature in Thun’da #2: a primeval barbarian saga set in an antediluvian region of the Dark Continent where dinosaurs still lived. In ‘The Ape God of Kor’ the mighty primitive encounters a blonde stranger who can speak to birds and beasts, and helps her escape the unwanted attentions of a bestial tyrant. When that’s not enough to deter the monstrous suitor, Thun’da and Cave Girl have no choice but to topple his empire…

In #3, the wild woman met ‘The Man Who Served Death!’ – a criminal from the outer world whose hunger for gold and savage brutality necessitates his urgent removal from the land of the living. Cave Girl’s beloved animal allies are being wantonly slaughtered to appease ‘The Shadow God of Korchak!’ next, forcing the gorgeous guardian of the green to topple the lost kingdom’s debauched queen, after which the tireless champion tackles a trio of sadistic killers from the civilised world in ‘Death Comes Three Ways!’

A rather demeaning comedy sidekick debuted in ‘The Little Man Who Was All There!’ (Thun’da #6) as pompous “pigmy” (sorry, so sorry!!) bumbler Bobo attaches himself to Cave Girl as her protector. From there the forest monarch sprang into her own title, beginning with Cave Girl #11. ‘The Pool of Life!’ delved back in time to when a scientific expedition was wiped out, leaving little blonde toddler Carol Mantomer to fend for herself. Happily, the child was adopted by Kattu the wolf and grew tall and strong and mighty…

The obligatory origin dispensed with, the story proceeds to reveal how two white explorers broach the lost valley and reap their deserved fate after finding a little lake with mystic properties. Time honoured tables are turned when explorer Luke Hardin deduces Cave Girl’s true identity and convinces the wild child to come with him to Nairobi and claim her inheritance. Already appalled by the gadgets and morass of humanity in ‘The City of Terror!’, Carol’s decision to leave is cemented by her only living relative’s attempts to murder her for said inheritance…

En route home, her wild beauty arouses the desires of millionaire hunter Alan Brandon, but his forceful pursuit and attempted abduction soon teaches him he has a ‘Tiger by the Tail!’ before, her trek done, Cave Girl traverses high mountains and finds Alan and Luke have been captured by beast-like primitives and faces the ‘Spears of the Snowmen’ to save them both.

Even the usually astoundingly high-quality scripting of veteran Gardner Fox couldn’t do much with the formulaic strictures of this subgenre, but he always tried his best, as in Cave Girl #12 which opened with ‘The Devil Boat!’ – a submarine disgorging devious crooks in death-masks intent on plundering archaeological treasures found by Luke. Then when an explorer steals a sacred cache of rubies he learns that even Cave Girl can’t prevent his becoming ‘Prey of the Headhunters!’

Fantastic fantasy replaces crass commercial concerns as ‘The Amazon Assassins’ seeking to expand their empire ravage villages under Cave Girl’s protection. The Women Warriors have no conception of the hornet’s nest they are stirring up…

Cave Girl #13 took its lead tale from newspaper headlines as the jungle defender clashed with ‘The Mau Mau Killers!’ butchering innocents and destabilising the region, after which ‘Altar of the Axe’ features the return of those formerly all-conquering Amazons. They believe they can counter their arch-enemy’s prowess with a battalion of war elephants. Their grievous error then seamlessly segues into a battle with escaped convict Buck Maldin as ‘The Jungle Badman’ who is beaten by Cave Girl but allows greedy buffoon Bobo to claim the reward – and quickly regrets it…

Powell reached a creative zenith illustrating for Cave Girl #14 (1954), his solid linework and enticing composition augmented by a burst of purely decorative design which made ‘The Man Who Conquered Death’ a dramatic tour de force. When a series of murders and resurrections lead Cave Girl to a mad scientist who has found a time machine, she is transformed into an aged crone, but still possesses the force of will to beat the deranged meddler…

A tad more prosaic, ‘The Shining Gods’ sees a rejuvenated Cave Girl (and Luke) stalking thieves swiping tribal relics, only to uncover a Soviet plot to secure Africa’s radium, after which the queen of the jungle is “saved” by well-intentioned rich woman Leona Carter and brought back to civilisation. Happily, after poor Carol endures a catalogue of modern mishaps which equate to ‘Terror in the Town’, Cave Girl is allowed to return to her true home…

Officially the series ended there, but ME had one last issue ready to print and deftly shifted emphasis by re-badging the package as Africa, Thrilling Land of Mystery #1. It appeared in 1955, sporting a Comics Code Authority symbol. Inside, however, was still formulaic but beautifully limned Cave Girl exposing a conniving witch doctor using ‘The Volcano Fury’ to fleece natives, restoring ‘The Lost Juju’ of the devout Wamboolis before foiling a murderous explorer stealing a million dollar gem, and crushing a potential uprising by taking a fateful ride on ‘The Doom Boat’

And then she was gone.

Like the society it protected from subversion and corruption, the Comics Code Authority frowned on females disporting themselves freely or appearing able to cope without a man, and the next half-decade was one where women were either submissive, domesticated, silly objects of amusement, ornamental prizes or just plain marital manhunters. It would be the 1970s before strong, independent female characters reappeared in comic books…

Whatever your political leanings or social condition, Cave Girl – taken strictly on her own merits – is one of the mostly beautifully rendered characters in pictorial fiction, and a terrific tribute to the talents of Powell and his team. If you love perfect comics storytelling, of its time, but transcending fashion or trendiness, this is a treasure just waiting to be rediscovered.
Bob Powell’s Complete Cave Girl compilation © 2014 Kitchen, Lind and Associates LLC. Cave Girl is a trademark of AC Comics, successors in interest to Magazine Enterprises and is used here with permission of AC Comics. Introduction © 2014 Mark Schultz. “King of the Jungle Queens” essay © 2014 James Vance and John Wooley. All rights reserved.

Vampirella Archives volume One


By Forrest J. Ackerman, Don Glut, Nicola Cuti, Bill Parente, R. Michael Rosen, Al Hewetson, Terri Abrahms, Nick Beal, Bill Warren, Richard Carnell, Jack Erman, T. Casey Brennan, Gardner F. Fox, Vern Burnett, Larry Herndon, Buddy Saunders, Doug Moench, Tom Sutton, Billy Graham, Reed Crandall, Neal Adams, Ernie Colon, Billy Graham, Mike Royer, Tony Tallarico, Jerry Grandenetti, Bill Fraccio, Dick Piscopo, William Barry, Jack Sparling, Ed Robbins, David St. Clair, Jeff Jones, Dan Adkins, Frank Bolle, Frank Frazetta, Vaughn Bodé, Ken Kelly Bill Hughes, Larry Todd & various (Dynamite Entertainment)
ISBN: 978-1-60690-175-5 (HB/Digital edition) 978-1524126506 (TPB)

This book includes Discriminatory Content produced in less enlightened times

After years of stifling restriction, the American comic book industry finally started to break out of a self-imposed straitjacket in the mid-1960s. Kids of the Counterculture had begun creating and disseminating material relevant to their lives in self-produced “Underground Commix” whilst other publishers sought other ways around the draconian Comics Code applied to comic books.

The most elegant solution was the one chosen by Jim Warren, who had originally established himself with black & white B-Movie fan periodical Famous Monsters of Filmland and satire magazine Help! In 1965 he took his deep admiration of the legendary 1950s EC Comics to its logical conclusion: reviving the concept of anthology horror short stories and pitching them at older fans of the new generation. Of course that actually meant all us kids under 10…

Creepy was stuffed with clever, sardonic, tongue-in-cheek strip chillers illustrated by the top artists in the field (many of them ex-EC stars). Warren circumvented the US’s all-powerful Comics Code Authority – which had ended EC’s glory days and eventually their entire comics line – by publishing his new venture as a newsstand magazine. It was a truly no-lose proposition. Older readers didn’t care to be associated with “kid’s stuff” comic books whilst magazines had tempting cachet (i.e. mild nudity and a little more explicit violence) for readers of a transitional age; moreover the standard monochrome format was a quarter of the costs of colour periodicals.

Creepy was a huge and influential hit, especially among the increasingly rebellious, Rock ‘n’ Roll-crazed teen market, frequently cited as a source of inspiration for the nascent commix underground and furiously feeding on growing renewed public interest in the supernatural. In true Darwinian “Grow or Die” mode, Warren looked around for new projects, following up with companion shocker Eerie and the controversial war title Blazing Combat.

As the decade closed he launched a third horror anthology, but Vampirella was a little bit different. Although it featured the now traditional “host” to introduce and comment on the stories, this narrator was a sexy starlet who occasionally participated in stories. Before too long she actually became the hero and crowd-pulling star of her own regular feature, but that’s material for a later volume…

The other big change was that here female characters played a far more active role. They were still ornamental, prizes, victims and targets but increasingly, whether name stars or bit players, they were as likely to be the big menace or save the day. Whatever their role, though, they were still pretty much naked throughout. Some traditions must be protected at all costs.

Another beguiling Warren staple was the eye-catching painted cover fronting every issue. Here, as crafted by Frank Frazetta, Bill Hughes, Larry Todd & Vaughn Bodé, Jeff Jones & Bodé and Ken Kelly, they are the only full colour pages in an otherwise magnificently monochrome/duo-toned tome. However to be fair I must say that the reproduction on some black-&-white pages leaves much to be desired…

This massive magazine-size (216 x 32 x 279 mm if you opt for physical editions) collection gathers in their entirety the contents of the first seven issues (spanning September 1969 to September 1970). This was a crucial transitional period which saw superheroes dying out at every publishing company; replaced by a genre revival and spearheaded by a tidal wave of horror titles after the Comics Code was frantically rewritten to combat plunging sales.

This volume begins with Vampirella #1, that aforementioned painted cover and a black-&-red Frazetta frontispiece – probably scripted by Editor Bill Parente – setting the blackly humorous tone for a fearsome fangtastic fun fest. The original contents page follows – as do they all in their appropriate place. The compendium also includes every letters page and fan feature – and even nostalgia-triggering ads of the era. If you’re a modern monster fan or kit collector you’ll probably simultaneously weep and drool at the sight of these lost treasures.

The strip sensationalism begins with ‘Vampirella of Drakulon’ by Forrest J. Ackerman & Tom Sutton; introducing a planet where the rivers ran with blood and life evolved to drink it.

However, following a withering drought, Drakulon is dying. Happily for the sultry starving vampire, a ship from Earth arrives, full of people with food in their veins and a ship that can take her to where there’s plenty more.

Vampi’s role from the outset was to be another story host and for the rest of this collection that’s what she mostly is. Her role as an active adventurer didn’t properly begin for quite a while. So, here the chills continue with ‘Death Boat!’ by Don Glut & Billy Graham with the survivors of a shipwreck being picked off one by one by a bloodsucker in their midst. They perish one per night but when the mortals number just two both are still wrong about who the killer is…

Glut & master draughtsman Reed Crandall conspired on ‘Two Silver Bullets!’ as a trapper fights to save his daughter from a werewolf after which ‘Goddess from the Sea’ by Glut and Neal Adams offers a splendid treat for art-lovers: the story of a man seduced by a sea-siren was shot directly from the illustrator’s incredible pencil art. Glut & Mike Royer offer a timely Halloween warning in ‘Last Act: October!’ whilst ‘Spaced-Out Girls!’ (Glut & Tony Tallarico) sees a saucer full of saucy extraterrestrial honeys come shopping for husbands before the premier package closes with Nicola Cuti & Ernie Colon’s mindbending magical murder mystery ‘A Room Full of Changes’.

The spooky story-bonanza resumes in issue #2, opening with coming attraction featurette ‘Vampi’s Feary Tales…’ – courtesy of Sutton – after which Vampi’s putative cousin ‘Evily’ is introduced by Bill Parente & veteran horror-meister Jerry Grandenetti. Here Drakulonian émigré and Earthly sorceress climactically clash over star-billing and bragging rights…

‘Montezuma’s Monster’ is scripted by R. Michael Rosen (incorrectly credited to Glut) and illustrated by Bill Fraccio & Tallarico in their composite identity of Tony Williamsune, detailing the fate of a treasure-hungry explorer who doesn’t believe in feathered serpents whilst ‘Down to Earth!’ by Ackerman & Royer leaves the hosting to Vampirella’s blonde counterpart Draculine as our star auditions for a film role…

That theme continues in ‘Queen of Horror!’ (Glut & Dick Piscopo) wherein a B-Movie starlet uses unique and uncanny advantages to get everything she deserves whilst Cuti & William Barry reveal the tragedy of two brothers who discover a new predatory species of inland cephalopod in ‘The Octopus’. Cuti & Colon’s ‘One, Two, Three’ then explores the power of love in a world of robots and Glut & Graham render a ‘Rhapsody in Red!’ with weary travellers fetching up at a lonely house to deliver a big surprise to the resident vampire…

The third issue augmented ‘Vampi’s Feary Tales…’ with correspondence section ‘Vampi’s Scarlet Letters’ before ‘Wicked is Who Wicked Does’ features the return of Evily in a short shocking battle against ogres by Parente & Sutton. Al Hewetson & Jack Sparling count ‘4- 3- 2- 1- Blast Off! To a Nightmare!’ in the tale of a spaceship full of 24-hour party people who end up as hors d’oeuvres for something very nasty even as ‘Eleven Steps to Lucy Fuhr’ (by Terri Abrahms [story]; Nick Beal [adaptation] and art by Ed Robbins) sees many men drawn to a bizarre bordello and a sinister fate… until the unlikeliest of saviours takes a hand.

‘I Wake Up… Screaming!’ is an all Billy Graham affair as a frightened girl is made aware of her true nature in a sci fi chiller whilst Cuti & Piscopo mine mythology to deliver a salutary tale of fairy tale oppression and bloody liberation in ‘The Calegia!’ A cunning vampire meets his lethal match in Graham’s ‘Didn’t I See You on Television?’ after which Rosen & Sparling close the issue detailing the downfall of a vicious spoiled brat caught in ‘A Slimy Situation!’

Vampirella #4 opens on Sutton revealing past episodes of witch killing in ‘Vampi’s Feary Tales: Burned at the Stake!’ prior to Parente & David St. Clair reaching psychedelic heights in a tale of alien amazons and their deadly ‘Forgotten Kingdom’ whilst Cuti & Royer combine murder and time travel in ‘Closer than Sisters’. A city-slicker falls for a hillbilly hottie and gets sucked into a transformative shocker after trying ‘Moonshine!’ (Glut & Barry), Bill Warren & Sparling reveal the fate of a beautiful and obsessive scientist who bends the laws of God and Man ‘For the Love of Frankenstein’ and a most modern black widow asks a controlling stalker to ‘Come Into My Parlor!’ in a wry yarn by Rosen & Piscopo. Richard Carnell (story); Jack Erman (adaptation) & Sparling then close the show with a weird and nasty tale of a nobleman auditioning women for marriage in ‘Run for Your Wife!’

The fifth issue begins with the usual ‘Vampi’s Feary Tales…’ as Sutton exposes ‘The Satanic Sisterhood of Stonehenge!’ before Glut, Fraccio & Tallarico see a greedily impatient heir speed his benefactress to her ultimate end, unheeding of her beloved pets and ‘The Craft of a Cat’s Eye’. Cavemen battle dinosaurs in an arena of ‘Scaly Death’ – a visceral treat from Glut & Graham – whilst the astounding Jeff Jones lends fine art sensibilities to the murderous saga of a girl, a guy and ‘An Axe to Grind’, after which Parente & Sutton detail the crimes of a sadistic Duke whose fate is sealed by an aggrieved astrologer and astrally ‘Avenged by Aurora’

Glut, Fraccio & Tallarico see graves robbed and corpses consumed in neat bait-&-switch thriller ‘Ghoul Girl’ whilst T. Casey Brennan & Royer reveal the solution of a bereaved husband who finds an ‘Escape Route!’ back to his dead beloved, before Glut & Sparling end it all again via an implausible invasion from the moon in ‘Luna’.

In Vampirella #6, Vampi’s Feary Tales…’ features Dan Adkins’ graphic chat on centaurs as prelude to romantic tragedy the ‘Curse of Circe!’ as Gardner Fox & Grandenetti combine to relate how a strange sea creature offers the witch’s latest conquest his only certain method of escape. Cuti & Sparling then share a story of civil war in the land of ghosts and how love toppled ‘The Brothers of Death’ whilst ‘Darkworth!’ by Cuti & Royer shows how a stripper graduates to murdered assistant of a stage magician and pulls off her own amazing trick in the name of vengeance, after which Fox & Adkins explore the lives of the recently dead with ‘New Girl in Town!’ and Vern Burnett & Frank Bolle return to gothic roots to depict embattled humans outwitting nocturnal predators by volunteering a ‘Victim of the Vampyre!’

Larry Herndon, Fraccio & Tallarico (as Tony Williamsune) get creepily contemporary as a doctor tries to fix an overdosed patient and sends him way, way out on a ‘One Way Trip!’ before Buddy Saunders & Bolle combine adultery and attempted murder in ‘The Wolf-Man’: a wickedly scientific shocker about a very different kind of feral killer…

Vampirella #7 saw Archie Goodwin join as Associate Editor and perhaps his influence can be seen as the issue experiments with a connected theme and extended tale scripted by Nicola Cuti. Graham & Frazetta start the ball rolling by explaining ‘Why a Witch Trilogy’ and Vampirella introduces ‘Prologue: The Three Witches’ before Sutton to segues into the sad story of ‘The White Witch’ who could never feel the sunlight. Ernie Colon picks up the experimental progression as ‘The Mind Witch’ trades magic for science to expose the fate of a psychic predator, after which Graham closes the deal with ‘The Black Witch’ who thought she could conquer love but failed to realise its appalling power…

After Cuti & Sutton’s palate-cleansing ‘Epilogue: The Three Witches’, Doug Moench graduates from letter writer in #3 to scripter as ‘Plague of the Wolf’ – illustrated by Bolle – tracks a bloody serial killer’s progress under the full moon and ‘Terror Test’ offers shocking psychological thrills by Rosen & “Williamsune” with more than one sting in the tail.

In ‘The Survivor’, Saunders & Colon unite to explore a post-apocalyptic world where dedicated archaeologists still struggle to escape their bestial natures and this mammoth first compilation concludes with Rosen & Grandenetti viewing ‘The Collection Creation’ with an artist who finds the wrong kind of immortality…

Stark, surprisingly shocking and packed with clever ideas beautifully rendered, this epic tome (narrowly) escapes and transcends its admittedly exploitative roots to deliver loads of laughs and lots of shocks: a tried and true terror treat for fans of spooky doings and guiltily glamorous games.
© 2012 DFL. All rights reserved.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier, Jon Chester Kozlak & various (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. The most significant will be rightly celebrated, but some are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”. So many relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention: constantly revived, rebooted and resurrected. Some even make it onto the big and small screens…

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, Fate was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He underwent radical revision midway through his premier run, but with little effect. Dr. Fate lost his strip even before WWII ended. However, since his Silver Age revival, the good doctor has become a popular and resolute cornerstone of more than one DC Universe and he’s still going strong, albeit via some daringly radical forms.

In this magnificent graphic grimoire, following the historically informative and laudatory Foreword by big-time devotee fan/ Keeper of the Golden Age Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate’s run from More Fun Comics #55-98 (May 1940 to July/August 1944)) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

For those simpler times, origins and motivations were far less important than plot and action, so this eerie yarn focuses on an eerie blue-skinned Mephistopheles’ scheme to assassinate comely yet enigmatic lady of leisure Inza Cramer and how her forceful golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations. That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

Eighty-five years later (MFC #55 was on sale from March 29th 1940) we can enjoy again one of the most sophisticated relationships in comics. Fate’s soon-to-be-inseparable companion in peril – latterly Inza Nelson and Doctor Fate in her own right – was clearly also the thaumic troubleshooter’s paramour and disciple and an active player in all the action. However, she didn’t get to be the lead until the 1990s…

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven, where they learn their foe is not dead but actually preparing to blow up Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world. Next issue revealed ‘The Fire Murders’ as certified doom-magnet Inza is targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends his campaign of terror, whilst in #58 a modern mage recovers ‘The Book of Thoth’ from its watery tomb, unleashing a wave of appalling, uncanny phenomena until the Blue-&-Gold Gladiator steps in. The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory one month later to destroy ‘The Little Men’ tasked to crush humanity by a mythic triumvirate of colossal Norns.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate Earth, before detailing the doctor derailing a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and saving Inza from petrification by ‘The Sorcerer’ in More Fun #63. Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with mysterious Inza (only after a number of surnames did she eventually settle on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

Inza got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’, but plays a starring role in the next episode as the Doctor exposes a sadistic crook seeking to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: depicting how in 1920, American boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur. Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, as well as accidentally triggering security systems that kill his father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent for two decades, teaching him how to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – before sending him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate & Inza to repel a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate had graduated to 10-page tales and claimed the covers of More Fun #68-76, beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly archenemy in #69 as deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’. In #70, the shadow master allies with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovich would have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened.

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature. The full-face helmet was replaced with a gleaming metallic half hood and his powers were diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing more punches than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of conmen targeting Inza’s family and other farmers: altering intercepted bank documents to pull off cruel swindles. A far more rational and reasonable nemesis debuted in MF #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution “Solution Z” to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 in ‘Mr. Who Lives Again’, with the sinister scientist employing his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder. Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the grand old days as ‘Art for Crime’s Sake’ finds the Man of Mystery braving a magical world of monsters within an ancient Chinese painting to save young lovers eldritchly exiled by a greedy art dealer…

MF #78 details how clever bandits disguise themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveal how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder. In More Fun #81, cunning crook The Clock exploits radio show ‘Hall of Lost Heirs’ to trawl for fresh victims and easy pickings prior to the next issue finding Fate exposing the schemes of stage magician/conman The Red Sage, who was offering ‘Luck for Sale!’

‘The Two Fates!’ sees fortune tellers using extortion and murder to bolster their rigged prognostications only to be stopped by the real deal and in #84, the energetic evil-buster braves ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimm using rich men’s own pastimes to rob them.

Clearly still floundering the series saw big changes for Kent Nelson with #85. Here the stereotyped society idler rapidly and implausibly qualifies as a surgeon and medical doctor, before embarking on a new career of service to humanity. Additionally, his supra-human alter ego ditches the golden cape to become an acrobatic and human – albeit still bulletproof – crimebuster exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

Medical themes predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt after failing to save a patient. These only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate & Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’, Mr. Who resurfaces, but is soundly sent packing and – whilst still in jail – the Thief of Time strikes again in More Fun #92 as ‘Fate Turns Back The Clock!’ Next issue, superbly efficient and underrated Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ as Fate comes to the aid of a fatalistic old soul framed as a fence, whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art, beginning with More Fun #96’s ‘Forgotten Magic!’, wherein Fate’s supernal Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Kent Nelson to save trapped miners and foil their swindling boss with nothing but wits and courage. The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ends/suspends his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’

With the first age of superheroes coming to a close, the readership were developing new tastes. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting super-successful concept Superboy – all migrated to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features. Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of pulse-pounding pulp drama, tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss. Let’s hope the weird world of movies can pay us old comic geeks a dividend in a new edition sometime soon…
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.