The Cartoon Life of Chuck Clayton (Archie & Friends All-Stars volume 3)


By Alex Simmons, Fernando Ruiz, Al Nickerson & various (Archie Comics)
ISBN: 978-1-879794-48-1 (TPB/Digital edition)

For more than 80 years Archie Comics and its eponymous superstar Archie Andrews has epitomised good, safe, wholesome fun, whilst encouraging and embracing ingeniously hidden and deviously subversive elements of mischief. Family-friendly superheroes, spooky chills, sci-fi thrills and genre yarns have been as much a part of the publisher’s varied portfolio as those romantic comedy capers of America’s cleanest-cut teens since the company Golden Age debut as MLJ publications.

As you surely know by now, founded in 1939 as MLJ, Archie has been officially around since 1941, and spent spending most of the intervening decades chasing tantalisingly attainable Betty Cooper and wildly out-of-his-league debutante Veronica Lodge. The game was played with best friend Jughead Jones alternately mocking and abetting his romantic endeavours whilst rival Reggie Mantle sought to scuttle every move…

As crafted by a legion of writers and artists who logged innumerable stories of teen antics in and around idyllic, utopian small-town Riverdale, these timeless tales of decent, fun-loving kids captivated successive generations of readers and entertained millions worldwide.

To keep all that accumulated attention riveted, the company has always looked to modern trends and changing social mores. Every type of fashion-fad and youth-culture sensation has invariably been shoehorned in and explored on the pages of the regular titles.

The perennial eternal triangle that fuels all those stories has generated thousands of charming, raucous, gentle, thrilling, chiding and even heart-rending humorous dramas expressing everything from surreal wit to frantic, frenetic slapstick, with the kids – like boy genius Dilton Doily. genial giant jock Big Moose, and a constantly expanding cast of friends and associates – Principal Mr. Weatherbee, teachers Mrs. Grundy, Professor Flutesnoot and Coach Kleats or occasional guest stars like Josie and the Pussycats or Sabrina the Teenage Witch amongst so many others – all growing into a national institution and an inescapable part of America’s youth landscape.

The feature thrived by constantly refreshing its core archetypes; boldly, seamlessly adapting to a changing world outside its bright and cheerful pages, shamelessly co-opting youth, pop culture, fashion trends and even topical events into its infallible mix of comedy and young romance. Each and every social revolution has been painlessly assimilated into the mix and over the decades the company has confronted most social issues affecting youngsters in a manner both even-handed and tasteful.

Constant addition of new characters like out-&-proud gay student Kevin Keller, fashion-diva Ginger Lopez, Hispanic couple Frankie Valdez & Maria Rodriguez, junior film-maker Raj Patel, or spoiled home-wrecker-in-waiting Cheryl Blossom all contributed to the wide, refreshingly broad-minded scenario. In most of those cases, embracing diversity brought opprobrium – if not hysterical condemnation – from some sectors, but rarely from actual readers of the comics.

They were the hidebound ancestors of today’s speciously-outraged, doom-babbling anti-“woke” wankers, proudly politically incorrect and so-frequently utterly free of any taint of literacy or education who just pettily salivate and bark on command at the fatuous fringes of social media these days whenever anyone apparently rings a bell for just letting people live their lives…

That process probably began for Archie Comics with Pep Comics #257 (cover-dated September 1971): the first appearance of black student Chuck Taylor Lyndon Clayton: athletic all-star son of Floyd Clayton, the deputy PE teacher at Riverdale High.

As he grew into his role, Chuck escaped the obvious stereotypes and was revealed to be not only a talented and dedicated artist but comics fan. His greatest ambition is to be a successful cartoonist and comics creator – making him the comic book face of millions of aspiring readers and fans…

In 1976, after a succession of anonymous black girlfriends, Chuck began steadily dating Nancy (alternatively “Harris”, “Baker” or “Jackson”, but now officially “Woods”) in what appears one of the company’s most stable relationships. Also a Riverdale student, Nancy favours journalism, edits the school newspaper and is also black: Miscegenation apparently being one step far too far until the experimentally interracial 1990s …a period when the junior Clayton truly came into his own…

As previously stated, Chuck is the go-to guy for stories about comics (and African-American culture and heritage, but that’s a tale for another time and tome). He works part-time in the local comics store, collects old issues of MLJ stars and facts about publishing and creators. Much to Nancy’s dismay, he also spends too much time perfecting his skills for his future vocation…

When comics, TV and movies were being regularly challenged on not offering enough positive role models for young readers of colour, Chuck was there as a guy to admire but also someone who said it was okay to follow your dream career…

This cheap and cheerful collection was first released in 2010, and gathers a serial originally seen in Archie and Friends #126-129 (spanning February to May 2009) concocted by writer Alex Simmons, penciller Fernando Ruiz, inker Al Nickerson, letterers Patrick Owsley, Phil Felix & Ellen Leonforte and colourist Glenn Whitmore, and sees Chuck take the logical step in his progress…

A graphic zealot eager to share the wealth (aren’t we all?) Chuck is diverted from his own art classes when the elementary school art teacher asks him to tutor a group of problem kids in a comics-based afterschool project…

Nervous but rising to the challenge, ‘Stick Figures & Grumpy Elves’ details how Chuck’s biggest problems are getting the kids to listen to him and surviving the scorn of “traditional” art teacher Mr. Sal…

A solution starts to gel when he realises that his kids don’t need a teacher as much as an editor and after much mutual effort, the results make converts out of doubters…

Inspired and inspirational, Chuck is headhunted by another forward-looking adult when the Director of the Riverton Youth Centre asks him to teach a regular after-school Comic Book Workshop…

His personal project is trying to win a cash-contest for a new character – the “TomTom Comics can you create cool comics characters competition” – but that doesn’t stop him giving all his attention to the teens of the Carlos Community Center in second chapter ‘Meet the New School’. The real problem is a surly old geezer who frowns on his granddaughter’s – frankly wonderful – efforts. It’s affecting little Lori’s work, ruining everyone’s fun and deeply discouraging an amazing talent…

After talking things over with Archie, Reggie and the others, Chuck finally confronts surly Winston Morley and discovers his animosity is a learned behaviour: the old black man was a pioneer of comics’ Golden Age and has few happy memories or respect for that time of his life…

A solution to the dilemma comes when Chuck learns that his own dad was a big fan of the creator of Ollie the Ostrich and Flint Steelhard, Private Eye. He even still has all the old issues stashed away in Nana Clayton’s garage…

Not only does the revelation melt one old curmudgeon’s defences, but it also gives Chuck a boost in surmounting his own creative block over the TomTom competition as seen in ‘A Time to Draw’. If only proud and prestige-hungry Mr Weatherbee hadn’t lent his cartoon whiz-kid to Millis Middle School where Chuck will be teaching comics during actual school hours to actual school kids as part of an actual school schedule…

Making the job just perfect (that’s sarcasm) is the fact that he’s got to make the kids enjoy crafting a comic book about the History of Ancient Greece. Challenge Accepted…

Overcoming all obstacles like a caped crusader, Chuck excels in ending episode ‘Delinquent Doodles’: nurturing his kids to conclusion, creating his own killer competition character and contributing to Raj Patel’s Riverdale High/social science film project, before facing one last challenge… solving the mystery of why his star pupils – Mikey Diangelo – has suddenly become a spraying-painting vandal…

This charming saga was packed throughout with timeless, sage advice for aspiring wannabes and the in-world contents of Chuck’s classes are formalised at the end here: presented as a series of mini lectures about all aspects of the process. It begins with ‘Chuck Clayton’s Creating Cool Comics’ ‘Part 1: Terms’ and follows up with ‘Part 2: Script’, ‘Part 3: Thumbnails’ before wrapping up with ‘Part 4: Inking & Lettering’: sharing all the key tips and hints we pre-YouTube, internet-oblivious creators wallowed in…

Fun, enthralling and perfectly capturing the unmatched joys of imagination, realisation and making stuff up, The Cartoon Life of Chuck Clayton is a brilliantly entertaining treat for all.
© 2010 Archie Comics Publications, Inc. All rights reserved. ™ & © 2018 Archie Comic Publications, Inc.

Marvel Adventures Iron Man volume 1: Heart of Steel


By Fred Van Lente, James Cordeiro, Ronan Cliquet, Scott Koblish, Amilton Santos, Gary Erskine & various (Marvel)
ISBN: 978-0-7851-2644-7 (Digest PB/Digital edition)

In 2003 the always-experimenting House of Ideas instituted the Marvel Age line: an imprint updating classic original tales and characters for a newer, younger readership. The enterprise was tweaked in 2005, with core titles morphing into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name.

Supplemental series included Super Heroes, The Avengers, Hulk and Iron Man. These all chuntered along merrily until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of the re-imagined tales were collected in gleefully inviting digest-sized compilations and digitised: thus was the case with this engaging ensemble featuring the first four forays starring the gadget-laden Golden Avenger.

In original mainstream continuity, supreme survivor Tony Stark has changed his profile many times since his 1963 debut when, as a VIP visitor in Vietnam observing the efficacy of weaponry he’d designed, the arch-technocrat wünderkind was critically wounded and captured by a local warlord.

Put to work with the spurious promise of medical assistance upon completion, Stark instead built an electronic suit to keep his heart beating and deliver him from his oppressors. From there, it was a small jump to a second career as a high-tech hero in Shining Super-Armour…

Conceived in the wake of the Cuban Missile Crisis, at a time when the economy was booming and “Commie-bashing” was America’s favourite national pastime, the emergence of a suave new Edison using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World seemed an obvious development.

Combining the era’s sacrosanct tenet that technology and business in unison could solve any problem with the universally enthralling imagery of noble paladins battling evil, Invincible Iron Man proved an infallibly successful proposition.

Over subsequent decades Stark has been depicted as a liberal capitalist, eco-warrior, space pioneer, civil servant, statesman, and even spymaster: Director of Earth’s most scientifically advanced spy agency – the Strategic Hazard Intervention Espionage Logistics Directorate.

For most of that period his best friend and frequent stand-in was James Rhodes, a former military man who acted as pilot, bodyguard, advisor, co-conspirator and occasional necessary conscience. “Rhodey” even replaced Iron Man when Stark succumbed to alcoholism and eventually carved out his own chequered career as remorseless mechanised warrior and weapon of last resort War Machine…

Here Rhodey is reduced to a technical support role and joined by a supporting cast member of a much earlier vintage. Secretary and hyper-efficient factotum Pepper Potts has been in the picture since the seventh IM adventure (way back in October 1963): evolving from love-struck typist into a businesswoman and hero in her own right. Here a middle ground is struck and she’s Stark’s trusted Executive Administrator, confidante and general dogsbody…

Culled from Marvel Adventures Iron Man #1-4 (July-October 2007) this machine-tooled tranche of explosive yarns is written throughout by Fred Van Lente, with colours from Studio F’s Martegod Gracia and lettered by Blambot’s Nate Piekos. It also serves up a ‘Cover Gallery’ by comics legend Michael Golden.

As ever, these stories are intended to bring newcomers up to speed on key points and characterisation whilst updating the material and opens with ‘Heart of Steel’ – winningly illustrated by James Cordeiro & Scott Koblish – which once again modifies the technological wizard’s origin in tune with modern sensibilities…

When a huge robotic monster attacks Manhattan, Stark suits up in his latest miracle-armour to tackle the terror. The clash sends his mind racing back six months to the moment when the spoiled multi-billionaire idol and (non-superhero) smug brat was publicly challenged by esteemed scientist Gia-Bao Yinsen.

That venerable sage accused Stark of selling war-weapons to anybody with enough money, thereby letting them be used to destroy the island of Madripoor…

Upset by the confrontation, the young genius shrugged it off until summarily abducted by techno-terrorists Advanced Idea Mechanics. They wanted him to build more death-toys for them and were pretty sure he would cooperate. Tony’s heart was grievously damaged in their attack and only AIM’s doctors could keep him alive…

Locked in a top-of the line lab/workshop, Tony found old Yinsen was also a prisoner and together they devised mobile, weaponised life-support units to fight their way to freedom. Ultimately, Yinsen didn’t make it, but his final words changed Stark’s life forever…

As also illustrated by Cordeiro & Scott Koblish, Iron Man’s greatest enemy is then reintroduced in ‘Enter the Dragon’. When Stark’s Chinese factory is suddenly depleted of its entire workforce, he charges to the rescue, clashing with supreme mech-genius the Mandarin. He is a direct descendent of Genghis Khan who intends topping his ancestor in the world-conquest stakes…

Employing his monumental mechanical wyrm to attack the Great Wall, the maniac makes a pretty good start until Iron Man gets heavy…

Potts takes centre-stage in ‘The Creeping Doom’ (illustrated by Ronan Cliquet & Amilton Santos) as the Stark jet touches down in a desert wilderness to interview genetic engineer and botanist Samuel Smithers. The recluse has a few radical ideas about revolutionising global Agribusiness, but sadly, by the time they arrive, he’s moved beyond the need for investors, having merged with his verdant creations to become a marauding Plantman intent on seizing the world for the floral kingdom.

The only use he has for meaty organic matter is as mulch and compost, but underestimates the sheer animal cunning of his adversaries…

Wrapping up the mechanical marvels is ‘Hostile Takeover’ (with Cordeiro & Gary Erskine making the pictures) wherein Stark Board member Justin Hammer tries to maliciously manipulate stock and gain control of the company.

His method is flawless. Hire the infallible Spymaster to hack Iron Man’s armour, sending Tony’s “bodyguard” on a destructive rampage through the city – with Stark helpless inside it – and just watch the stock price fall until it’s time to make his killing.

Hammer’s big mistake was assuming Pepper and Rhodey are the sort of servile flunkies he preferred to hire for Hammer Industries…

Rocket-paced, spectacularly exciting and enthralling with plenty of sharp wit to counterpoint the drama and suspense; these riotous super-sagas are a splendid example of Iron Man’s versatility to delight Fights ‘n’ Tights fans of all ages and vintage.
© 2007 Marvel Characters, Inc. All rights reserved.

Billy Batson and the Magic of Shazam!: Family Affair


By Mike Kunkel, Art Baltazar, Franco, Byron Vaughns, Ken Branch & Stephen DeStefano & various (DC Comics)
ISBN: 978-1-49650-290-2 (HB/Digital edition)

After the runaway success of Jeff Smith’s magnificent reinvention of the original Captain Marvel (Shazam! The Monster Society of Evil ) it was simply a matter of time before that iteration won its own title in the monthly marketplace. What was a stroke of sheer genius was to place the new Billy Batson and the Magic of Shazam! under the bright and shiny aegis of the company’s young reader imprint – in what used to be the Cartoon Network spin-off section.

This collection re-presents the first dozen issues, spanning cover-dates September 2008 through March 2010 and opens on a most familiar world, slightly askew of the mainstream DC Universe. These frantically ebullient and utterly contagious tales of the orphan Batson and his obnoxious, hyperactive little sister Mary – both gifted by an ancient mage with the powers of the gods – could play out in wild and woolly semi-isolation hampered by nothing except page count…

Billy Batson is a homeless kid with a murky past and a glorious destiny. One night he followed a mysterious figure into an abandoned subway station and met the wizard Shazam. The ancient guardian of good granted him the ability to turn into an adult superhero called Captain Marvel.

Gifted with the wisdom of Solomon, strength of Hercules, stamina of Atlas, power of Zeus, courage of Achilles and speed of Mercury, the lad was despatched into the world to do good: a noble if perhaps immature boy in a super man’s body.

Accompanied by talking tiger-spirit Mr. Tawky Tawny, Billy tracked down his missing little sister, but whilst battling evil genius Dr. Sivana (US Attorney General and would-be ruler of the universe) he impetuously caused a ripple in the world’s magical fabric through which monsters and ancient perils now occasionally slip through. Currently, the reunited orphans are trying to live relatively normal lives, but finding the going a little tough…

Firstly, without adults around, Billy often has to masquerade as his own dad and when he’s not at school he’s the breadwinner, earning a living as a boy-reporter at radio/TV station WHIZ. Moreover, little Mary also has access to (most of) the Power of Shazam, and she’s a lot smarter than he is in using it… as well as a real pain in Billy’s neck.

Animator and storyteller Mike Kunkel, inspired creator of the simply lovely Herobear and the Kid, leads off this collection: writing, drawing and colouring a breakneck, riotous romp over the first four issues reintroducing the new Marvel Family to any new readers and, by virtue of that pesky rift in the cosmic curtain, recreating the Captain’s greatest foe: Black Adam. In case you’re wondering, Steve Wands did the lettering…

The villain was once the mightiest man alive but was banished for abusing Shazam’s gift. However, after the damage to reality Billy caused, he’s back but nowhere near the Man he was…

This time the evil predecessor of the World’s Mightiest Mortal is a powerless but truly vile brat: a schoolboy bully who returns to Earth after millennia in limbo, ready to cause great mischief – but he cannot remember the magic word that activates his evil adult self…

This hilarious tale has just the right amount of dark underpinning, as the atrocious little thug stalks Billy and Mary, trying to wheedle and eventually torture the secret syllables from them. When – inevitably – Black Adam regains his mystic might and subsequently liberates the petrified Seven Deadly Evils of Mankind from their imprisonment on the wizard’s Rock of Eternity, the stage is set for a classic confrontation.

Along the way to that climactic clash there’s oodles of sheer hilarity as Billy’s troubles are magnified by increasing demands on his time by overzealous teachers and Principal Strikta wanting to conference with his “dad”, whilst his journalistic partner and mentor Ms. Fidelity seems romantically attracted to his older body – which is still piloted by Billy’s pre-teen mind…

It’s no comfort at all that Mary is still thinking up better and cleverer ways to use the powers they share and that she might be the Wizard’s favourite, but the real problem is Theo Adam…

The returned terror might be stuck in his child form, but when he joins Billy in class, it soon becomes clear that the bully is sticking painfully close just in case one of the emergencies he’s orchestrated allows him to overhear Billy shouting out that word…

Inevitably all Billy’s worries come true and Black Adam regains his powers, leading the resurrected Seven Deadly Evils against humanity. Happily, although outpowered, out-fought and at his lowest moment, Billy comes up with a plan…

Pitched perfectly at the young reader, with equal parts danger, comedy, sibling rivalry and the regular outwitting of adults, this first storyline screams along with a brilliantly clever feel-good finish, perfectly setting up the next all-action comedic challenge…

From issue #5 (September 2009) writing team Art Baltazar & Franco (Franco Aureliani) – collectively responsible for the incomparably compulsive madness of Tiny Titans and Superman Family – took over the legend-spinning, and artists Byron Vaughns & Ken Branch limn the first bombastic tale as convict Doctor Sivana unleashes a stolen atomic automaton against the two kids he hates most in the world in ‘Mr Who? Mr. Atom!’.

The destructive giant robot rampage was simply a ploy to cover his escape from prison. Although the mighty marvels overcome the onslaught thanks to input from its creator, Billy has a bigger problem to solve. He has a tremendous crush on Ms. Fidelity but she barely notices him whenever his heroic alter ego is around and even when he’s not…

‘To Be King’ then pits the champions of Fawcett City against primordial super-caveman King Kull: a physical and mental giant trying to reconquer the planet he ruled in millennia past. Older fans of gentle fantasy will be enthralled and delighted here by the singular art of Stephen DeStefano, who won hearts and minds with his illustration of Bob Rozakis’ seminal series Hero Hotline and ’Mazing Man – both painfully, criminally overdue for graphic novel collections of their own…

The King’s defeat is singular and shocking, but the young warriors are unaware that Sivana has again benefitted from their actions and is now weaponizing Kull’s remains…

Encroaching disaster is everywhere. At the Rock of Eternity, Shazam is helpless to prevent the Seven Evils from slowly awakening again and senses another hidden enemy in play. Calling on long-sidelined shapeshifting tiger totem Mr. Tawky Tawny, he inadvertently tips off evil genius Sivana and leads him to the Batson’s home. The wicked misfit even captures the tiger-man and uses him to power a newer, deadlier Mr. Atom in the Byron Vaughns illustrated ‘Deception Reception’…

With (the original) Captain Marvel on the ropes, ‘Come Together!’ sees Sivana press his attack, deploying enslaved Kull to back up his killer bot, before being again outsmarted by Mary Marvel whose grasp of physics saves the day and the tiger…

Another classic villain is revived as Shazam’s observations of Earth hone in on a deadly arsonist just as Billy begins acting strangely …like a jerk or perhaps pubescent schoolboy…

As Mary talks things over with recuperating houseguest Tawky-Tawny, they realise they haven’t seen Billy for some time, only his increasingly obnoxious adult alter ego. The crisis comes to head in ‘Fire Fire Everywhere!’ as the hero appallingly overreacts to the firebug, employing excessive force and accidentally creating an Arson Fiend…

‘The Legacy of Mr. Banjo!’ also channels a Golden Age bad guy as Billy and Mary stumble into a bank robbery perpetrated by Axe, the teenage son of the Axis agent and using his mystic music to mesmerise mortals into parting with their money. Although Billy is wilful enough to shrug off the spell it takes a pep talk from Ms. Fidelity to give him the edge needed to free Mary and stop Axe…

One good thing about the clash is that Billy is clearheaded now and realises he must not say his magic word ever again…

With Mary and Tawky-Tawny in tow, Billy heads for Shazam’s citadel and  proper diagnosis. The result is the freeing of an evil duplicate in ‘Mirror Mirror’, but the stupendous battle between hero and reflection is just a prelude to the final clash as the fight exposes the long-hidden secret villain in ‘Mr. Mind Over Matter!’ and Billy and his sister must stop both the wicked worm and its Monster Society of Evil with brains not brawn…

Billy Batson and the Magic of Shazam!: Family Affair is ideal for bringing kids into comics: funny, thrilling, stylishly illustrated and perfectly in tune with what young minds want to see. Moreover, with another major motion picture adaptation set to premiere in March, it’s a timely moment to get reacquainted with the Big Red Cheese …and the Little Babybel…

Incorporating a full cover gallery and a Kunkel variant, plus a key code for those pages written in the ‘Monster Society of Evil Code’ this is an addictive treat for all readers who can still revel in the power of pure wonderment and still glory in an unbridled capacity for joy.
© 2008, 2009, 2020 DC Comics. All Rights Reserved.

Popeye volume 2: Wimpy and His Hamburgers (The E.C. Segar Popeye Sundays)


By Elzie Crisler Segar with Kevin Huizenga & various (Fantagraphics Books)
ISBN: 978-1- 68396-668-5 (TPB/digital edition)

Popeye embarked in the Thimble Theatre comic feature with the instalment for January 17th 1929. The strip was an unassuming vehicle that had launched on 19th December 1919: one of many newspaper cartoon funnies to parody, burlesque and mimic the era’s silent movie serials. Its more successful forebears included C.W. Kahles’ Hairbreadth Harry or Ed Wheelan’s Midget Movies/Minute Movies – which Thimble Theatre replaced in media mogul William Randolph Hearsts’ papers.

All the above-cited strips employed a repertory company of characters playing out generic adventures based on those expressive cinema antics. Thimble Theatre’s cast included Nana and Cole Oyl, their gawky, excessively excitable daughter Olive, diminutive-but-pushy son Castor and Olive’s sappy, would-be beau Horace Hamgravy.

The series ticked along nicely for a decade: competent, unassuming and always entertaining, with Castor and Ham Gravy (as he became) tumbling through get-rich-quick schemes, frenzied, fear-free adventures and gag situations until September 10th 1928, when explorer uncle Lubry Kent Oyl gave Castor a spoil from his latest exploration of Africa.

It was the most fabulous of all birds – a hand-reared Whiffle Hen – and was the start of something truly groundbreaking…

Whiffle Hens are troublesome, incredibly rare and possessed of fantastic powers, but after months of inspired hokum and slapstick shenanigans, Castor was inclined to keep Bernice – for that was the hen’s name – as a series of increasingly peculiar circumstances brought him into contention with ruthless Mr. Fadewell, world’s greatest gambler and king of the gaming resort dubbed ‘Dice Island’.

Bernice clearly affected and inspired writer/artist E.C. Segar, because his strip increasingly became a playground of frantic, compelling action and comedy during this period…

When Castor and Ham discovered that everybody wanted the Whiffle Hen because she could bestow infallible good luck, they sailed for Dice Island to win every penny from its lavish casinos. Big sister Olive wanted to come along, but the boys planned to leave her behind once their vessel was ready to sail. It was 16th January 1929…

The next day, in the 108th episode of the saga, a bluff, brusquely irascible, ignorant, itinerant and exceeding ugly one-eyed old sailor was hired by the pathetic pair to man the boat they had rented, and the world was introduced to one of the most iconic and memorable characters ever conceived.

By sheer surly willpower, Popeye won readers hearts and minds: his no-nonsense, grumbling simplicity and dubious appeal enchanting the public until, by the end of the tale, the walk-on had taken up full residency. He would eventually make Thimble Theatre his own…

The Sailor Man affably steamed onto the full-colour Sunday Pages forming the meat of this curated collection covering March 6th 1932-November 26th 1933. This paperback prize is the second of four that will contain Segar’s entire Sunday canon: designed for swanky slipcases. Spiffy as that sounds, the wondrous stories are also available in digital editions if you want to think of ecology or mitigate the age and frailty of your spinach-deprived “muskles”…

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894, son of a handyman. Elzie’s early life was filled with the solid, earnest blue-collar jobs that typified his generation of cartoonists. The younger Segar worked as a decorator and house-painter, and played drums accompanying vaudeville acts at the local theatre and – when the town got a movie house – he played for the silent films. This allowed him to absorb the staging, timing and narrative tricks from close observation of the screen, and would become his greatest assets as a cartoonist. It was whilst working as the film projectionist, aged 18, he decided to draw for his living, and tell his own stories.

Like so many from that “can-do” era, Segar studied art via mail: in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – from where Jerry Siegel & Joe Shuster would launch Superman upon the world. Segar gravitated to Chicago and was “discovered” by Richard F. Outcault (The Yellow Kid, Buster Brown), arguably the inventor of newspaper comics.

Outcault introduced Segar around at the prestigious Chicago Herald and soon – still wet behind the ears – Segar’s first strip Charley Chaplin’s Comedy Capers debuted on 12th March 1916. Two years, Elzie married Myrtle Johnson and moved to Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre for the New York Journal. In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter/would-be inventor John Sappo …and his formidable, indomitable wife Myrtle (!).

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from his admittedly average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar.

Incoherent, plug-ugly and stingingly sarcastic, Popeye shambled on stage midway through ‘Dice Island’ and once his very minor part played out, simply refused to leave. Within a year he was a regular. As circulation skyrocketed, he became the star.

In the less than 10 years Segar worked with his iconic sailor-man (January 1929 until the artist’s untimely death on 13th October 1938), the auteur constructed an incredible meta-world of fabulous lands and lost locales, where unique characters undertook fantastic voyages spawned or overcame astounding scenarios and experienced big, unforgettable thrills as well as the small human dramas we’re all subject to.

This was a saga both extraordinary and mundane, which could be hilarious or terrifying – frequently at the same time. For every trip to the rip-roaring Wild West or lost kingdom, there was a brawl between squabbling neighbours, spats between friends or disagreements between sweethearts – any and all usually settled with mightily-swung fists.

Popeye is the first Superman of comics, but he was not a comfortable hero to idolise. A brute who thought with his fists, lacking all respect for authority, he was uneducated, short-tempered and – whenever hot tomatoes batted their eyelashes (or thereabouts) at him – fickle: a worrisome gambling troublemaker who wasn’t welcome in polite society… and wouldn’t want to be.

The mighty marine marvel is the ultimate working-class hero: raw and rough-hewn, practical, with an innate and unshakable sense of what’s fair and what’s not, a joker who wants kids to be themselves – but not necessarily “good” – and someone who takes no guff from anybody. Always ready to defend the weak and with absolutely no pretensions or aspirations to rise above his fellows, he was and will always be “the best of us”…

This current tranche of reprinted classics concentrates on the astounding full-page Sunday outings (here encompassing March 6th 1932 to November 1933, but sadly omits the absurdist Sappo toppers. You’ll need to track down Fantagraphics’ hardback tabloid collections from a decade ago to see those whacky shenanigans…

Since many papers only carried dailies or Sundays, but only occasionally both, a system of differentiated storylines developed early in American publishing, and when Popeye finally made his belated sabbath day move, he was already a well-developed character.

Ham and Castor had been the stars since Thimble Theatre’s Sundays since the ancillary feature began on January 25, 1925; they all but vanished once the mighty matelot stormed that stronghold. From then on, Segar concentrated on gag-based extended dramatic serials Mondays to Saturdays, leaving family-friendly japes for Sundays: an arena perfect for the Popeye-Olive Oyl modern romance to unfold. With this second volume, however, we get to play with Segar’s second greatest character creation: morally maladjusted master moocher J Wellington Wimpy…

Preceding the vintage views, this tome offers a lovely laudatory comic strip deconstruction, demystification and appreciation in ‘“Segar’s Wimpy” – An Introduction by Kevin Huizenga’. The experimental fabulist (Glen Ganges in The River At Night, Comix Skool USA, Riverside Companion) probes everything from how different illustrators handle the human dustbin to how Wimpy’s eyes are drawn…

When the wondrous weekend instalments began last volume, we saw Ham Gravy gradually edged out of romancing Olive. From there onwards, done-in-one gag instalments outlined an unlikely but enduring romance which blossomed (withered, bloomed, withered some more, hit cold snaps and early harvests – you get the idea…) as Olive alternately pursued her man and dumped him for better prospects.

To be fair, Popeye always vacillated between ignoring her and moving mountains to impress her. Since she always kept her options open, he spent a lot of time fighting off – quite literally – her other gentlemen callers. A mercurial creature, the militantly maidenly Miss Oyl spent as long trying to stop her beau’s battles (a tricky proposition as he spent time ashore as an extremely successful “sprize fighter”) as civilise her man, yet would mercilessly batter any flighty floozy who cast cow eyes at her devil-may-care suitor…

In those formative episodes, Castor became Popeye’s manager and we revelled in how originally-philanthropic millionaire Mr. Kilph moved from eager backer to demented arch enemy paying any price to see Popeye pummelled. The sailors’ opponents included husky two-fisted Bearcat, Mr. Spar, Kid Sledge, Joe Barnacle, Kid Smack, Kid Jolt, The Bullet, Johnny Brawn, an actual giant dubbed Tinearo and even trained gorilla Kid Klutch.

None were tough enough and Kilph got crazier and crazier…

History repeated itself when a lazy and audaciously corrupt ring referee was introduced as a passing bit player. The unnamed, unprincipled scoundrel kept resurfacing and swiping more of the limelight: graduating from minor moments in extended, trenchant, scathingly witty sequences about boxing and human nature to speaking – and cadging – roles…

Among so many timeless supporting characters, mega moocher J. Wellington Wimpy stands out as the complete antithesis of feisty big-hearted Popeye, but unlike any other nemesis I can think of, this black mirror is not an “emeny” of the hero, but his best – maybe only – friend…

As previously stipulated, the engaging Mr. Micawber-like coward, moocher and conman debuted on 3rd May 1931 as an unnamed referee officiating a bombastic month-long bout against Tinearo. He struck a chord with Segar who made him a (usually unwelcome) fixture. Eternally, infernally ravenous and always soliciting (probably on principle) bribes of any magnitude, we only learned the crook’s name in the May 24th instalment. The erudite rogue uttered the first of many immortal catchphrases a month later.

That was June 21st – but “I would gladly pay you Tuesday for a hamburger today” – like most phrases everybody knows, actually started as “Cook me up a hamburger, I’ll pay you Thursday”. It was closely followed by my personal mantra “lets you and him fight”…

Now with a new volume and another year, we open with more of the same. The romantic combat between Olive, Popeye and a string of rival suitors continues, resulting in the sailor winning a male beauty contest (by force of arms), and brutally despatching a procession of potential boyfriends.

As hot-&-cold Olive warms to the moocher, there’s more of Wimpy’s ineffable wisdom on show, as he reinvents himself as the final arbiter of (strictly negotiable) judgement…

Whether it’s her beaux or who’s hardest hit by government policies – sailors like Popeye or restaurant owners like Rough-House – Wimpy has opinions he’s happy to share… for a price.

Mr. Kilph turns up again, arranging a bout between Popeye and his new million-dollar robot, but even with Wimpy officiating, the sailor comes up trumps. The moocher briefly becomes our matelot’s best pal, but blows it by putting the moves on Olive after tasting her cooking…

Another aspect of Popeye’s complex character is highlighted in an extended sequence running from May 29th  through July 17th1932, one that secured his place in reader’s hearts.

The sailor was a rough-hewn orphan who loved to gamble and fight. He was proudly not smart and superhumanly powerful, but he was a big-hearted man with an innate sense of decency who hated injustice – even if he couldn’t pronounce it.

When starving waif Mary Ann tries to sell him a flower, Popeye impetuously adopts her, inadvertently taking her from the brutal couple who use her in a begging racket.

Before long the kid is beloved of his entire circle – even Olive – and to support her, Popeye takes on another prize fight: this time with savage Kid Panther and his unscrupulous manager Gimbler…

He grows to truly love her and there’s a genuine sense of happy tragedy when he locates her real and exceedingly wealthy parents. Naturally Popeye gives her up…

That such a rambunctious, action-packed comedy adventure serial could so easily turn an audience into sobbing, sentimental pantywaists is a measure of just how great a spellbinder Segar was. Although rowdy, slapstick cartoon violence remained at a premium – family values were different then – Segar’s worldly, socially- probing satire and Popeye’s beguiling (but relative) innocence and lack of experience keeps the entire affair in hilarious perspective whilst confirming him as an unlikely and lovable innocent, albeit one eternally at odds with cops and rich folk…

Following weeks of one-off gags – like Olive improbably winning a beauty contest and a succession of hilarious Wimpy episodes (such as cannily exposing himself to score burgers from embarrassed customers and ongoing problems with sleep-eating) – a triptych of plot strands opens as Miss Oyl engages a psychiatrist to cure Popeye of fighting, even as the sailor discovers Wimpy has such an affinity with lower life forms that he can be used to lure all the flies and sundry other bugs from Rough-House’s diner…

The third strand has further-reaching repercussions. Popeye has been teaching kids to fight and avoid spankings which has understandably sparked a riot of rebellion, bad behaviour and bad eating habits. Now, distraught parents need Popeye to set things right again…

Naturally it goes too far once the hero-worshipping kids start using the sailor-man as a source of alt-fact schooling too…

We constantly see softer sides of the sailor-man as he repeatedly gives away most of what he earns – to widows and “orphinks” – and exposes his crusading core with numerous assaults on bullies, animal abusers and romantic rivals, but when the war of nerves and resources between Wimpy and Rough-House inevitably escalates, Popeye implausibly finds himself as “the responsible adult”.

That means being referee in a brutal and ridiculous grudge match settled in the ring, with all proceeds going to providing poor kids with spinach. The bout naturally settles nothing but does have unintended consequences when the moocher is suddenly reunited with his estranged mother after 15 years…

Tough men are all suckers for a sob story and even Rough-House foolishly amplifies the importance and regard people supposedly feel for the now-homeless little old lady’s larcenous prodigal. It’s a move the moocher can’t help but exploit…

As the Sunday Pages followed a decidedly domestic but rowdily riotous path, the section was increasing given over to – or more correctly, appropriated – by the insidiously oleaginous Wimpy: an ever hungry, intellectually stimulating, casually charming and usually triumphant conman profiting in all his mendicant missions.

Whilst still continuing Popeye’s pugilistic shenanigans , the action of the Sunday strips moved away from him hitting quite so much to alternately being outwitted by the unctuous moocher or saving him from the vengeance of the furious diner-owner and passionately loathing fellow customer George W. Geezil. The soup-slurping cove began as an ethnic Jewish stereotype, but like all Segar’s characters swiftly developed beyond his (now so offensive) comedic archetype into a unique person with his own story… and another funny accent. Geezil was the chief and most vocal advocate for murdering the insatiable sponger…

Wimpy was incorrigible and unstoppable – he even became a rival suitor for Olive Oyl’s unappealingly scrawny favours – and his development owes a huge debt to his creator’s love and admiration of comedian W.C. Fields.

A mercurial force of nature, the unflappable mendicant is the perfect foil for common-man-but-imperfect-hero Popeye. Where the sailor is heart and spirit, unquestioning morality and self-sacrifice, indomitable defiance, brute force and no smarts at all, Wimpy is intellect and self-serving greed, freed from all ethical restraint or consideration, and gloriously devoid of impulse-control.

Wimpy literally took candy from babies and food from the mouths of starving children, yet somehow Segar made us love him. He is Popeye’s other half: weld them together and you have an heroic ideal… (and yes, those stories are all true: Britain’s Wimpy burger bar chain was built from the remnants of a 1950s international merchandising scheme seeking to put a J Wellington Wimpy-themed restaurant in every town and city).

The gags and exploits of the two forces of human nature build riotously in 1933, ever-more funny and increasingly outrageous.

Having driven Rough-House into a nervous collapse, plundered farms, zoos and the aquarium and committed criminal impersonation and actual fraud, Wimpy then relentlessly targets the cook’s business partner Mr. Soppy: bleeding him dry as visiting royalty Prince Wellington of Nazilia…

Even being run out of town and beaten so badly that he’s repeatedly hospitalised can’t stop his crafty contortions. He does, however, discover a useful talent: musical gifts that all but enslave his audiences…

Eventually, the master beggar triumphs over all and gets to eat his fill… and must deal with the consequences of his locust-like consumption…

Popeye seems unable to stop him. Half the time he’s helpless with laughter at the moocher’s antics, and when not. there are his major prize fights with 500lb wrestler Squeezo Crushinski and human dinosaur Bullo Oxheart. Naturally Wimpy is referee for both those clashes of the titans and makes out like a bandit…

The only real pause to the seeming dominance of the schemer is when he falls for new diner waitress Lucy Brown. She’s currently spending all her time with manly stud Popeye, but a quiet word with Olive Oyl should have cleared Wimpy’s path.

Should have, but didn’t, and in truth results in Popeye and Olive opening their own eatery in competition with Rough-House, leading to a ruthless cutthroat culinary cold war with the polite parasite reaping the spoils…

The laugh-out-loud antics seem impossible to top, and maybe Segar knew that. He was getting the stand-alone gag-stuff out of his system: clearing the decks and setting the scene for a really big change….

These tales are as vibrant and compelling now as they’ve ever been and comprise a world classic of graphic literature that only a handful of creators have ever matched. Within weeks (or for us, next volume) the Thimble Theatre Sunday page changed forever. In a bold move, the dailies blood-and-thunder adventure serial epics traded places with the Sunday format: transferred to the Technicolor “family pages” splendour where all stops might be pulled out…

Segar famously considered himself an inferior draughtsman – most of the world disagreed and still does – but his ability to weave a yarn was unquestioned, and grew to astounding and epic proportions in these strips. Week after week he was creating the syllabary and graphic lexicon of a brand-new art-form: inventing narrative tricks and beats that generations of artists and writers would use in their own cartoon creations. Despite some astounding successors in the drawing seat, no one has ever bettered Segar’s Popeye.

Popeye is fast approaching his centenary and well deserves his place as a world icon. How many comics characters are still enjoying new adventures 94 years after their first? These volumes are the perfect way to celebrate the genius and mastery of E.C. Segar and his brilliantly flawed superman. These are tales you’ll treasure for the rest of your life and superb books you must not miss…
Popeye volume 2: Wimpy and His Hamburgers is copyright © 2022 King Features Syndicate, Inc./™Hearst Holdings, Inc. This edition © 2022 Fantagraphics Books Inc. Segar comic strips provided by Bill Blackbeard and his San Francisco Academy of Comic Art. “Segar’s Wimpy” © 2022 Kevin Huizenga. All rights reserved.

Shazam!: The Monster Society of Evil



By Jeff Smith, coloured by Steve Hamaker (DC Comics)
ISBN: 978-1-4012-1466-1 (HB) 978-1-4012-0974-2 (TPB/Digital edition)

With the long awaited Shazam movie sequel flashing imminently into view, I’m seizing the opportunity to plug a few of better books old and new starring “the Big Red Cheese”. As far as all-ages material goes, modern superhero comics don’t get better than this…

In a tale originally published as a 4-issue prestige format miniseries in 2007, Jeff Smith (Bone, RASL, Little Mouse Gets Ready, Tüki: Save the Humans) came the closest yet to recapturing the naive yet knowing charm that made the original Captain Marvel – AKA the World’s Mightiest Innocent – far and away the most successful super-character of the Golden Age. Moreover, this epic yet accessible reworking still stands as of one of his greatest adventures…

So, with the latest screen interpretation set to bust all the blocks, it’s well past time to take one more look at the glorious beast – especially as its still available in assorted physical and digital formats.

Following an adulatory Introduction from Alex Ross, the trip back to our communal childhoods kicks off with a scene of appalling deprivation and terror…

Billy Batson is a little homeless boy with a murky past and a glorious destiny. One night, he follows a mysterious figure into an abandoned subway station and meets the wizard Shazam, who gives him the ability to turn into a full-grown superhero called Captain Marvel. Gifted with the wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles and the speed of Mercury, the lad is sent into the world to do good.

Accompanied by verbose tiger-spirit Mr. Tawky Tawny, Billy sets out to find a little sister he never knew he had, and even parlays himself into a job as a source for TV reporter Helen Fidelity…

He sets to, fighting evils big and small, but at his heart he’s still just a kid. Thus, when Billy impetuously causes a ripple in the world’s magical fabric, it causes cosmic conniptions that endanger the universe. So, after he finally tracks down his little sister, he accidentally shares (some of) his powers with her and suffers the ignominy of having her be better at the job than he is…

The neophyte champion also encounters evil genius Dr. Sivanna, US Attorney General and would-be ruler of the universe, and the deadly and hideous minions of the mysterious Mr. Mind, whose Monster Society of Evil is dedicated to wiping out humanity! Can he make amends and save the day… Maybe, if Mary Marvel helps…

The original saga this gem is loosely based on ran from 1943-1946 in Captain Marvel Adventures #22-46: a boldly ambitious and captivating chapter-play in the manner of popular movie serials of the day, and still regarded as one of the most memorable achievements of Golden Age comicbooks.

It’s fairly safe to say that this reworking will stay in people’s hearts and minds for a good long time, too. It certainly spawned an excellent spin-off series which I’ll be covering soon, just to cash in on the movie…

Jeff Smith accomplished the impossible here. He (re)created a superhero tale for all ages and returned some part of the genre to the children for whom it was originally intended. Shazam! The Monster Society of Evil is exciting, spectacular, moving and unselfconscious: revelling in the power of its own roots and the audience’s unbridled capacity for joy.

If you can track down the hardback volume, it’s stuffed with added features. The dust jacket opens into a truly magical double-sided poster, there are sketch and script pages for the reader with industry aspirations, biographies and historical sections, a lavishly illustrated production journal, puzzles and even a modern version of the secret code used as a circulation builder in the 1940s. Most importantly though, and irrespective of what iteration you get, it is the mesmerising quality of the story and artwork that you’ll remember, forever.

Words are cheap and I’ve used enough: now you do yourself a big favour and get this truly magical, utterly marvellous book.
© 2009 DC Comics. All Rights Reserved.

The Art of Archie: The Covers


By various, edited by Victor Gorelick & Craig Yoe (Archie Books)
ISBN: 978-1-936975-79-2 (HB/Digital edition)

For most of us, comics mean buff men and women in capes and tights hitting each other, lobbing trees about, or stark, nihilistic genre thrillers aimed at an extremely mature and sophisticated readership of confirmed fans – and indeed that has been the prolific norm for nearly twenty years.

However, over the decades since 1933 when comic books were invented, other forms of sequential illustrated fiction genres have held their own. One that has maintained a unique position over the years – although almost now completely transferred to television – is the teen-comedy genre begun by and synonymous with a carrot topped, homely (at first just plain ugly) kid named Archie Andrews.

MLJ were a small outfit which jumped wholeheartedly onto the superhero bandwagon following the debut of Superman. In November 1939 they launched Blue Ribbon Comics, promptly following with Top-Notch and Pep Comics. The content was the accepted blend of costumed heroes, two-fisted adventure strips and one-off gags. Pep made history with its lead feature The Shield – the industry’s first superhero clad in the American flag – but generally MLJ were followers not innovators.

That all changed at the end of 1941. Even while profiting from the Fights ‘n’ Tights phalanx, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in their blossoming market and in December the action strips were joined by a wholesome, ordinary hero; an “average teen” who had invitingly human-scaled adventures that might happen to the readers, but with the laughs, good times, romance and slapstick heavily emphasised.

Pep Comics #22 introduced a gap-toothed, freckle-faced, red-headed goof showing off to the pretty blonde next door. Taking his lead from the popular Andy Hardy movies starring Mickey Rooney, Goldwater developed the concept of a youthful everyman, tasking writer Vic Bloom & artist Bob Montana with the job of making it work.

So effective and all-pervasive was the impact and comforting message the new kid offered to the boys “over there” and those left behind on the Home Front that Archie and the wholesome image of familiar, beloved, secure Americana he and the Riverdale gang represented, one could consider them the greatest and most effective Patriotic/Propaganda weapon in comics history…

It all started with an innocuous 6-page tale entitled ‘Archie’ which introduced the future star and pretty girl-next-door Betty Cooper. Archie’s unconventional best friend and confidante Forsythe P. “Jughead” Jones also debuted in that first story, as did the small-town utopia they lived in.

The premise was an instant and ever-growing hit. In 1942 the feature graduated to its own title. Archie Comics #1 was the company’s first non-anthology magazine and began an inexorable transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Phenomenon (Superman being the first).

By May 1946 the kids had taken over and, retiring its costumed champions years before the end of the Golden Age, MLJ rebranded, renamed itself Archie Comics, and became to all intents and purposes a publisher of family comedies. This overwhelming success, like the Man of Tomorrow’s, forced a change in the content of every other publisher’s titles and led to a multi-media industry including a newspaper strip, TV, movies, pop-songs and even a chain of restaurants. Intermittently the costumed cut-ups have returned on occasion but Archie Comics now seems content to specialise in what they do uniquely best…

Our eponymous high-schooler is a good-hearted lad lacking common sense and Betty – pretty, sensible, devoted girl next door, with all that entails – loves the ridiculous redhead. Ronnie is spoiled, exotic and glamorous and only settles for our boy if there’s nobody better around. She might actually love him too, though. Archie, of course, can’t decide who or what he wants…

This never-tawdry eternal triangle has been the basis of seventy years of charmingly raucous, gently preposterous, frenetic, chiding and even heart-rending comedy encompassing everything from surreal wit to frantic slapstick, as the kids and an increasing cast of friends grew into an American institution.

Adapting seamlessly to every trend and fad, perfectly in tone with and mirroring the growth of teen culture, the host of writers and artists who have crafted the stories over the decades have made the archetypal characters of Riverdale a benchmark for youth and a visual barometer of growing up American.

Archie’s unconventional best friend Jughead is Mercutio to Archie’s Romeo: providing rationality and a reader’s voice, as well as being a powerful catalyst of events in his own right. There’s even a likeably reprehensible Tybalt figure in the crafty form of Reggie Mantle – who first popped up to cause mischief in Jackpot Comics #5 (Spring 1942).

This beguiling triangle edifice (plus annexe and outhouse) has been the rock-solid foundation for eight decades of comics magic. …and the concept seems eternally self-renewing and self-perpetuating…

Archie has thrived by constantly reinventing its core characters, seamlessly adapting to the changing world outside the bright, flimsy pages, shamelessly co-opting youth, pop culture and fashion trends into its infallible mix of slapstick and young romance.

Each and every social revolution has been painlessly assimilated into the mix with the editors tastefully confronting a number of social issues affecting the young in a manner both even-handed and tasteful over the years.

The cast is always growing and the constant addition of new characters such as African-American Chuck (an aspiring cartoonist), his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie & Maria and a host of others like spoiled wild-child home-wrecker-in-waiting Cheryl Blossom, and Kevin Keller, an openly gay young man and clear-headed advocate, capably tackling and dismantling the last major taboo in mainstream comics.

A major component of the company’s success has been the superbly enticing artwork and especially the unmistakable impact afforded via the assorted titles’ captivating covers.

This spectacular compilation (a companion and sequel to 2010s Betty & Veronica collection) traces the history and evolution of the wholesome phenomenon through many incredible examples from every decade. Augmented by scads of original art, fine art and commercial recreations, printer’s proofs and a host of other rare examples and graphic surprises no fan of the medium could possibly resist, this huge hardback (312 x 235mm) and digital delight re-presents hundreds of funny, charming, intriguing and occasionally controversial images as well as background and biographies on the many talented artists responsible for creating them.

Moreover, also included are many original artworks – gleaned from the private collections of fans – scripts, sketches, gag-roughs, production ephemera from the initial art-to-finished-cover process, plus an extensive, educational introductory commentary section stuffed with fascinating reminiscences and behind-the-scenes anecdotes.

The picture parade begins with some thoughts from the brains behind the fun as ‘It’s a Gift’ by Publisher/Co-CEO Jon Goldwater and ‘You Can Judge a Book by its Cover!’ by Editor-in-Chief/Co-President Victor Gorelick. Then ‘On the Covers’ issues guidance from cartoonist, Comics Historian and perpetrator Craig Yoe before taking us to the 1940s where ‘In the Beginning…’ details the story of Archie with relevant covers and the first of a recurring feature highlighting how later generations of artists have recycled and reinterpreted classic designs.

‘A Matchless Cover’ leads into the first Artist Profile – ‘Bob Montana’ – incorporating a wealth of cracking Golden Age images in ‘Who’s on First!’ before chapters dedicated to specific themes and motifs commence with a celebration of beach scenes ‘In the Swim’, after which artist ‘Bill Vigoda’ steps out from behind his easel and into the spotlight.

‘Deja Vu All Over Again’ further explores the recapitulation of certain cover ideas before ‘Rock ‘n’ Roll!’ examines decades of pop music and “guest” stars such as the Beatles, whilst ‘Archie’s Mechanically Inclined’ probes a short-lived dalliance with an early form of home DIY magazines.

The life of veteran illustrator ‘Al Fagaly’ leads into a selection of ‘Fan Faves’ ancient and modern before the biography of ‘Harry Sahle’ segues neatly into a selection of cheerleading covers in ‘Let’s Hear It for The Boy!’

It wasn’t long after the birth of modern pop music that the Riverdale gang formed their own band and ‘Ladies and Gentlemen, The Archies!’ focuses on those ever-evolving musical prodigies with scenes from the Swinging Sixties to the turbulent Rap-ridden 21st century, after which the history ‘Joe Edwards’ leads into a barrage of smoochy snogging scenes in ‘XOXOXO!’

Always a keen follower of fads and fashions. the Archie crowd embraced many popular trends and ‘Monster Bash!’ concentrates on kids’ love of horror and recurring periods of supernatural thrills, after which a bio of ‘Dan Parent’ leads unerringly to more ‘Celebrity Spotting!’ with covers featuring the likes of George Takei, Michael Jackson, Simon Cowell, J-Lo, Kiss, the casts of Glee and Twilight, and even President Barack Obama. all eagerly appearing amongst so very many others.

‘Art for Archie’s Sake’ dwells on the myriad expressions of junior painting and sculpture and, after the life story of the sublimely gifted ‘Harry Lucey’, ‘The Time Archie was Pinked Out!’ details the thinking behind the signature logo colour schemes used in the company’s pre-computer days.

‘Life with Archie’s a Beach!’ takes another look at the rise of teenage sand and surf culture through the medium of beautifully rendered, scantily clad boys and girls, whilst – after the lowdown on writer/artist ‘Fernando Ruiz’ – ‘Dance! Dance! Dance!’ follows those crazy kids from Jitterbug to Frug, Twisting through Disco and ever onwards…

‘The Happiest of Holidays’ highlights the horde of magical Christmas covers Archie, Betty and Ronnie have starred on whilst ‘Rhyme Time’ reveals the odd tradition of poetry spouting sessions that have been used to get fans interested and keep them amused.

A history of the inimitable ‘Samm Schwartz’ precedes a look at classroom moments in ‘Readin’, Writin’, an’ Archie – with a separate section on organised games entitled ‘Good Sports!’ – after which the life of legendary art star ‘Dan DeCarlo’ neatly leads to another selection of fad-based fun as ‘That’s Just Super!’ recalls the Sixties costumed hero craze, as well as a few other forays into Fights ‘n’ Tights fantasy…

‘Let’s Get this Party Started’ features covers with strips rather than single images and is followed by a biography of ‘Bob Bolling’ before ‘A Little Goes a Long Way!’ concentrates on the assorted iterations of pre-teen Little Archie comics. This is then capped by the eye-popping enigma of teen taste as visualised in the many outfits over changing decades revealing ‘A Passion for Fashion’…

‘Come as You Aren’t’ is devoted to the theme of fancy dress parties after which the modern appetite for variant covers is celebrated in ‘Alternate Realities’ (with stunning examples from Fiona Staples, Tim Seeley and Walter Simonson amongst others) all wrapped up by the gen on artistic mainstay ‘Bob White’.

The entire kit and caboodle then concludes with an assortment of surreal, mindblowing covers defying categorisation or explanation in ‘And Now, For Something Completely Different’, proving that comics are still the only true home of untrammelled imagination: featuring scenes that literally have to be seen to be believed…

Enchanting, breathtaking graphic wonderment, fun-fuelled family entertainment and enticing pop art masterpieces, these unforgettable cartoon confections truly express the joyous spirit of intoxicating youthful vitality which changed the comic industry forever and comprise an essential example of artistic excellence no lover of narrative art should miss.

Spanning the entire history of American comicbooks and featuring vintage images, landmark material and up-to-the-minute modern masterpieces, this is a terrific tome for anybody interested in the history of comics, eternally evergreen light laughs and the acceptable happy face of the American Dream.
™ & © 2013 Archie Comics Publications, Inc. All rights reserved. All covers previously published and copyrighted by Archie Comic Publication, Inc. (or its predecessors) in magazine form in 1941-2013.

Billy & Buddy volume 8: Fetch and Carry On


By Christophe Cazenove & Jean Bastide in the style of Roba, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-070-8 (Album PB/Digital)

Known as Boule et Bill in Europe (at least in the French speaking bits – the Dutch and Flemish call them Bollie en Billie or perhaps Bas et Boef if readers first glimpsed them in legendary weekly Sjors), this evergreen, immensely popular cartoon saga of a dog and his boy first debuted at Christmas in 1959.

The perennial family favourite resulted from Belgian writer-artist Jean Roba (Spirou et Fantasio, La Ribambelle) putting his head together with Maurice Rosy: the magazine’s Artistic Director and Ideas Man, who had also ghosted art and/or scripts on Jerry Spring, Tif et Tondu, Bobo and Attila during a decades-long, astoundingly productive career at the legendary periodical.

Intended as a European answer to Charles Schulz’s Peanuts, Boule et Bill quickly went its own way, developing a unique style and personality and becoming Roba’s main occupation for the next 45 years. He had launched the feature as a mini-récit (32-page, half-sized freebie inserts) in the December 24th edition of Le Journal de Spirou.

Like Dennis the Menace in The Beano, the strip was a huge hit from the start, and for 25 years held the coveted and prestigious back-cover spot. It was even syndicated to rival publishers and became a popular feature in Le Journal de Mickey, rubbing shoulders with Walt Disney’s top stars. Older Brits might recognise the art as early episodes – retitled It’s a Dog’s Life – ran in Fleetway’s weekly Valiant from 1961 to 1965…

A cornerstone of European life, the strip has generated a live-action movie, four animated TV series, computer games, permanent art exhibitions, sculptures and even postage stamps. As with a select few immortalized Belgian comics creations, Bollie en Billie were awarded a commemorative plaque and have a street named after them in Brussels…

Large format album compilations began immediately, totalling 21 volumes throughout the 1960s and 1970s from publisher Dupuis. These were completely redesigned and re-released in 1985 when Roba moved to Dargaud and became his own editor. The standard albums (43 to date) are supplemented by a range of early-reader books for toddlers. Assorted collections are available in 14 languages, selling well in excess of 25 million copies.

Roba crafted more than a thousand pages of gag-strips in his beguiling, idealised domestic comedy setting, all about a little lad and an exceedingly smart Cocker Spaniel. Long before his death in 2006, the auteur wisely appointed successors for the strip, which has thus continued to this day. He began by surrendering the art chores to his long-term assistant Laurent Verron in 2003, and the successor subsequently took on the scripting too upon Roba’s passing. Verron was soon joined by gag-writers Veys, Corbeyran, Chric & Cucuel whilst this tome comes courtesy of new team Christophe Cazenove & Jean Bastide. In this collection Verron is present as illustrator of the “cabochons”: illustrated icons at the top of each strip. They’re what old folks like us employed before emoticons…

As Billy and Buddy, the strip returned to British eyes in 2009: stars of enticing Cinebook compilations introducing to 21st century readers an endearingly bucolic sitcom-styled nuclear family set-up consisting of one bemused, long-suffering and short-tempered dad; a warmly compassionate but constantly wearied and distracted mum; a smart but mischievous son and a genius dog who has a penchant for finding bones, puddles and trouble.

As the feature accommodates the passage of time, we see a few more mod-cons and a bigger role for girls – such as skipping sharpie Juliet – but, in essence, nothing has changed… and that’s the whole point…

Bill est un gros rapporteur! was the 37th European collection, comfortingly resuming in the approved manner and further exploring the evergreen relationship of a dog and his boy (and tortoise) for our delight and delectation. Available in paperback and digital editions and delivered as a series of stand-alone rapid-fire, single-page gags, Fetch and Carry On is packed with visual puns, quips, slapstick and jolly jests and japes: all affirming the gradual socialisation and behaviour of little Billy as measured in carefree romps with four-footed friends and an even split between parental judgements and getting away with murder…

Buddy is the perfect pet for an imaginative and playful boy, although the manipulative mutt is overly fond of purloined food, buried bones (ownership frequently to be determined), and as seen in this volume sleeping where he really shouldn’t. When not being a problem, he’s also ferociously protective of his boy, tortoise and ball.

The pesky pooch simply cannot understand why everyone wants to constantly plunge him into foul-tasting soapy water, but it’s just a sacrifice he’s prepared to make to be with Billy…

Buddy’s fondly platonic relationship with tortoise Caroline is played up in this book and his knack for clearing off whenever Dad has one of his explosive emotional meltdowns over the cost of canine treats, repair bills or the Boss’ latest impositions is dialled down, but most of the traditional themes and schemes are revisited abundantly

Our inseparable duo interact with many pals – particularly Billy’s school chum Pat – who acts as confidante and best two-legged crony in all mischief making – and at every carefree moment they all play pranks, encounter other animals, dodge surveillance, hunt and hoard (bones, toys, shoes, phones and other crucial household items), rummage in bins, wilfully and/or honestly misunderstand adults, cause accidents and cost money, with both kid and mutt equally adept at all of the above.

This time, domestic chaos is heightened by the introduction of classmate Celia’s new French Bulldog Brice. The pedigreed dog meets all the breed standards – which means he makes noises like a ruptured steam train when eating, sleeping or even just watching the others in bewilderment and becomes a cause celebre for the growing cast. A rival retriever makes his bow too: Pixel might look like a movie star mutt but he’s not a patch on mastermind Buddy…

Another much explored story strand involves Billy emulating a zookeeper, and his many attempts to train Buddy via “treat encouragement” – a system the dog instinctively distrusts and much time is spent comedically exploiting the doggy message retrieval system of widdling on lampposts…

And of course, when Buddy and Caroline aren’t futilely trying to teach Billy and Pat how to talk to human girls Celia and Hazel, hostile neighbour Madame Stick and her evil cat Corporal are a on hand to spoil all fun and frustrate their frolics…

Roba was a master of this cartoon art form and under his successors the strips remain genially paced, filled with wry wit and potent sentiment: enchantingly funny episodes running the gamut from heart-warming to hilarious, silly to surreal and thrilling to just plain daft.

This collection is exactly what fans would expect and deserve: another charming tribute to and lasting argument for a child for every pet and vice versa. Here is a supremely engaging family-oriented compendium of cool and clever comics no one keen on introducing youngsters to the medium should be without.
Original edition © Dargaud, 2016 by Cazenove & Bastide in the style of Roba © Studio Boule & Bill 2016. English translation © 2022 Cinebook Ltd.

Bunny vs Monkey: Multiverse Mix-Up!


By Jamie Smart & with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-292-2 (Digest PB)

Bunny vs. Monkey has been a staple of The Phoenix from the first issue in 2012: detailing a madcap vendetta gripping animal archenemies amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully inspired mania by cartoonist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), these trendsetting, mindbending yarns have all the tail-biting tension and animal argy-bargy of a uniquely off-kilter magnum opus – not to be confused with the veritable magnificent octopus – although there’s them occasionally popping up too…

It all began yonks ago after an obnoxious little simian slapped down in the wake of a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful inheritor of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating loutish troublemaker…

Problems are ever-exacerbated by other unconventional Crinkle critters, particularly a skunk – AKA Skunky – who has a mad scientist’s attitude to life and a propensity to build extremely dangerous robots and overly technological super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances is rekindled after briefly seeming to be all over. Our unruly assortment of odd bods cluttering up the bucolic paradise had finally picked sides and sorted it all out and – with battles ended – even apparently forgot the ever-encroaching Hyoomanz…

Rather than the traditional opening and tales ranked by changing seasons, this titanic trade paperback archive of insanity offers two massive chapters subdivided into short instalments. The astounding new adventure opens in Part One and ‘Pond Life’ wherein a quiet moment of skating in the chilly evening of a New Year is going so well until our apish antagonist renews old dreams of a planet united under his rule and the banner of “Monkeyopia”.

Sadly, the banner is attached to a staff with a really pointy end… and ice is really brittle…

An epoch of bewildering calamity commences when animal alternates from a parallel universe pop in through a portal. On their home plane everyone is evil but even so, their abduction of pan–universal innocent Pig Piggerton goes terribly wrong: stranding the instigator of the ‘Pig Swap’ on the wrong realm…

Meanwhile, Skunky has temporarily got rid of his annoying Monkey mate with some pointless make-work in ‘Snow Fun’ and ‘Evil Pig’ has introduced himself to the other Crinkle critters. Of course, Monkey must prove he’s the most wicked…

With Skunky, Monkey and the transplanted Pig all menacing and recruiting minions, confused Bunny calls on everyone to again ‘Choose Your Side’, but things get a bit out of hand when Metal Steve, Metal E.V.E. and brain-battered, bewildered former stuntman Action Beaver all join in the party games…

Thankfully, Eve allies with the good guys and Bunny affirms that their prime directive is “protecting the woods at all costs”: ‘A Mammoth Task’ made even harder once Skunky and Monkey unleash giant undergrounds monsters…

Dedicated to doom and destruction, the bad boys try – and ultimately fail – to synthesize Mongolian Death molluscs in ‘With Snails & I’ and try to pluck the ‘Big Moon’ out of the night sky before clashing with Evil Pig…

The transplanted transdimensional then meets his counterpart’s best bud Weenie Squirrel and has ‘A Falling Out’ even as Monkey unleashes exploding duplicates in ‘All A-Clone’ before trying his hand at scary documentary making in ‘The Sand-Witch Project’. All that cloning around comes back to bite him in the form of ‘Monkeysaurus’

Desperate for peace and quiet, Bunny, Eve and superfast Ai seek solace and silence in the river, but find only more mad excitement when evil spies get into difficulties and require their ‘Canoooe’, unaware that temporary allies Evil Pig, Skunky and Monkey were messing with serums and animals and had ‘Gone Batty’…

When Skunky tries to upgrade obsolete robotic oaf Metal Steve, reformed Eve is trapped in his bandwidth and is transformed into ‘Eve 2.0’, whilst Evil Pig – still seeking to win over Weenie – instead subverts Steve into ‘Alan the Unicorn’…

Existence gets truly meta when godlike human beings abruptly intervene, inadvertently sharing a glimpse behind the cosmic curtains of reality and by inflicting a distressing touch of The Matrix in ‘The First Glitch’ offers our quotidian cast of layered realities a hideous glimpse of what reality really means. Thoroughly re-educated, the bad guys then lose control of another experiment, unleashing shapeshifter ‘Polymorph’ on the easily embarrassed denizens of the Woods.

Fearless and stupid, Monkey discovers a sleeping beast and refuses to listen when everyone tells him ‘Don’t Wake the Bear’…

After too long and portentous an interval, the evil doppelgangers return, banishing their counterparts across many ‘Dimensions’ before ending the multiverse itself. Only Bunny escapes and with the unlikeliest of allies begins exploring ‘The Infinite’ and – thanks to a Portable Dimension Hopper – seeks ways to restore reality and rescue his comrades from the Real World.

That means many appalling experiences including ‘Babysitting’ toddler-versions of all his friends and foes, clashing with ghosts, vampires and Halloween Dimension beings before – as ‘Grumpy Bunny’ – saving a cowboy realm from the perils of a ‘Wilder West’. Bridging warring lava and frost dimensions ‘Of Fire and Ice’ that are also infested with familiar variants of everyone he knew, the thankless quest finally pays off in a commerce dimension ruled by an ‘Office Monkey’ only too glad to be rid of the annoying anarchic duplicate pestering his people and threatening his bottom line…

When the idiot ape eats Bunny’s travel tech, the status quo starts to resettle but by then the voyagers have found a dystopian desert where civilisation has gone ‘Mad to the Max’. Happily, Skunky is there to fix the gadget and get them on their way to the Christmas Dimension, and then out of the land of ‘Ho Ho Oh No’: so lovely that no one ever leaves…

The assembled animals ultimately prove that’s not true, but only at the cost of their ship which is badly hit, leaving them ‘Doomed’ to fall between 9.7 billion dimensions until they unselfishly work together in a team up. As a result they touch down at the Very End of Existence Itself! Stuck in a formless void, only Bunny and Skunky seem able to go on and use the lack of working time to recreate useful bits of what’s been eradicated. Once they rerun ‘The Birth of Science’ it’s not too long before they’re ready to fix everything and open a portal… sparking a massive time loop…

Forewarned by déjà vu, the voyagers overreact and reality goes boink! again, dumping everyone into the dimension of excrement and causing a nasty ‘Pooey Christmas’…

It looks like a fresh beginning for all as Part Two opens with ‘A New Start’. The nice animals are having picnics and Skunky and Monkey are building better mecha-weapons, but something’s still not quite right, and when the miscreants unleash transforming terror ‘Octoplops’ the repercussions really aren’t that bad…

Still off his game, cupcake-addicted Monkey is easily exposed as a ‘Thief!’ and Weenie and Pig endure the sheer horror of losing their ‘Ducky’ to a mystery fiend, before an escaped Time Droid goes berserk and generates a ‘Looooooop’ in reality…

Thanks to Transmogrification Pants, Bunny is assaulted by fake friends he never knew in ‘Pants for the Memories’ whilst Skunky, Monkey, the Beaver and Metal Steve are stuck inside their own malfunctioning ‘Chameleotron’: a chaotic debacle that results in Monkey being sucked back into the appalling ‘Poo Dimension’ where he accidentally liberates a fearsome alternate self who is a genuine threat to everyone in Crinkle Woods…

A brief dalliance as superhero ‘Brave Bunny’ quickly palls for our genteel star and ‘Law and Order’ is brutally abused when ultra-efficient Office Monkey begins to modernise and corporatize the green paradise…

Initially set back and hindered by the workforce he has to work with, OM retrenches and debuts his polluting ‘Furps’ engine (don’t ask and don’t breathe in!) before forming a merger with Skunky…

The other critters are all enjoying ‘Lobnut Day!’ and trying to gather the most nuts, but wise up when the apish alternate dimension asset-stripper launches Monkey Corp. and seeks to put all the furry time-wasters ‘To Work’. However, by casually betraying Skunky, Office Monkey has sown the seeds of his own downfall and his ‘Streamlining’ the Woods into a modernistic business park triggers a groundswell of consumer resistance…

After losing a contest and being acclaimed ‘The Worst Inventor’ Skunky joins that rebellion, and ‘Wrong Monkey’ finds him planning to dismantle the corporate stronghold of Monkeytopia, revealing to the astounded woodlanders that the menace is not the annoying idiot they’re used to, but an extradimensional invader…

That said, the mercurial monochrome megamind recruits some alternate selves with his Time-o-tron and he and ‘Father Skunky’ plunge into the vortex void to unmake their current dire situation…

Tragically, all that multiversal mismanagement causes a few ‘Portal Problems’ and an unwise stopover at their starting point (three in one book!) prompts an unexpected self-promotion as  Office Monkey exploits the confusion to become Boss Level and ‘Takeover’ the universe…

Ejected from Reality, archnemesis Bunny is flung into the Poo Dimension where his usual enemy has become ‘King Monkey’. Implausibly, he has a plan to save the day and put everything back the way it was… more or less…

The narrative animal anarchy might have pawsed (not sorry!) for now but there’s more secrets to share thanks to detailed instructions on ‘‘How to Draw Cowboy Monkey!’, ‘How to Draw Hellcage Monkey!’ and ‘How to Draw Office Monkey!’ to wind down from all that angsty parallel peril and future-bending furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird, wild wit, brilliantly bonkers invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Jamie Smart 2023. All rights reserved.

Superadventure Annual 1960-1961


By Jack Miller, Jack Schiff, Joe Millard, Otto Binder, Edmund Hamilton, Robert Bernstein, Gardner Fox, John Forte, Bob Brown, Ramona Fradon, Jim Mooney, Edwin J. Smalle Jr, Howard Sherman, Ruben Moreira, Henry Boltinoff & others (Atlas Publishing & distributing Co./K.G. Murray)
No ISBN:

Before 1959, when DC and other American publishers started exporting directly into the UK, our exposure to their unique brand of fantasy fun came mostly from licensed reprints. British publishers/printers like Len Miller, Alan Class and bought material from the USA – and occasionally, Canada – to fill 68-page monochrome anthologies – many of which recycled the same stories for decades. In Britain we began seeing hardcover Superman Annuals in 1950, Superboy Annuals in 1953, Superadventure Annuals in 1959 and Batman books in 1960. Since then many publishers have carried on the tradition…

Less common were the oddly coloured pamphlets produced by Australian outfit K.G. Murray and exported here in a somewhat sporadic manner. The company also produced sturdily substantial Christmas Annuals which had a huge impact on my earliest years (I strongly suspect my adoration of black-&-white artwork stems from seeing supreme stylists like Curt Swan, Carmine Infantino, Al Plastino, Wayne Boring, Gil Kane or Murphy Anderson utterly uncluttered by flat, limited colour palettes).

This particular tome comes from 1960 whilst a superhero craze was barely bubbling under, allowing us access a wide range of the transitional genre material that fell between the Golden and Silver Ages. Everything in comics was changing and this book offers a delightfully eclectic mix of material far more in keeping with the traditionally perceived interests of British boys than the caped-&-cowled masked madness soon to obsess us all…

This collection is all monochrome, soundly stiff-backed, and sublimely suspense and joyous, and begins with Space Ranger: a relatively new property seen in Showcase #16.

In America, Showcase was a try-out comic designed by DC to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially, a regular series would follow. The process had been proved with Frogmen, The Flash, Challengers of the Unknown and Lois Lane, so Editorial Director Irwin Donenfeld urged his editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and the popular fascination with movie monsters and aliens.

Jack Schiff came up with a “masked” crimefighter of the future who premiered in issues #15 & 16 (1958). The hero was Rick Starr: interplanetary businessman who – thanks to incredible gadgets and the assistance of shape-shifting alien pal Cryll and capable Girl Friday Myra Mason – spent his free time battling evil and injustice from his base in a hollow asteroid.

A few months later, the State-side Space Ranger was transported to DC’s science fiction anthology Tales of the Unexpected, beginning with issue #40 (August 1959): holding the lead and cover spot for a 6-year run and enduring frequent revivals and reboots ever since…

Canonically, we start with his third published exploit as ‘The Secret of the Space Monster’ (plot by John Forte, scripted by pulp veteran Edmond Hamilton and illustrated by Bob Brown) sees Rick, Myra and Cryll investigating an impossible void creature and uncovering a band of alien revolutionaries testing novel super-weapons.

Continuity was practically unheard in these DC overseas editions – and I’m pretty sure the editorial staff never gave a monkey’s about reading cohesion. UK spellings and currency were scrupulously re-lettered, but stories were arbitrarily trimmed to fit the page count and layout, making endings unclear or uncertain. However, we loved the sheer eclectic exoticism (we didn’t call it that, though); we were just wide-eyed impressionable grateful kids, okay?

One of the few superheroes to survive the collapse at the end of the Golden Age was a rather nondescript and generally bland looking chap who solved maritime crimes, rescuing fish and people from sub-sea disaster.

Created by Mort Weisinger & Paul Norris in the wake of Timely Comics’ Sub-Mariner, Aquaman first set sail in More Fun Comics #73 (November 1941). Strictly a second stringer for most of his career, the Sea King nevertheless continued on far beyond many stronger features. He was primarily illustrated by Norris, Louis Cazeneuve and Charles Paris, until young Ramona Fradon took over the art chores in 1954, by which time the Sea King had settled into a regular back-up slot in Adventure Comics. All of the salty sagas here are illustrated by her, and limned every single adventure until 1960: indelibly stamping the hero with her unique blend of charm and sleek competence.

At the time this book was released, America’s Aquaman had been refitted. Showcase #4 (1956) rekindled the public’s taste for costumed crime-fighters. As well as re-imagining Golden Age stalwarts, DC updated its hoary survivors. The initial revamp ‘How Aquaman Got His Powers!’ (Adventure #260, May 1959) was the work of Robert Bernstein. That tale set a new origin – offspring of a lighthouse keeper/refugee from undersea Atlantis – and eventually all trappings of the modern superhero followed: themed hideout, sidekick, even super-villains! Moreover, continuity and the concept of a shared universe became paramount.

In this seasonal collection however, he’s still a charming, dedicated seagoing nomad with a tendency to find trouble as in ‘The Ocean of 1,000,000 B.C.’ (Adventure Comics #253, October 1958 by Bernstein & Fradon) where he swims through a time warp and helps a seashore-dwelling caveman against a marauding dragon.

Cartoonist Henry Boltinoff was a prolific and nigh-permanent fixture of DC titles in this period, providing a variety of 2, 1, and 1½ page gag strips to cleanse visual palates and satisfy byzantine US legal directives allowing publishers to sustain cheaper postal shipping rates. He’s here in strength: his gentle humour jibing perfectly with contemporary British tastes, in the first vignette starring space boffin Professor Eureka…

Based on Alex Raymond’s newspaper star Jungle Jim, the next feature was very much of its time. Congo Bill debuted in More Fun Comics #56 (June 1940) and adventured there for a year (#67, May 1941) before upgrading to flagship title Action Comics with #37 (June 1941). A solid and reliable B-feature, his global safaris were popular enough to make him a star of his own movie serial and win his own 7-issue series (running from August/September 1954 to August/September 1955). His exploits followed trend slavishly: he faced uprisings, criminals, contemptuous rich wastrels, wars, plagues, evil witch-doctors, mad scientists, monsters, aliens – and every permutation thereof – in his monthly vignettes; gained a sidekick in Action Comics #191 (April 1954) and even evolved into a sort of superhero in Action #224 (January 1957) when he gained the power to body swap with golden gorilla Congorilla. He/they prowled in Action until #261 (February 1960), whereupon the feature moved into Adventure Comics, running from #270-283 (March 1960-April 1961). As comics folk are painfully, incurably nostalgic, the characters have been revived many times since…

Here Congo Bill – with Janu the Jungle Boy open their innings with ‘The Mystery of the Jungle Monuments!’ (Action Comics #206, July 1955) authorially uncredited but illustrated by Edwin J. Smalle, Jr., as they uncover a cunning smuggling plot before equally long-lived space patrolman/interplanetary Coast Guard operative Tommy Tomorrow pops in from the future to solve ‘The Puzzle of the Perilous Planetoid’ – from Action Comics #206 July 1955 and crafted – as were most of his missions – by Otto Binder & Jim Mooney.

The strip was a hugely long-running back-up strip which began in Real Fact Comics #6 (January 1947). Devised by Jack Schiff, George Kashdan, Bernie Breslauer, Virgil Finlay and Howard Sherman, it was a speculative science feature that returned in #8, 13 & 16 before shifting to Action Comics (#127-251, December 1948 to April 1959). Along the way Tommy became a Colonel in the peacekeeping Planeteers organisation…

With superheroes ascending again, he then moved into World’s Finest Comics (#102- 124, June 1959 to March 1962) and endured one final reboot in Showcase #41-42, 44 & 46-47 (1962-1963) before fading from sight and memory until rediscovered and reimagined by later generations…

Here the interstellar star of 2058 (so not long now) and his patrol partner Captain Brent Wood solve a titanic taxonomical conundrum before we switch from fantasy to contemporary showbiz…

When superheroes declined in the early 1950s, Detective Comics shed its costumed cohort for more rationalistic reasoners and grounded champions. One of the most offbeat was Roy Raymond, a TV personality who hosted hit series “Impossible… But True”. Illustrated by Ruben Moreira, it launched in #153 (November 1949): its formulaic yet versatile pattern being that his researchers or members of the public would present weird or “supernatural” items or mysteries for the arch-debunker to inevitably expose as misunderstanding, mistake or, as in this case, criminal fraud…

Produced throughout this book by Jack Miller & Moreira, Roy Raymond, TV Detective introduces ‘The Man with the Magic Camera’ (Detective Comics #246 August 1957) as a tinkerer with an X-ray camera is exposed as a cunning crook after which another Boltinoff Professor Eureka treat segues into Aquaman thriller, ‘The Guinea Pig of the Sea’ (by Joe Millard & Fradon from Adventure Comics #250, July 1958) with the Sea King abducted by a well-intentioned but obsessive researcher fed up with waiting for a moment in the hero’s hectic schedule to open up…

My earlier carping about continuity is confirmed here as Congo Bill and Janu face ‘The Five from the Future’. Crafted by Miller & Sherman, it comes from Action Comics #243 (August 1958) and sees the heroes facing an alien invasion of beasts. It reads well enough as is, but is actually the second part of a continued tale, with the first chapter appearing towards the end of this tome. I pity the little kid trying to make sense of that. Actually, no I don’t: we didn’t care that much – it’s just adults that worry about that instead of great art and fantastic thrills…

If you can find this book, just read part 1 at the back then flip back here, ok?

Tommy Tomorrow then makes a rare mistake by accidentally destroying ‘The Interplanetary Scarecrow’ (Action Comics #245, October 1958) before ending the seasonal menace it was intended to frighten off and – following another Professor Eureka moment – Roy Raymond heads to Africa and encounters ‘The Man who Charmed Wild Beasts’ (Detective Comics #256 June 1958).

Space Ranger is next in his very first tale (from Showcase #15 and seen in the US with a September/October 1958 cover-date). It commenced – without fanfare or origin – the ongoing adventures of the futuristic mystery man – beginning in ‘The Great Plutonium Plot’. Plotted by Gardner Fox, scripted by Hamilton and illustrated by Brown, it begins when Jarko the Jovian space pirate targets ships carrying a trans-uranic element. Rick Starr suspects hidden motives and, as Space Ranger, lays a cunning trap, exposing a hidden mastermind and a lethal ancient device endangering the entire solar system…

Keeping up a theme of times and space ‘At Sea in the Stone Age’ is an anonymously scripted Aquaman yarn limned by Fradon (Adventure Comics #184, January 1953) which sees another watery warp propel the Sea King into the distant past. Once again primordial men need help against ravening sea monsters and the hero is happy to oblige…

Bill and Janu then confront ‘The Riddle of the Roc!’ (illustrated by Sherman from Action Comics #244 September 1958) as crooked diamond prospector Ed Vance finds a giant egg and trains the hatchling into the perfect plundering weapon …until our great white hunter employs his trapping skills…

With his job and reputation on the line, Tommy Tomorrow solves ‘The Mystery of the Three Space Rookies’ (Action #244, September 1958) who are just too good to be true, before tantalising ads and public service announcement ‘The Atom – the Servant of Man’ – by Schiff, Morris Waldinger & Tony Nicolosi? – precede Miller & Fradon’s salty tale of Aquaman’s plight as ‘The Robinson Crusoe of the Sea’ (Adventure Comics #252, September 1958). It begins when a chemical spill makes the Sea King allergic to seawater and offers a charming sequence of clever crisis management by our hero’s octopus pal Topo…

Miller & Smalle, Jr. pit Bill and Jungle Boy against ‘The Amazing Army of Apes!’ (Action #219, August 1956) as a soldier seemingly deranged by jungle fever goes on a rampage, after which Colonel Tommy Tomorrow is pressganged into a space tyrant’s retinue to stalk freedom fighters as one of ‘The Hunters of the Future!’ (Binder & Mooney from Action Comics #190 March 1954) and Boltinoff’s Moolah the Mystic has a close encounter on his flying carpet…

Roy Raymond exposes fraud and attempted murder in the case of accident-prone ‘Mr. Disaster’ (Detective #258, August 1958) before one final Space Ranger romp solves ‘The Riddle of the Lost Race’ (Fox, Hamilton & Brown from Showcase #16). The case takes Rick’s team on a whistle-stop tour of the Solar system in pursuit of a vicious criminal and hidden treasures of a long-vanished civilisation…

Aquaman scuppers ‘The Outlaw Navy’ of a modern pirate in a rip-raring romp by Millard & Fradon (Adventure Comics #194, November 1953) and the first part of Congo Bill’s alien adventure finds him and Janu the Jungle Boy facing Venusian marauder Xov on a ‘Safari from Space!’ (Miller & Sherman, Action Comics #242, July 1958). To confirm an old prospector’s bonanza claim Tommy Tomorrow assembles ‘The Strangest Crew in the Universe’ (Action Comics #241 June 1958) before the Superadventuring wraps up with Roy Raymond investigating apparently accursed timber from ‘The Fantastic Forest’ as seen in Detective Comics #260 October 1958). The festivities finish with a quick cartoon lesson in science feature Solar System Sizes!, revealing the wonders of comets and meteors.

Quirky and fun, this is a true delight for oldsters and casual consumers of comics and offers true fans their only real opportunity to see material DC doesn’t seem to care about any more…
© National Periodical Publications, Inc. Published by arrangement with the K.G. Murray Publishing Company, Pty. Ltd., Sydney.

Lion Annual 1954


By Frank S. Pepper, Ron Forbes, Edwin Dale, Ted Cowan, Vernon Crick, & many & various (Amalgamated Press)
No ISBN: Digital edition

The 1950s ushered in a revolution in British comics. With wartime restrictions on printing and paper lifted, a steady stream of new titles emerged from many companies and when The Eagle launched from the Hulton Press in April 1950, the very idea of what weeklies could be altered forever. That kind of oversized prestige package with photogravure colour was exorbitantly expensive however, and when London-based publishing powerhouse Amalgamated Press retaliated with their own equivalent, it was an understandably more economical affair.

I’m assuming they only waited so long before the first issue of Lion launched (cover-dated February 23rd 1952) to see if their flashy rival periodical was going to last. Lion – just like The Eagle – was a mix of prose stories, features and comic strips and even offered its own cover-featured space-farer in Captain Condor – Space Ship Pilot.

Initially edited by Reg Eves, the title ran for 1156 weekly issues until 18th May 1974 when it merged with sister-title Valiant. Along the way, in the approved manner of British comics which subsumed weaker-selling titles to keep popular strips going, Lion absorbed Sun (in 1959) and Champion (1966) before going on to swallow The Eagle in April 1969 before merging with Thunder in 1971. In its capacity as one of the country’s most popular and enduring adventure comics, the last vestiges of Lion finally vanished in 1976 when Valiant was amalgamated with Battle Picture Weekly.

Despite its demise in the mid-70s, there were 30 Lion Annuals between 1953 and 1982, all targeting the lucrative Christmas market, combining a broad variety of original strips with topical and historical prose adventures; sports, science and general interest features; short humour strips and – increasingly in the 1970s – reformatted reprints from IPC/Fleetway’s vast back catalogue.

That’s certainly not the case with this particular item. Forward-dated 1954, but actually published in late 1953, it’s the first counterstrike from AP in the war to own Christmas: a delicious – but occasionally ethno-socially and culturally dated and dubious – dose of traditional comics entertainment. Big on variety, sturdily produced in a starkly potent monochrome, it offers a wide mixed bag of treats to beguile boisterous boys in a rapidly-changing world. What’s especially satisfying is that, current sensibilities notwithstanding, this volume has been digitised and can be bought and read electronically by kids of all vintages today…

I’m sure I don’t need to remind you that these entertainments were produced in good faith with the best of intentions by creators in a culture and at a time very different from ours. Very frequently attitudes and expressions are employed which we now find a little upsetting, but this book is actually one of the better examples of racial, gender and cultural tolerance. Still, even so…

The cornucopia of prose, puzzles, strips and features (all illustrated by artists as photography was too expensive) opens with a rather disturbing but truly lovely painted frontispiece ‘The Redskin Accepts the Challenge’ before a contents page promises astounding wonders to come.

We then rocket into adventure in the future where freedom fighter Captain Condor – by Frank S. Pepper and probably illustrated by original artist Ron Forbes – continues his war against despots running the solar system by solving ‘The Mystery of the Vanished Space-Ship!’ Edwin Dale then provides a prose thriller starring troubleshooter Mr. X, who discovers ‘The Tree that Stopped a Rebellion’ as he traverses the fabled African Veldt…

Presumably scripted by Ted Cowan & illustrated by Barry (R. G. Thomas) Nelson, ‘Sandy Dean’s Prize Guy’ is a comic strip wherein the schoolboy paragon and his chums deal with cheating classmates sabotaging and stealing effigies built to celebrate Guy Fawkes Night. It’s followed by Nigel Dawn’s prose thriller ‘Too Smart for the Atom Spy!’ wherein a schoolboy pigeon fancier foils a cunning espionage plot, after which we segue into a historical action strip credited to George Forrest (Cowan again).

‘The Slaves who Saved the Emperor’ follows two recently escaped British warriors who foil an imperial Roman assassination and is counterbalanced by Tom Stirling’s (E. L. Rosman) humorous text tale ‘Only a Press-Button Champ!’ This sees inventor’s nephew Jingo Jones stir up tons of trouble using his “Invisibliser” to save himself from a bully. Sadly, it also gives his headmaster and a boxing promoter the idea that the skinny runt is a fighting marvel…

‘The Weird Ways of Witch-Doctors Beat the Bush-Rangers’ (possibly by John Donnelly Jr.) shares amazing “facts” about jobbing mages in the post-war world after which John Barnes -AKA Peter O’Donnell – tells prose tale of ‘Chalu the Elephant Boy’ who clears his beloved four-legged co-worker Tooska when the big beast is framed as a murderous rogue animal…

Rex King (A.W. Henderson) delivers comic strip cowboy thrills as cavalry scout exposes a traitor and battles ‘Peril on the Tomahawk Trail’ before ‘Wiz and Lofty – Rescuers of the Kidnapped King’ (by E.L. Rosman as Victor Norman) delivers text thrills and spills as the globetrotting speed merchants stumble into a deadly plot to usurp a kingdom…

Harry Hollinson D.F.C. details and depicts some soon to be commonplace future wonders in speculative feature ‘Scientists Land on the Moon’ after which we pop back to WWII where Edward R. Home-Gall (AKA Edwin Dale) reveals in cartoon form how ‘The Lone Commandos’ scupper hidden Nazi artillery and save British soldiers in ‘Operation Gunfire’ before Vernon Crick shows in prose that ‘Rust’s the Boy for Stunts’: a rousing tale of motorcycle mayhem and skulduggery at a circus’ Wall of Death ride…

A pictorial ‘World-Wide Quiz’ tests your general knowledge before Peter O’Donnell – as Derek Knight – delivers a chilling prose vignette of Arctic endeavour as ‘Tulak Hunts the Polar Terror’, saving lost scientists, capturing murderous outlaws and stalking a killer bear…

A sea strip by A. W. Henderson as Roy Leighton sees schooner skipper Don Watson save pearl divers and solve ‘The Secret of Ju-Ju Island’ whilst Michael Fox’s prose story ‘Mike Merlin – Master of Magic’ details the greatest trick of a schoolboy conjuror before we meet one of British comics’ most enduring stars.

Robot Archie began life as ‘The Jungle Robot’ and his comic strip (by E. George Cowan & Ted/Jim Kearon) reveals how the mechanical marvel becomes the ‘Pal o’ the Pigmies’ before another prose piece by R. G. Thomas sees a western trader and his Native American pal stave off bandits and a hidden tribe of renegades in ‘Rod and the Red Arrow Raiders’…

A ‘Picture Parade of Facts from Near and Far’ precedes a text thriller by Hedley Scott (AKA Hedley O’Mant) wherein ‘The Schoolboy Treasure Hunters’ do a bit of digging and uncover presumed pirate gold with a far more modern and sinister provenance, before John Fordice (Colin Robertson) employs the comic strip form to catch ‘The Smash-and-Grab Speedster’, courtesy of consulting crimebuster Brett Marlowe, Detective as he explores the contemporary sporting phenomenon of motorcycle speedway…

Donald Dane’s prose yarn ‘Kurdo of the Strong Arm’ details the fascinating, action-packed saga of a Viking teenager – from ancient Scotland – stranded in North America hundreds of years before Columbus and leads to all those puzzle answers and final cartoon fact file ‘Fishy Tales – But They’re True!’ before a House Ad for weekly Lion – “The King of Picture Story Papers!’ brings us to the back cover and a sponsored treat: early infotainment treat ‘Cadbury’s Car Race puzzle’.

Sadly, many of the creators remain unknown and uncredited, especially the exceptional artists whose efforts adorn the prose stories, but this remains a solid box of delights for any “bloke of a certain age” seeking to recapture his so-happily uncomplicated youth. It also has the added advantage of being far less likely than other (usually unsavoury) endeavours which, although designed to rekindle the dead past, generally lead to divorce…

Before I go, let’s thank Steve Holland at Bear Alley (link please) and all the other dedicated diligent bods researching and excavating the names and other facts for everyone like me to cite and pretend we’re so clever…

A true taste of days gone by, this is a chance for the curious to test bygone tomes and times and I thoroughly recommend it to your house…
© 1955 the Amalgamated Press and latterly IPC. All rights reserved.