Bob Powell’s Complete Jet Powers


By Bob Powell with James Vance, John Wooley, Steve Rude & various (Kitchen Sink Books/Dark Horse)
ISBN: 978-1-61655-764-5 (HB) eISBN:978-1-63008-646-6

Like every art form, comics can be readily divided into masterpieces and populist pap, but that damning assessment necessarily comes with a bunch of exclusions and codicils.

Periodical publications, like pop songs, movies and the entirety of television’s output (barring schools programming and I’m not sure about them, anymore), are designed to sell stuff to masses of consumers.

As such, the product must reflect the target and society at a specific moment in time and perforce quickly adapt and change with every variation in taste or fashion. Although very much an artefact of its time, I consider the Buzzcocks single “Ever Fallen in Love (With Someone You Shouldn’t’ve)” to be the perfect pop song, but I’m not going to waste time trying to convince anybody of the fact.

For me, and perhaps only for me, it just is.

The situation is most especially true of comics – especially those created before the medium gained any kind of popular credibility: primarily deemed by their creators and publishers as a means of parting youngsters from cash. The fact that so many have been found to possess redeeming literary and artistic merit or social worth is simply post hoc rationalisation.

Creators striving for better, doing the very best they could because of their inner artistic drives, were being rewarded with just as meagre a financial reward as the shmoes just phoning it in for the paycheck…

That sad state of affairs in periodical publication wasn’t helped by the fact that most editors thought they knew what the readership wanted – safe, prurient gratification – and usually they were right.

Even so, from such swamps gems occasionally emerged…

A certain kind of two-fisted, brawny science fiction has always been part-&-parcel of the comics experience, and retrospectives – no matter how impressive – generally come with some worrisome cultural baggage. However, ways can be found to accommodate crystallised or outdated attitudes, especially when reading from a suitably detached historical perspective and even more so for many when the art is crafted by a master storyteller like Bob Powell.

After all, even though change is gradually coming now, it’s not that big a jump from fictionalised 1950s futures to the filmic metropolises of today where tech-bolstered (and usually white) Adonises with godlike power paternalistically save us all from something unimaginable, or our own folly, whilst winning over some initially unresponsive piece of feminine exotica…

I truly adore all comics in all genres from all eras, but sometimes the “guilty pleasure” alarm on my conscience just redlines every so often and I can’t stop it. Repeat after me, it’s not real. It’s not real, it’s never been real…

As businessmen, editors and publishers “knew” what hormonal kids wanted to see and they gave it to them. It’s no different today. Peruse any comic-shop shelf or cover listings site and see how many fully-clad, small-breasted females you can spot and how many hunky heroes pack teeny-weeny pistols…

No more prevaricating. Let’s talk about Bob…

Born in 1916 in Buffalo, New York, Stanley Robert Pawlowski studied at the Pratt Institute in Manhattan before joining one of the earliest comics-packaging outfits: the Eisner-Iger Shop.

He was a solid and dependable staple of American comicbooks’ Golden Age, illustrating many key features. He drew original Jungle Queen Sheena in Jumbo Comics plus other Jungle Girl features and Spirit of ’76 for Harvey’s Pocket Comics.

Powell handled assorted material for Timely titles such as Captain America in All-Winners Comics, Tough Kid Comics and sundry genre material like Gale Allen and the Women’s Space Battalion for anthologies like Planet Comics,Mystery Men Comics and Wonder Comics.

Relatively recently he was revealed to have co-scripted/created Blackhawk as well as drawing Loops and Banks in Military Comics and so many more now near-forgotten strips: all under a variety of English-sounding pseudonyms, since, white or not, the tone of those times was unforgiving for creative people of minority origins…

Eventually the artist settled on S. Bob Powell and had his name legally changed. Probably his most well-remembered and highly regarded tour of duty was on Mr. Mystic in Will Eisner’s legendary national newspaper insert The Spirit Section. After serving in World War II, Bob came home and quit to set up his own studio. Eisner never forgave him…

Powell – with assistants Howard Nostrand, Martin Epp and George Siefringer – quickly established a solid reputation for quality, versatility and reliability. They supplied a huge variety of material for Fawcett (Vic Torry & His Flying Saucer,Hot Rod Comics, Lash Larue); Harvey Comics (Man in Black, Adventures in 3-D and True 3-D) and Street & Smith’s Shadow Comics.

Powell was particularly prolific in numerous titles for Magazine Enterprises (ME), including TV tie-in Bobby Benson’s B-Bar-B Riders, Red Hawk in Straight Arrow; a short but bombastic turn with quasi-superhero Strong Man and timely sci fi frolic Jet Powers.

A master of the human form and caricature, Powell easily turned his hand to a vast range of genre staples – War, Western, Science Fiction, Crime, Comedy and Horror material – and consequently rendered, as a by-product, some of the best and most glamorous “Good Girl art” of the era, both in comics and in premiums/strip packages for business clients.

In the 1960s, he pencilled the infamous Mars Attacks cards, illustrated Bessie Little’s Teena-a-Go-Go and the Bat Masterson newspaper strip. He ended his days drawing Daredevil, the Human Torch and Giant-Man for Marvel.

This captivating hardback compilation and electrifying eBook edition gathers all the Jet Powers appearances – some possibly written by ubiquitous jobbing scripter Gardner Fox. ME publications employed a truly Byzantine method of numbering their comicbooks, but this title is little easier than most. All Jet issues were actually part of expansive umbrella anthology vehicle A-1 comics. Jet #1 was also A-1 #30 January 1951 – cover-splashed as Jet Powers and Space Ace – whilst #2-4 were A-1 #32, #35 and #39.

It makes no real difference to your enjoyment of what’s to come but satisfies my pedantic and didactic side…

This splendid tome includes a biography ‘Bob Powell (1916-1967)’, an effusive Introduction by Steve Rude and an erudite essay – ‘My First Encounter with the Two-Fisted Brainiac Jet Powers’– by John Wooley.

Jet Powers began as a classic holdover of a pristine pulp Sci Fi concept: the scientific everyman who solves all problems with razor-sharp intellect and a something he’s just handily cobbled together. Powers was actually a cut well-above the crowd of valiantly brilliant space-jockey boffins whizzing about the funnybook cosmos in the early 1950s: a cerebral genius, true, but one who nevertheless solidly stuck to the action-adventure side of the equation, and one who was ultimately mutated by world events and political frenzy into a man unrecognisable to his earlier antecedents.

We first meet “The Master of Atoms and Molecules” in Jet #1 1951 – cover-splashed as Jet Powers and Space Ace. ‘Captain of Science!’ introduces a solitary researcher roused to action after America is wracked by shattering earthquakes. It doesn’t take him long to confirm the events are being triggered by an evil enemy somewhere in Southern Asia…

Rocketing to the sinister citadel and armed with his trusty antigravity gun, Powers finds and foils the diabolical schemes of Mr Sinn while deeply upsetting the loyalties and affections of the madman’s sultry catspaw Su Shan…

The villain tries again in ‘The Man in the Moon!’, with meteors raining down on earth directed by his satellite fortress, but is again thwarted by the Man of Science after which a marauding intelligent alien bug ravages Earth, with only Jet capable of foiling ‘The Thing from the Meteor’…

In Jet #2 (April-June), Powers tackles an invasion from the future in ‘The Three-Million-Year-Old Men!’; Su Shan is abducted by mad scientist Marlon Stone and requires rescue from deadly beasts in ‘The House of Horror!’ after which background radiation from atomic tests grant intelligence, autonomy and megalomania to a pile of scrap who allies with Mr Sinn and propagates ‘The Metal Monsters!’ it needs to conquer Earth. Calling Jet Powers…

The tech terrors continue in Jet #3, beginning with a radioactive space cloud that cuts off sunlight. Thankfully Powers has a bold plan to destroy the The Dust Doom!’ Shockingly for the era, he does not completely succeed and the series veers into post-apocalyptic dystopia…

As Earth recovers, deranged Professor Mikla unleashes biological atrocities via ‘The Devil’s Machine’, until Powers stops him. Barely pausing for breath Jet then jousts with Martians and Venusians to fend off ‘The Interplanetary War!’

Still feeling the effects of the doom-laden space dust, Earth endures ‘The Rain of Terror!’ in #4 as a cashiered general makes a bid for global domination and Jet spearheads a libertarian resistance, after which the industry trend for genre anthology sees Powers narrate the salutary tale of ‘The First Man in History Who Could Not Die!’.

Back in action for the last time as a science warrior, Jet then defeats ‘The Fleets of Fear!’ as war is rekindled by a Martian tyrant-in-waiting…

With no fanfare or warning the hero metamorphosed to follow a developing trend for anti-communist war stories, fuelled by the escalating Korean conflict. Jet morphed into The American Air Forces and, numbering maintained – #5/A-1 #45 in this instance – introduced visually identical ‘Army Air Ace Jet Powers’. Army Air Force Captain Johnny Powers is a fighter pilot from a family of fliers operating in Korea, but apparently afflicted with psychological inhibitions rendering him useless in combat. Not for long…

After a turbulent publishing year, issue #6/A-1 #54 opened 1952 in bombastic gung-ho style as Powers laments the noble, necessary sacrifice of a comrade on ‘MiG Alley Patrol’, after which #7(A-1 #58) introduces exotic fantasy as Powers and wingman Kenneth Loomis clash with murderous Red murderess Kali Soo in an ancient temple blasphemously converted into a commie fortress in ‘Whom the Gods Destroy!’

By the time of #8 (A-1 #65) comic book propaganda was in full swing as ‘Secret of the Tunnel’ lavishly adds torture, whipping and women in chains to the material Yankee kids could read. Despite being a jet ace, Powers spent a lot of time surviving crashes and battling on terra firma. After this fortuitous landing, he saves a slave girl and falls into a cavern full of North Korean ordnance he knows just how to ignite…

More of the same comes as 1952 closes as #9 (A-1 #69) finds him rescuing a downed buddy and narrowly dodging hundreds of ‘Bayonets Dipped in Blood!’, before 1953 opens with – and ends his service – in #12 (A-1 #91) with an actual aerial exploit as the fighter pilot downs a couple of MiGs, and narrowly avoids the typical Commie skulduggery of ‘The Death Trap’.

With the artistic action ended, this compelling compendium concludes with an incisive appreciation of the multi-talented hero courtesy of essay ‘The Jet Age’ by James Vance and John Wooley.

Despite my quibbles and cavils – and some genuine concerns about racial and gender holdover subtext of material produced 70 years ago – this book celebrates one of the mostly beautifully rendered characters in pictorial fiction and is a true tribute to the astounding talents of Bob Powell and his team. If you love perfect comic storytelling (of its time), but transcending fashion or trendiness, this is a treasure just waiting to be rediscovered.

Bob Powell’s Complete Jet Powers compilation © 2015 Kitchen, Lind and Associates LLC. Introduction © 2015 Steve Rude. “My First Encounter with the Two-Fisted Brainiac Jet Powers” © 2015 John Wooley. “The Jet Age” essay © 2015 James Vance and John Wooley. All rights reserved.

The Steel Claw: Invisible Man


By Ken Bulmer & Jesús Blasco (Rebellion)
ISBN: 978-1-78108-906-4 (TPB)

One of the most fondly-remembered British strips of all time is the startlingly beautiful Steel Claw. From 1962 to 1973the stunningly gifted Jesús Blasco and his small studio of family members thrilled the nation’s children, illustrating the angst-filled adventures of scientist, adventurer, secret agent and even costumed superhero Louis Crandell.

The majority of the character’s career was scripted by comic veteran Tom Tully, but initially follows the premise of HG Wells’ original unseen adversary as prolific science fiction novelist Ken Bulmer devises a modern spin on the Invisible Man…

Another stunning salvo of baby boomer nostalgia from Rebellion’s Treasury of British Comics strand, this first collection is available in paperback and digital editions. The Steel Claw: Invisible Man gathers material from timeless weekly anthology Valiant, spanning 6th October 1962 to 21st September 1963 and stories from the Valiant Annual 1965 and 1966.

Following an Introduction from Paul Grist, the tense drama begins with our eventual hero debuting as a rather surly assistant to the venerable Professor Barringer, working to create a germ-destroying ray.

Crandell is an embittered man, possibly due to having lost his right hand in a lab accident. After his recovery and itsreplacement with a steel prosthetic he is back at work when the prof’s device explodes. Crandell receives a monumental electric shock and is bathed in radiation from the ray-device which, rather than killing him, renders him totally transparent. Although he doesn’t stay unseen forever, this bodily mutation is permanent. Electric shocks cause all but his metal hand to disappear.

Kids of all ages, do not try this at home!

Whether venal at heart or temporarily deranged, Crandell goes on a rampage of terror against society and destruction of property throughout Britain which culminates in an attempt to blow up New York City before he finally coming to his senses. Throughout Crandell’s outrages, Barringer is in guilt-fuelled pursuit, determined to save or stop his former friend…

The second adventure channels another classic (The Strange Case of Dr Jekyll and Mr Hyde), intriguingly pitting the Claw against his therapist, who – in an attempt to treat him – is also traumatically exposed to Barringer’s ray. Instead of permanent invisibility, Dr. Deutz develops the ability to transform himself into a bestial ape-man who malevolently turns to crime and frames Crandell for a series of spectacular robberies and rampages.

On the run and innocent for once, Crandell is saved by the intervention of Barringer’s niece Terry Gray. After weeks of beast-triggered catastrophe and panic in the streets, the Steel Claw is vindicated and proved a hero… of sorts…

Bulmer’s next tale changes location to the Bahamas as our star shifts from outlaw to hero. While recuperating on an inventor-friends yacht, Crandell is accidentally embroiled in a modern-day pirate’s attempt to hijack an undersea super-weapon system…

After would-be bullion bandit Sharkey and his nefarious gang steal the device and use it to capture a submarine, their convoluted scheme to rob an ocean liner falters when a steel fisted ghost starts picking them off one by one…

More than any other comics character, the Steel Claw was a barometer for reading fashions. Starting out as a Quatermass style science fiction cautionary tale, the strip mimicked the trends of the greater world, becoming a James Bond-style super-spy strip with Crandall eventually tricked out with outrageous gadgets, and latterly, a masked and costumed super-doer when TV-show-triggered “Batmania” gripped the nation and the world. When that bubble burst, he resorted to becoming a freelance adventurer, combating eerie menaces and vicious criminals. Before we head too far down that path however, his contributions to Valiant Annuals 1965 and 1966 (released Autumn 1964 and 1965 respectively) afford rather more constrained thrills and chills as Crandell defeats a gang using an electricity-supressing gadget to rob a blacked-out London and one year later aid the Metropolitan police force corral a bunch of apparently invisible bandits dubbed the Phantom Raiders…

The thrills of the writing are engrossing enough, but the real star of this feature is the artwork. Blasco’s captivating classicist drawing, his moody staging and the sheer beauty of his subjects make this an absolute pleasure to look at. Buy it for the kids and read it too; this is a glorious book, and brace yourself for even better yet to come …
© 1962, 1963, 1965, 1966 & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

The Spider’s Syndicate of Crime


By Ted Cowan, Jerry Siegel & Reg Bunn (Rebellion)
ISBN 978-1-78108-905-7 (TPB)

I find myself in a genuine quandary here. When you set up to review something you need to always keep a weather eye on your critical criteria. The biggest danger when looking at certain comic collections is to make sure to remove the nostalgia-tinted spectacles of the excitable, uncritical scruffy little kid who adored and devoured the source material every week in the long ago and long-missed.

However, after thoroughly scrutinising myself – no pleasant task, I assure you – I can honestly say that not only are the adventures of the macabre and malevolent Spider as engrossing and enjoyable as I remember but also will provide the newest and most contemporary reader with a huge hit of superb artwork, compelling, caper-style cops ‘n’ robbers fantasy and thrill-a-minute adventure. After all, the strip usually ran two (later three) pages per episode, so a lot had to happen in pretty short order.

Part of Rebellion’s Treasury of British Comics strand and available in paperback and digital editions, The Spider’s Syndicate of Crime is the opening salvo of what I hope is many welcome returnees. It gathers material from peerless weekly anthology Lion spanning June 26th 1965 to June 18th 1966 and that year’s Lion Annual which for laborious reasons is designated 1967.

What’s it all about? The Spider is a mysterious super-scientist whose goal is to be the greatest criminal of all time. As conceived by writer/editor Ted Cowan – who among many other venerable triumphs, also scripted Ginger Nutt, Paddy Payne, Adam Eterno, and created the much-revered Robot Archie strip – the flamboyantly wicked narcissist begins his public career by recruiting a crime specialists safecracker Roy Ordini and evil inventor Professor Pelham before attempting a massive gem-theft from a thinly veiled New York’s World Fair. It also introduces Gilmore and Trask, the two crack detectives cursed with the task of capturing the arachnid arch-villain.

A major factor in the eerily eccentric strip’s success and reason for the reverence with which it is held is the captivating – not to say downright creepy – artwork of William Reginald Bunn. His intensely hatched line-work is perfect for the towering establishing shots and chases, and nobody ever drew moodier webbing or more believable weird weapons and monsters.

Bunn was an absolute master of his field art whose work in comics – spanning 1949 to his death in 1971 – such as Robin Hood, Buck Jones, Black Hood, Captain Kid and Clip McCord – was much beloved. Once the industry found him, he was never without work. He died on the job and is still much missed.

Also scripted by Cowan, second adventure ‘The Return of the Spider’ sets the tone for the rest of the strip’s run as the unbelievably colossal vanity of the Spider is assaulted by a pretender to his title. The Mirror Man is a swaggering arrogant super-criminal who uses incredible optical illusions to carry out his crimes, and the Spider must crush him to keep the number one most wanted spot – and to satisfy his own vanity.

The pitifully outmatched Gilmore and Trask return to chase the Spider but must settle for his defeated rival after weeks of devious plotting, bold banditry and spectacular serialized thrills and chills.

“Dr. Mysterioso” is the first adventure by Jerry Siegel, who was forced to look elsewhere for work after an infamous falling out with DC Comics over the rights to the Man of Steel.

The aforementioned criminal scientist of the title here is another contender for the Spider’s crown and their extended battle – broken on repeated occasions by a crafty subplot wherein the mastermind’s treacherous, newly-expanded gang of thugs seek to abscond with his stockpiled loot whenever he appears to have been killed – is a retro/camp masterpiece of arcane dialogue, insane devices and rollercoaster antics.

By the time of the final serialised saga herein contained – ‘The Spider v. The Android Emperor’ – the page count was up to 4: packed with fabulous fantasy and increasingly surreal exploits as the Arachnid Archvillain battles the super science of a monster-making maniac who might have survived the sinking of Atlantis but somehow gets his fun from baiting and tormenting the self-styled king of crime. Big mistake…

The book concludes with a short yarn from the 1967 Lion Annual. ‘Cobra Island’ gives the artist a chance to show off his skills with brushes and washes as the piece was originally printed in the double-tone format (in this case black and red on white) which was a hallmark of British annuals.

It finds the mighty Spider and Pelham drawn to an exotic island where plantation workers are falling under the spell of a demonic lizard being… but all is not as it seems and the very real danger is more prosaic than paranormal…

Also offering an introduction from Paul Grist and full creator biographies, this initial collection confirms that the King is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain.

Bizarre, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1965, 1966, 1967 & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

Contraband


By Thomas J. Behe & Philip Elliott(Markosia)
ISBN: 978-1913802608 (TPB)

For old geezers like me, the world is a rapidly changing, increasingly dangerous, infinitely incomprehensible and ultimately uncomfortable place. Thankfully, there are still a few things I recognise and understand – like human nature and good comics.

Those are the prime points of graphic salutary warning Contraband, as crafted by doodling veteran Phil Elliott (Tales from Gimbley; The Real Ghostbusters; Illegal Alien and many more) and hopefully not-too prescient scribe Thomas J. Behe. Here they communally invite you into a very imminent tomorrow (heck, it actually feels like the proverbial “20 minutes into the future”, in some places), proving that no matter how much things change, they basically stay the same…

Quite soon now, the utter ubiquity of mobile phones, cameras, social media platforms, greed and human hunger for attention will create a new industry. Everybody films stuff on their phones – and criminal lawyers and cops are all too grateful for that – but when video clips can be uploaded for untraceable cash and kudos to dark web app Contraband, that content is increasingly skewed towards cruel, erotic, violent, humiliating or simply disgusting criminal acts.

Successful contributors earn plenty, but the true draw is the cachet of topping the highly-competitive chart of Likes, with the public being the truly democratic arbiters of modern taste and morality…

The world is still recovering from spirit-crushing and corporation-enhancing middle eastern wars, but back in ostensibly unshaken London, all anyone can think of is getting something juicy onto social media. One of those ambitious dreamers is self-styled citizen-journalist Toby, whose recording of an illegal act propels him into the middle of a secret war for control of the voyeurs’ underworld.

His brief moment of fame leads to his being targeted by villainous wideboy Tucker, who – since his return from Afghanistan – has embraced private enterprise as boss of Contraband, aided only – it would seem – by his hulking, deceptively deep henchman and technical adviser Plugger.

Their sordid lives are not all sunshine, roses and sleaze. A bill is going through Parliament to limit online abuse, and an anti-violence campaign led by charismatic demagogue Jarvis Stevens is stirring up the wrong kind of muck and attention. Most importantly, Tucker’s former Afghan associate Charlotte is in hiding. She has access to very damaging dirt that the internet entrepreneur needs to neuter now…

That’s where Toby comes in. For absolutely inexplicable reasons, Tucker believes the baffled neophyte can prise her from whatever bolthole she’s in and makes life extremely uncomfortable until he agrees to try. However, as he sets to, the digital innocent is swamped by conflicting stories and vile revelations, quickly learning no one can trust anyone else…

That’s especially after discovering a rogue program is loose out in the wild, able to switch absolute control of Contraband’s codes, cash resources and library to one person. Now, rivalling the hunt for Charlotte, is a desperate race to find the magic gimmick and become king of the ghastly hill…

Oppressive, paranoid, violent and disturbing, this sublimely inventive yarn combines crime thriller with spy mystery and delivers a splendid sequence of byzantine futuristic shocks, deliciously delineated in a potently understated fashion.

First published by Slave Labor Graphics in 2008, this dark and timely construction gets a fresh lease on life – and possible repeat fees – thanks to Markosia, so don’t miss the opportunity to safely see the world that’s coming… before it sees you.
™ & © Thomas Behe & Phil Elliott. All rights reserved.

Contraband is scheduled for publication on May 10th 2021 and is available for pre-order now.

Hawkworld


By Timothy Truman, Alcatena, Sam Parsons & various (DC Comics)
ISBN: 978-1-4012-4329-6 (TPB)

In the mid-1980s, DC first culled and remade their vast continuity. Post-Crisis on Infinite Earths inspired creators re-imagined many the company’s hottest properties and a lot of beloved history was rewritten, only to be un-written in the decades since – which only shows how fiercely us fanboys hold onto our nostalgic treasures.

One of the few incidences of a reboot that deserved to stay untouched was when the Silver Age Hawkman was recreated in the wake of the 1989 braided mega-epic known as Invasion!

Previously, Katar Hol and his wife Shayera had been wholesome law officers from utopian planet Thanagar. Stationed on Earth to observe police methods, they were subsequently banished here when their homeworld fell to an alien “equalizer plague” and the dictator Hyanthis. This was then all abandoned for a back-story where Thanagar was always a sprawling, fascistic intergalactic empire in decline, utterly corrupt, and bereft of all creativity and morality.

Here lords live in floating cities, indulging in every excess whilst servants and slaves from a thousand vassal worlds cater to their every whim when not festering in gutter-ghettos far below. In this version, Hol is just another useless young aristocrat, but with an unnameable dissatisfaction eating away inside him.

Joining the security forces – or Wingmen – he experiences the horrors of the world below and rebels. Corruption is the way of life and he uses that to advance the conditions of the slaves, earning the enmity of his drug-running commander, Byth Rok. When his secret charity is exposed, Hol is framed and imprisoned on a desolate island where he meets alien shaman/philosophers and undergoes a spiritual transformation.

Learning compassion, he sets out to right the wrongs of a world, aided only by the dregs of the underclasses and fellow Wingman Shayera Thal: a mysterious, warped version of his girl-friend who was murdered years previously…

This lost classic – originally released in 1989 as a 3-part Prestige miniseries and now available in digital and paperback formats – lovingly blends the most visual, visceral elements of Gardner Fox, Joe Kubert and Murphy Anderson’s iconic Hawkman, with shades of The Count of Monte Cristo, Apocalypse Now and Alfred Bester’s The Stars My Destination: solidly set against the backdrop of the harsh and cynical Reagan/Thatcher years to tell a dark moody tale which garnered great success and quickly spawned a compelling monthly series.

Now that modern DC is acknowledging debt to its creative and historical Infinite Frontiers, it’s high time this masterful thriller was again in print and regular production.
© 1989, 1991, 2014 DC Comics. All Rights Reserved.

Showcase Presents Blackhawk volume 1


By uncredited, Dick Dillin & Chuck Cuidera (DC Comics)
ISBN: 978-1-4012-1983-3 (TPB)

The early days of the American comic book industry were awash with both opportunity and talent, and these factors coincided with a vast population hungry for cheap entertainment. Comics had no acknowledged fans or collectors; only a large, transient clientele open to all varied aspects of yarn-spinning and tale-telling – a situation which persisted right up to the middle of the 1960s.

Thus, even though loudly isolationist and more than six months away from active inclusion in World War II, creators like Will Eisner and publishers like Everett M. (“Busy”) Arnold felt Americans were ready for the themed anthology title Military Comics.

Nobody was ready for Blackhawk.

Military Comics #1 launched on May 30th 1941 (with an August cover-date) and included in its gritty, two-fisted line-up Jack Cole’s Death Patrol, Miss America, Fred Guardineer’s Blue Tracer, X of the Underground, The Yankee Eagle, Q-Boat, Shot and Shell, Archie Atkins and Loops and Banks by “Bud Ernest” (actually aviation-nut and unsung comics genius Bob Powell).

None of the strips, not even Cole’s surreal and suicidal team of hell-bent fliers, had the instant cachet and sheer appeal of Eisner and Powell’s “Foreign Legion of the Air” led by the charismatic Dark Knight of the airways known only as Blackhawk.

Chuck Cuidera, already famed for creating the original Blue Beetle for Fox, drew ‘The Origin of Blackhawk’ for the first issue, wherein a lone pilot fighting the Nazi invasion of Poland in 1939 was shot down by Nazi Ace Von Tepp, only to rise bloody and unbowed from his plane’s wreckage to form the World’s greatest team of airborne fighting men…

This mysterious paramilitary squadron of unbeatable fliers, dedicated to crushing injustice and smashing the Axis war-machine, battled on all fronts during the war and stayed together to crush Communism, international crime, Communism and every threat to democracy from alien invaders to supernatural monsters – and more Communism – becoming one of the true milestones of the US industry.

Eisner wrote the first four Blackhawk episodes before moving on while Cuidera stayed until issue #11 – although he triumphantly returned in later years.

There were many melodramatic touches that made the Blackhawks so memorable in the eyes of a wide-eyed populace of thrill-hungry kids. There were the cool, black leather uniforms and peaked caps. The unique, outrageous – but authentic – Grumman F5F-1 Skyrocket planes they flew from their secret island base, and of course, their eerie battle-cry “Hawkaaaaa!”

But perhaps the oddest idiosyncrasy to modern readers was that they had their own song (would you be more comfortable if we started calling it an international anthem?) which Blackhawk, André, Stanislaus, Olaf, Chuck, Hendrickson and (I am so sorry here!) Chop-Chop would sing as they plummeted into battle (to see the music and lyrics, you might check out the Blackhawk Archives edition); just remember this number was written for seven really tough leather-clad guys to sing while dodging bullets…

Quality Comics adapted well to peacetime demands: Plastic Man and Doll Man lasted far longer than most Golden Age superhero titles, whilst the rest of the line adapted into tough-guy crime, war, western, horror and racy comedy titles. The Blackhawks soared to even greater heights, starring in their own movie serial in 1952. However, the hostility of the marketplace to mature-targeted titles after the adoption of the self-censorious Comics Code was a clear sign of the times. In 1956 Arnold sold most of his comics properties and titles to National Publishing Periodicals (AKA DC) and set up as a general magazine publisher.

Many of the purchases were a huge boost to National’s portfolio, with titles such as GI Combat, Heart Throbs and Blackhawk running uninterrupted well into the 1970s (GI Combat survived until in 1987), whilst the unceasing draw and potential of characters such as Uncle Sam, the assorted Freedom Fighters costumed pantheon, Kid Eternity

Plastic Man have paid dividends ever since.

Despite the company largely turning its back on the “magnificent Seven” in recent years, these are terrific timeless tales as this commodious monochrome collection still proves. It covers the first National-emblazoned issue (#108, January 1957) through #127 (August 1958) which saw the Air Aces hit the ground running in a monthly title (at a time when Superman and Batman were only published eight times a year): almost instantly establishing themselves as a valuable draw in DC’s firmament.

Regrettably many of the records are lost so scripter-credits are not available (potential candidates include Ed “France” Herron, Arnold Drake, George Kashdan, Jack Miller, Bill Woolfolk, Jack Schiff and/or Dave Wood) but the art remained in the capable hands of veteran illustrators Dick Dillin & Cuidera: a team who meshed so seamlessly that they often traded roles with few any the wiser…

Moreover, although broadly formulaic, the gritty cachet of crime, B-movie Sci Fi underpinnings and international jurisdiction of the team always allowed great internal variety within the tales, so with three complete adventures per issue, this is a joyous celebration and compelling reminder of simpler yet more intriguing times.

The action begins with ‘The Threat from the Abyss’, an old-school “Commie-Stomper” yarn wherein the Magnificent Seven put paid to a sinister subsea Soviet rocket base, after which ‘Killer Shark’s Secret Weapon’ sustained the watery theme as the Blackhawks’ greatest foe returns with another outrageous mechanical masterpiece to aid his piratical schemes. Issue #108 concludes with ‘The Mutiny of the Red Sailors’, wherein a mass-defection of Russian mariners in Hong Kong proves to be a cunning scheme to destroy the then still-British colony.

‘The Avalanche King’ details the struggle against Red infiltrators in South America, ‘Blackhawk the Sorcerer!’ sees the team discover a lost outpost of Norman knights who missed the invasion of England in 1066 and ‘The Raid on Blackhawk Island’ pits the squad against their own trophies as an intruder invades their secret base, turning a host of captured super-weapons against them.

Blackhawk #110 opened with ‘The Mystery of Tigress Island’ as the doughty lads battle an all-girl team of rival international aviators; ‘The Prophet of Disaster’ proves to be no seer but simply a middle Eastern conman and ‘Duel of Giants’ sets the squad against a deranged scientist who can enlarge his body to blockbuster proportions.

‘The Menace of the Machines’ finds our heroes battling the incredible gimmicks of a Hollywood special effects wizard turned to crime, ‘The Perils of Blackie, the Wonder Bird’ features the team’s incredible feathered mascot – who cunningly turns the tables on a spy-ring which captures him – whilst ‘Trigger Craig’s Magic Carpet’ proves once again that Crime Does Not Pay, but also even ancient sorcery is no match for bold hearts and heavy machine-guns…

‘The Doomed Dogfight’ opened #112 as a Nazi ace schemes to rerun his WWII aerial duel against Blackhawk; criminal counterpart squadron ‘The Crimson Vultures’ prove no match for the Dark Knights and ‘The Eighth Blackhawk’ is shown as nothing more than a dirty traitor… or is he?

‘The Volunteers of Doom’ sees the team uncover sabotage whilst testing dangerous super-weapons for the US Government and ‘The Saboteur of Blackhawk Island’ only appears to be one of the valiant crew before ‘The Cellblock in the Sky’ has the heroes imprisoned by a disenchanted genius in floating cages – but not for long…

‘The Gladiators of Blackhawk Island’ depicts a training exercise co-opted by criminals with deadly consequences, whilst costumed criminal the Mole almost enslaves ‘20,000 Leagues Beneath the Earth’ and Blackie mutates into a ravening, uncontrollable menace in ‘The Winged Goliath’.

In ‘The Tyrant’s Return’, Nazi war criminals rally sympathisers around a new Hitler, ‘Blackie Goes Wild’ sees the gifted raptor revert to savagery but still thwart a South American revolution whilst ‘The Creature of Blackhawk Island’ reveals an extra-dimensional monster foolishly smashing through to our reality… onto the most heavily fortified military base on Earth…

As The Prisoners of the Black Palace’, the old comrades crush a criminal scheme to quartermaster the entire international underworld, before Blackhawk becomes ‘The Human Torpedo’ to eradicate a sea-going gangster but ends up in contention with a race of mermen, whilst old Hendrickson is ‘The Outcast Blackhawk’ after failing his annual requalification exams…

Blackhawk #117 began with the team tackling an apparent lost tribe of Vikings in ‘The Menace of the Dragon Boat’ before becoming targets of a ruthless mastermind in ‘The Seven Little Blackhawks’ and battling a chilling criminal maniac in ‘The Fantastic Mr. Freeze’ (no relation to the later Bat foe).

‘The Bandit with 1,000 Nets’ was yet another audacious thief with a novel gimmick, whereas the Pacific Ocean is the real enemy when an accident maroons ‘The Blackhawk Robinson Crusoes’ as they hunt the nefarious Sting Ray, after which ‘The Human Clay Pigeons’ sees the team helpless targets of international assassin and spymaster the Sniper.

A time-travel accident propels the aviators back to the old West in ‘Blackhawk vs Chief Black Hawk’, and on their return Frenchman Andre inherits a fortune to become ‘The Playboy Blackhawk’, before being kicked off the team. However, he’s happily reinstated for all-out dinosaur action in ‘The Valley of the Monsters’…

‘The Challenge of the Wizard’ leads in #120, with the crew tackling an ingenious stage magician whilst a well-meaning kid makes plenty of trouble for them when he elects himself ‘The Junior Blackhawk!’. Then the sinister Professor tricks the heroes into re-enacting ‘The Perils of Ulysses’ with deadly robotic monsters.

‘Secret Weapon of the Archer’ pits the lads against a fantastic attention-seeking costumed menace, before ‘The Jinxed Blackhawk’ sees the team struggling against bad luck, superstition and a cunning criminal and ‘Siege in the Sahara’ findsthem re-enacting Beau Geste whilst rescuing hijacked atomic weapons from bandit chieftain the Tiger…

‘The Movie that Backfired’ starts out as a biopic but develops into a deadly mystery when criminals make murderous alterations to the script, ‘The Sky Kites’ finds the heroes battling aerial pirate squadron The Ravens after which ‘The Day the Blackhawks Died’ sees the deadly Cobra laying a lethal trap, blithely unaware that he is the prey, not the predator…

Killer Shark resurfaces to unsuccessfully assault ‘The Underseas Gold Fort’, more leftover Nazis strive to solve a ‘Mystery on Top of the World’ involving the location of the Reich’s stolen gold and Blackhawk is ‘The Human Rocket’when thwarting an alien invasion.

In issue #124, figures from history rob at will and even the Blackhawks are implicated before the ‘Thieves with a Thousand Faces’ proved to be far from supernatural. Thereafter, ‘The Beauty and the Blackhawks’ sees shy Chuck apparently bamboozled by a sultry siren whilst ‘The Mechanical Spies from Space’ attempt to establish an Earthly beachhead but are soundly defeated by the Magnificent Seven’s unique blend of human heroism and heavy ordnance.

‘The Secrets of the Blackhawk Time Capsule’ proves an irresistible temptation for scientific super-criminal the Schemerwhilst ‘The Sunken Island!’ hides a lost Mongol civilisation in the throes of civil war and ‘The Super Blackhawk’ has an atomic accident transform the veteran leader into an all-powerful metahuman… unfortunately doing the same for the Mole and his gang too…

‘The Secret of the Glass Fort’ revisits the idea when the entire team briefly gain superpowers to battle alien invaders. The Prisoner of Zenda provides plot for ‘Hendrickson, King for a Day’, with the venerable Dutchman doubling for a missing monarch before ‘The Man Who Collected Blackhawks’ quickly learns to regret using a shrinking ray on the toughest crime-fighters in the World…

This stupendous selection climaxes with issue #127: starting with ‘Blackie – the Winged Sky Fighter’ wherein the formidable bird rescues his human comrades from an impossible death-trap, after which strongman Olaf takes centre-stage as ‘The Show-Off Blackhawk’ when a showbiz career diverts his attention from the most important things in life. The manly monochrome marvels conclude as a criminal infiltrates the squad disguised as American member Chuck: seemingly succeeds in killing the legendary leader in ‘The Ghost of Blackhawk’.

These stories were produced at a pivotal moment in comics history: the last great outpouring of broadly human-scaled action-heroes in a marketplace increasingly filling up with gaudily clad wondermen and superwomen. The iconic blend of weary sophistication and glorious, juvenile bravado where a few good men with wits, firearms and a trusty animal companion could overcome all odds was fading in the light of spectacular scenarios and ubiquitous alien encounters.

For this precious moment, though, these rousing tales of the miracles that (extra)ordinary guys can accomplish are some of the early Silver Age’s finest moments. Terrific traditional all-ages entertainment and some of the best comics stories of their time, these tales are forgotten gems of their genre and I sincerely hope DC finds the time and money to continue the magic in further collections and digital rereleases.

And so will you…
© 1957, 1958, 2008 DC Comics. All Rights Reserved.

Ordinary


By Rob Williams & D’Israeli (Titan Comics)
ISBN: 978-1-78276-009-2 (HB)

Admit it. We’ve all wondered – and both comics and movies have explored at length and in various tones and styles – a particularly thorny contemporary question: what happens if everybody wakes up with superpowers?

Collecting a rather witty riff on that quandary, this wickedly charming little fable from Rob Williams & Matt “D’Israeli” Brooker – first seen in Judge Dredd Megazine #340-345 at the end of 2013, then as a Titan Comics miniseries and here gathered into one scintillating colour hardback or digital tome – takes the big question a step further by positing that on that day of astounding ascension everybody becomes a modern Prometheus but you…

After an effusive Introduction from Warren Ellis the strange tale of off-the-books plumber and inept gambler Michael Fisher begins one apparently typical morning as he wakes up in Queens, NYC. He’s late for another call-out and stumbling almost unthinkingly straight into a great big bunch of complete insanity…

Narrowly escaping a thorough thumping from Samoan thugs he owes cash to, the harried divorcee arrives at his latest job just in time to see the elderly client rapidly de-age to squelchy nothingness and short-tempered boss Brian turn into a talking bear.

Metamorphic madness is everywhere. Giants, flaming men and snotty dragons are popping up every second, but all Michael can think of is calling his ex, Sarah to see if their son Josh is okay.

As freaked-out military rapidly fail to control the situation, the truth slowly dawns. Not just New Yorkers but all of humanity has, in the space of an instant, become a race of shapeshifters, superhumans and worse.

Everyone except Michael…

As madness and panic grips the world, Mike naturally heads for a bar. When Brian joins him they watch the President’s emergency news conference. It would have gone much better if someone had been able to tell PotUS that his new power is broadcasting his actual thoughts in little cartoon thought balloons above his head…

When TV news shows Josh’s school is on fire, Brian urges Michael to get across the river and find his boy, but the now-empowered Samoans almost catch him and it takes low cunning, a Midas touch and a cosmically aware cabbie to save the day…

With chaos and carnage ravaging the nation, deep in the Pentagon the President is visibly losing it as his fundamentalist Vice-President stridently argues that the power proliferation is a Heaven-sent blessing intended to help the Land of the Free smite all the world’s unbelievers.

Scottish Genomics Professor and resident scientific expert Dr. Tara McDonald has a more reasoned argument. The situation is a literal plague and uncontrolled super-abilities will destroy mankind unless a cure is quickly found. Already, America’s enemies are gathering and nations all over Earth are marshalling their burgeoning meta-resources to settle age-old scores and eradicate contemporary rivals.

However, before McDonald can even postulate a remedy, they have to find someone immune to the catastrophic contagion…

Against all his normal instincts and incredible odds – which comprise both transformees and the increasingly hard-pressed, savagely dictatorial remnants of the civil authorities – Michael has made his way into Manhattan even as in Washington, McDonald’s best efforts have yielded pitiful results.

Things really go south after a nuke detonates in Afghanistan and the Veep seizes command. The rabid Christian doesn’t want a cure and when the only man in existence without uncanny abilities becomes a minor media celebrity by rescuing his son from a New York school, the acting Commander-in-Chief’s zealots are only one of a number of ruthless factions instantly targeting unfortunate Mr. Fisher…

Now it’s a race against time as deadly opponents from warring and friendly nations alike contend to control the unluckiest, most useless man in the world, with the fate of humanity in the balance. Fate and science, however, have teamed up to deliver a big surprise for everybody…

Augmenting this thought-provoking package is a gallery of guest pinups from Edmund Bagwell, Ben Oliver, Laurence Campbell, Brian Ching & Michael Atiyeh, Brendan McCarthy, Neil Googe, Dom Reardon, Henry Flint, Alison Sampson & Ruth Redmond, James Harren, Ale Aragon, Mark Buckingham & D’Israeli, plus a little learned discourse – stuffed with the illustrator’s behind-the-scenes sketches and working drawings – on ‘Ordinary Science’ from Evolutionary Biologist and comics fan JV Chamary (PhD)…

Devilishly clever, cruelly passionate, potently humane and devastatingly funny, this sharp treatise on the true meaning of power politics offers a uniquely British spin on the eternal fantastic flight of idle fantasy and will delight all lovers of the genre with a world-weary eye to the way life really works…
Ordinary is ™ and © 2014 Rob Williams and Matt Brooker. All rights reserved.

Yoko Tsuno volume 9: The Forge of Vulcan


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-197-6 (Album PB)

The uncannily edgy yet excessively accessible European exploits of Japanese scientific adventurer Yoko Tsuno began first began gracing the pages of Le Journal de Spirou in September 1970 and are still going strong.

The explosive, eye-popping, expansively globe-girdling, multi award-winning series was devised by Roger Leloup, another hugely talented Belgian who worked as one of Hergé’s assistants on the Adventures of Tintin strip before striking out on his own.

Compellingly told, superbly imaginative but always solidly placed in hyper-realistic settings sporting utterly authentic and unshakeably believable technology, these illustrated epics were at the vanguard of a wave of strips starring smart, competent and brave female protagonists which revolutionised Continental comics from the last third of the 20th century onwards and are as potently empowering now as they ever were.

The initial Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were introductory vignettes before the formidable Miss Tsuno and her always awestruck and overwhelmed male comrades truly hit their stride with premier extended saga Le trio de l’étrange which began serialisation with the May 13th 1971 issue.

That epic of extraterrestrial intrigue was the first of 30 European albums, with this one was first serialised in 1973 (Spirou #1819-1840) before being released the same year as La forge de Vulcain. A spectacular earth-shaking rollercoaster romp, it was chronologically the third album and reached us as Cinebook’s ninth translated chronicle.

It all begins when Yoko spots a TV report of a disaster on an oil rig near Martinique and realises the drill has impacted and penetrated the same strange material – “vitreous, luminous and ultra-magnetic” – that was a basic building material of the subterranean aliens known as the Vineans…

Those ancient wanderers had been secretly hibernating deep within the earth for hundreds of thousands of years until she, TV producer Vic Van Steen and his frivolous cameraman pal Pol Paris encountered them to set the lost race on a new path…

Now the Vineans seem to be at the heart of a burgeoning ecological catastrophe of cataclysmic proportions, and none too soon Yoko and the lads are winging their way to the Caribbean. Upon landing, they waste no time in bluffing their way into the offices of oil company Forex, aided by a few mementoes of their under-earth adventure.

They are, however, about to be unceremoniously ejected when news comes that the soon-to-explode rig has encountered a new problem: a strange craft, unlike any ever seen, trapped in the rig’s legs even as inexplicable seismic distortions propagate, creating an area of meteorological instability.

Yoko convinces the manager she has prior experience in matters like these and is promptly jetting over in a helicopter. Of course, she had to stow away first…

Before long she is valiantly prying a live Vinean and his scout vessel out of a boiling gusher of mud and has discerned the true scale of the threat. The rig’s drill has intercepted a Vinean magma tunnel – used in their construction projects – which has strayed too close to the oil field, triggering a potential geological time-bomb…

Thankfully the crisis has brought forth an unexpected benefit too as old friend and benevolent alien scientist Khanyarrives to take charge. The forthright technologist already has a plan but needs her old surface allies’ assistance to carry it out. Soon Yoko, Pol and Vic are abandoning the incredulous rig engineers and heading back under earth where an unpleasant surprise is awaiting them.

The Vineans had slept in huge, manufactured caverns for almost half a million years, but since recently reviving, internecine strife has entered the lives of the blue-skinned colonist/refugees.

In The Curious Trio, ambitious militaristic throwback Karpan made a play to seize power from the vast electronic complex known as The Centre which regulated the lives of the colonists. The blustering bully was ultimately frustrated by Khany and her newfound surface pals but now – thanks to humanity’s underground atomic testing – has returned to prominence amongst his terrified people and set in motion a dangerous scheme to destroy Earth’s civilisation and conquer the survivors.

Subverting a plan to divert magma and grow a new continent for the Vineans to occupy, Karpan wants to use the colossal magma-shifting technology to drown the surface world. Khany and her followers were already attempting to scuttle the scheme, but now grim fortune and the humans’ drill have damaged the super-engineered magma-tubes, a drastic solution is necessary to save the planet both species occupy from exploding like a cosmic firecracker…

Naturally Yoko has a plan, but this one depends as much on luck as her scientific ingenuity and martial arts prowess as she tries to mould lava like plasticine and thwart Karpan’s globally suicidal schemes…

As always, the most potent asset of these breathtaking dramas is the staggeringly detailed draughtsmanship, which benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin.

Possibly the most frenetic and visually spectacular of all her adventures, The Forge of Vulcan is a relentless, rocket-paced race to doom or salvation that will appeal to any fan of blockbuster action fantasy.
Original edition © Dupuis, 1973, 1979 by Roger Leloup. All rights reserved. English translation 2014 © Cinebook Ltd.

Bad Girls


By Steve Vance, Jennifer Graves, Christine Norrie, J. Bone & Daniel Krall (DC comics)
ISBN: 978-1-4012-2359-5 (TPB)

Ever since English-language comics proudly proclaimed they weren’t “just for kids anymore” the industry and art form has struggled to produce material to appeal to young consumers and a general teen readership.

Girls. We’re talking about girls. We’ve never been able to keep enough girls reading comics – or even talking to us, if I’m brutally honest. Flooding the market with derivations of popular shows, or adaptations of movies, toys and trends, has never addressed the issue.

Haunted by a terrifying suspicion that the core buyers were a specific hooked generation who aged with the passing years and would die out without renewing or replenishing the buying base, mainstream companies have, since the 1990’s, frantically sought ways to make the medium as attractive to new and youthful buyers and potential fans.

Fighting a losing battle on format – it’s always going to be sequential pictures, whether on a screen or in some kind of book or pamphlet, requiring a basic ability to read – and never able to combat the vibrant, bells-and-whistles immediacy of TV, DVDs, streamed video or games consoles, comic producers, apparently distrusting the basic innate strengths of our medium, could only repeatedly attempt to appeal to young consumers’ other sensibilities and interests.

Leaving aside the obvious – and ancient – failed tactic of making comicbook iterations out of their perceived rival entertainments, the only other way to entice newbies into our playground has been to widen the genre divides and offer fresh or imported ideas, stories and art styles that (like manga) might appeal to people who don’t normally think of comics as entertainment.

Sadly most of those – good, bad or indifferent – went unread anyway, because they were only advertised in comics and retailed through dedicated in comicbook stores – infamous as impenetrable girl-free zones…

One such delightful yet tragically lost experiment was released by DC as a 5-part miniseries in 2003. Author Steve Vance’s best comics work is child-accessible, with long and intensely enjoyable runs on the animation-inspired Adventures in the DC Universe and Simpsons Comics (among others) and in this witty blend of high school comedy and science fiction conspiracy movie, he and artist co-creator Jennifer Graves had a huge amount of sly fun producing what could still be a perfect Teen Movie in the manner of Heathers, Bring It On, Mean Girls, John Tucker Must Die or even Teen Wolf.

As a comic book, however, it just never found the wide audience it deserved. Yet here I am, telling you to track it down and give it a shot…

Apparently, almost every American kid endures the savage crucible of organised education, and the youthful attendees of San Narciso High are a pretty typical bunch. Even in a brand new institution opening for its very first day, there are the faceless majority and nerds and jocks and the popular ones: all part of the mythically perennial melting pot.

… And then there’s Lauren Case, a forthright, sensible young lady who has changed schools many, many times.

In ‘Girl Power’ she starts off well-enough, safely lost in the crowd, but before the first morning is over, an acrobatic and painful encounter with science geek Ronald Bogley leads to a face off with the community’s ultra-spoiled princesses Tiffany, Brittany, Destinee and Ashley.

Ms Case suffers the hallowed punishment of a crushing snub from the haughty Mean Girls whilst the Jock Squad – ever eager to impress the de facto rulers of the roost – treat poor Ronald to the traditional watery going-over in the restrooms. However a dunking in the oddly purple toilet water results, for just a split second, in the nerd gaining the strength to smash walls in his bare hands. Alert to all sorts of possibilities, Ronald fills a drinking bottle with the lavender lavatory liquid for testing in his lab…

Later in science class Lauren is partnered with Ronald and inadvertently blows up the lab, but at least she makes friend out of quick-thinking Simone who puts out the resultant conflagration.

At the end of a very trying first day Lauren offers a hand of peace and guiltily patronising friendship to the bespectacled geek – who is utterly smitten with her – when the Princess Pack turns up, intrigued that the new girl’s propensity for mischief and mayhem might make her eligible for their condescending attention. She might even, with a lot of hard work, become one of them…

Knowing anything they want is theirs by divine right, the girls drink the strange purple juice Ronald left and invite Lauren to join them at a club that night…

With their departure Ronald comes out of hiding and shows her his science project; lab mice Snowie and Doodles who are demonstrating increased vitality after drinking the purple potion he “discovered”…

Hating herself, Lauren joins the Popular People at Club Trystero and strikes up a conversation with Simone, but quickly drops her when the anointed ones show up. Soon she is lost in the swirl of drink, music and attentive, fawning, testosterone-fuelled boys but gets a severe unreality check when the spoiled ones abruptly begin demonstrating super-powers (Brittany – shape-shifting, Destinee – invisibility, Tiffany – flight and Ashley – super-strength), trashing the place with sublime indifference and their usual casual disregard to consequences.

Knowing that the insanely entitled girls will be more vile and malicious than ever, she tells Ronald, who reveals that after closely observing his beloved mice, he’s discovered that the liquid only imparts permanent abilities to females.

He then suggests that Lauren become a superhero to battle Tiffany and her terrible tarts, but naturally she hotly rejects his insane suggestion. Realising only he can now stop the bad girls, Ronald rushes to the toilets for more of the purple water only to find a repair crew fixing the damage he caused and the water there is fresh, clear and very, very, normal…

In ‘Party Girls’ (illustrated by Christine Norrie & J. Bone) the Petty, Pretty Things are going firmly off the rails, with stealing test answers and framing others for indiscretions – just because they can – quickly graduating to raiding ATMs, purloining booze and shop-lifting.

Meanwhile Ronald accidentally stumbles upon the true source of the purple power juice and begins more testing, unaware that a Federal investigation team is covertly examining the damaged washroom and other odd occurrences in San Narciso…

At an unsanctioned party the girls go wild, at last realising that their incredible abilities can make them… celebrities!

In her egomaniacal smugness Tiffany causes one boy severe injury but when the police arriveBrittanyturns into a cop and “escorts” her sinister sisters out of custody…

Narrowly escaping arrest herself, Lauren awakes the next morning feeling awful and gradually realises that she can read minds…

With her new cacophonous and distracting ability it doesn’t take long to discover that Ronald has dosed her with the mystery fluid, but ‘Mindfield’ offers temptation beyond endurance, as her power – once she gets the hang of it – makes Lauren’s life so much easier. Still a probationary member of Tiffany’s clique, she also becomes privy to the terrified intimate thoughts of Destinee, Ashley and Brittany, and what they really feel about themselves and their self-obsessed leader. Aware of how close to the dark side she has drifted, Lauren confides everything to Simone. Meanwhile Agents Osgood and Buckner are keenly watching the Bad Girls’ every move and when Destinee is caught shoplifting again a frantic chase results in the invisible girl’s death…

‘Girl, Intercepted’ (art by Norrie & Daniel Krall) opens at the funeral with Destinee, Ashley and Tiffany far more concerned about how they’re dressed than the fate of their departed… associate… uncaring of the rumours now circulating. Lauren decides to use her power to surreptitiously help her school mates and teachers – although for some reason she cannot read science teacher Mr. Heisenberg’s mind – but Ronald has his own problems: Snowie and Doodles have broken free of their cage and escaped…

At least that’s what Heisenberg wants the geeky kid to believe…

Events come to an unbelievable head after the girls finally discover Lauren’s sneaky secret power and throw her out of a skyscraper, before going on one final petulant rampage. In a torrent of frantic revelation the agents’ true aims are exposed, the origin of the power-potion disclosed, Heisenberg’s schemes are uncovered and a few more astounding surprises unleashed in ‘All Bad Things Must Come to an End’: a thrilling and cynically satisfying conclusion that will delight fun-loving readers and viewers alike.

This fabulous engaging tome also includes the gallery of spiffy covers by Darwyn Cooke and a Sketches section of Jennifer Graves’ production designs.

© 2003 Steve Vance and Jennifer Graves. All Rights Reserved. Cover, text and compilation © 2009 DC Comics. All Rights Reserved.

yeht: they


By Anonymous Busch & Michael A. Reed
ISBN: 978-3-9524704-6-6 (PB)

It’s been a fraught few years just recently, and if I’ve learned anything from them, it’s that anxiety is habit-forming. With that in mind here’s a fascinatingly compiled dossier offering a glimpse at how the world really runs, cunningly disguised as a science fiction thriller…

Crafted with subversive passion and loads of alternative data by Anonymous Busch with superb rendering in stark monochrome and oodles graphic aplomb by the clearly-pseudonymous Michael A Reed (who’s a dab hand with both typography and cruel caricature), there’s probably a wealth of covert meaning behind this ripping yarn of a dedicated journalist pulled into a cascade of fox-&-hound events just “20 minutes into the future”…

Young, but an old-school rebel at heart, Melissa “Missy” Anthrop is facing the end of her career before it starts because she won’t get the implants everybody else welcomes. Things suddenly change when a mystery phone and credit card wind up in her hands, ordering her to investigate certain events and people…

Soon she’s enmired in the network of 1-percenters, Faith leaders, politicians and celebrities who really run the world, escaping from faceless thugs and saving harvested children in a frantic dash to expose all the secrets. Especially, and most notably, who sent her the phone and card in the first place?

Whimsical, waspish, drenched in paranoia and riffing on every conspiracy theory doing the rounds, this is either a delightful and engaging adventure spoof, or a real deal exposé I’m too rich, complacent and evil to spot.

Maybe it’s best that you read it yourself – while you still can – and make your own mind up?
© 2017 Anonymous Busch & Michael A. Reed. All rights reserved.