Groo: Friends and Foes volume 1


By Sergio Aragonés, Mark Evanier, Stan Sakai & Tom Luth (Dark Horse)
ISBN: 978-1-61655-814-7

Win’s Christmas Gift Recommendation: A welcome wave of nostalgic nonsense and comic craziness… 8/10

Groo is the smelliest, ugliest, stupidest, unluckiest mercenary in the world – but he’s also the best swordsman in creation and far too stupid to be harmed. He is always hungry and wanders because most places he pauses in burn down, wash away or crash into rubble soon after his arrival.

He loves to fight and entire nations and navies reel at the mention of his name. Of course they do the same when they stand downwind of him too…

Produced in a unique traditional fashion by storyteller Sergio Aragonés, wordsmith Mark Evanier, colourist Tom Luth – with assistance from Michael Atiyeh – and letterer Stan Sakai (yeah, that Usagi Yojimbo guy), the Itinerant Imbecile’s adventures form one of the longest running comicbook humour series in America and there seems to be no chance of stopping his creators as long as we keep buying these incredible, hilarious sagas…

Both in comic narrative and the infinitely tougher field of gag-cartooning, Aragonés has produced vast volumes of incomparable work. His darkly skewed sensibilities and instinctive grasp of the cosmically absurd, wedded to his anarchically meticulous drawing style and frankly terrifying professional discipline, have made his pantomimic doodles vibrant proof of the maxims that laughter is universal and one picture is worth a thousand words.

In 1981, after years working for Mad Magazine whilst also producing gags for DC’s horror titles (plus the occasional full strip), he joined with Mark Evanier (who writes lots of stuff and Writes it Good), Sergio crafted a madcap 4-page parody of Sword-&-Sorcery yarns as a contribution to Eclipse Comics’ Creators Rights benefit comic Destroyer Duck.

Following a second outing in Mike Grell’s Starslayer (#5), Pacific Comics launched Groo the Wanderer in his own title. After 8 issues (December 1982-April 1984) the troubled company folded but the unsinkable barbarian (that’s a joke you’ll understand later) resurfaced in the Groo Special one-shot from Eclipse (October 1984), before finding a home at Epic Comics: Archie Goodwin’s creator-owned corner of the Marvel Universe.

Aragon̩s had first devised his witless warrior in the 1970s but no publisher would take on the property unless he surrendered all rights Рan almost universal situation in the comics industry until the advent of the Direct Sales market transferred power from companies and distributors to creators and consumers.

With ownership issues settled to his maker’s satisfaction, Groo bedded in for an uproarious 120 issue run at Epic – resulting in loads of graphic novel compilations – until the imprint died, after which the witless wonder moved on to Image and Dark Horse Comics. They haven’t sunk yet…

In fact, the latter (gluttons for punishment) have even let the bumbling bladesman loose with new 12-issue miniseries Groo: Friends and Foes; each issue revisiting one of the silly saga’s regular cast who had inconceivably escaped being slaughtered by the star. This tawdry tome is but the first of four trade paperback collections and this first compilation collects issues #1-4, finding the perpetually puzzled peripatetic poltroon meeting again merchant mariner Captain Ahax, who has good reason to dread the consequences…

That sinking thing? Among his other lack of abilities Groo cannot travel by ship. He’s not sea-sick or anything, it’s just that his mere physical presence on a nautical apparatus of any sort causes it to founder and plunge into the fearsome fathoms below. Knowing that fact and unable to get rid of the affable oaf, Ahax surrenders to fate and opts to replace the crew with drunks, sell his ship and even his clients’ cargoes. Then he over-insures the vessel, confident that at least this time when she goes down he’ll actually profit from it.

But this time his ship comes in, despite Groo constantly waving sharp objects about, an attack by pirates and Ahax’s own increasingly desperate efforts to scuttle his livelihood. Perhaps it’s the calming influence of the sweet little girl who befriends the woeful warrior’s adoring dog Rufferto? She’s a fellow passenger all alone, searching for her long-lost father…

As disaster finally strikes – far too late for Ahax – the smelliest, ugliest, stupidest mercenary in the world shambles off and soon encounters a band of gypsies who seem familiar. They ought to: they’re led by his calculating grandmother Granny Groo. How fondly the weary wanderer remembers the way she used to beat him and his sister Grooella before selling him. Of course, being the kind of kid he was, Granny had to sell him many times before it finally stuck…

Now that he’s become the most terrifying person on Earth, however, she decides on a different plan to get rid of him before he brings calamity upon them all: raffling him off to greedy villagers who think they might profit from “controlling” the most dangerous man alive…

Baffled Rufferto gamely sticks with his master and soon discovers that the little girl from the ship has joined the gypsies too…

When that brief debacle ends as all Groo gigs do, the dog and his hero head further inland and soon encounter a magic-blighted region controlled by old enemies and devilish witches Arba and Dakarba.

The female fiends have good reason to fear the innocently intruding idiot and decide to get their retaliation in first by conjuring up the scariest thing they can think of to destroy him. Sadly, a marauding 50-foot Groo – even backed up by a hundred normal-sized facsimiles – are no match for the sheer force of destructive stupidity the real McCoy can muster and the witches inevitably fail, leaving their noodle-nosed nemesis to saunter off accompanied by a little girl he thinks he might have met before…

Groo’s initial outings end after a frantic reunion with Legendary Hero and shameless fraud Arcadio whom our pack of peregrinators stumble across as he tries to train a brace of dragons. The crafty champion plans on using them to gull villagers into hiring him, but when good-natured Groo offers his help, the plan – and the villagers – soon go up in smoke…

Closing this inaugural volume is a quartet of wordless strips starring Rufferto and a captivating cover-gallery by Aragonés adding to the wonderfully wonky misshapen madness and grand display of confusions, contusions, conflagrations, conflicts, pratfalls, pitfalls, punch-lines and punch-ups…

These are true masterpiece of mirth comedy addicts will love and the great strength of the series is that new readers can start practically anywhere – and still be none the wiser…
© 2015 Sergio Aragonés. Groo, all related characters and the distinctive likenesses thereof are trademarks of Sergio Aragonés. All rights reserved.

The Erotic Adventures of Space Babe 113


By John Maybury (Soaring Penguin Press)
ISBN: 978-1-908030-16-0

I have to declare an interest before I review this splendid and long-awaited collection. John Maybury is, as well as a fellow survivor of the Comic Creators Guild and my editor on the Guild’s Annuals (still available at most Unicorn Fairs and any Galifreyan used-stuff emporium), one of many people I have taught in more than twenty-five years as a tutor of comic skills at various organisations ranging from the London College of Printing, through the London Cartoon Centre to the Cartoon Art Trust.

I think it’s only fair to state, however, looking at how few of those hundreds, if not thousands, of students have gone on to produce outstanding comic work, that we’d be deluding ourselves in assuming I had any effect whatsoever.

I’ve known John for decades both professionally, socially and on occasion alcoholically and feel the Convent-school-inculcated need to admit this long association. Of course you might say it’s no fault of mine if extremely talented and dedicated people congregate around me like shining planets around a dying sun contemplating becoming a big black hole…

Confession over, and so to work…

The Erotic Adventures of Space Babe 113 is a remarkably original and ferociously addictive landmark of comedic science fiction from a creator not content to simply tell stories, but determined also to constantly challenge himself in the process. Redolent with overtones of Barbarella (Jean Claude Forest’s comic more than the Jane Fonda movie), The Ballad of Halo Jones, Red Dwarf, Little Annie Fanny and a dozen other things I could cite to show off, this is the intoxicating tale of a sexy ingénue on a five-year commercial mission to the stars with a motley mob of misfits on the claustrophobic and muddled European Union ship Marco Polo.

Although nominally the ship’s Catering Officer, Space always seems to get the tackiest jobs – such as testing the fetishistic Off World Battle Garb – during a mercilessly mercantile mission to sign up new trading partners.

Perhaps it’s because she’s a bit of a “looker”, not that academically accomplished and reputedly far from chaste? Whatever the actual reason, the Earth-based overseer of this particular mission – Media Director 667 – has already increased company revenue streams by forward-selling the “adults-only” Ship’s Logs to broadcast franchises and so most of Space’s shipboard duties tend to end with her undraped and panting.

Regrettably for all the cunning entrepreneurs, although free, healthy and over 21, SB 113 has faithfully promised her boyfriend to stay exclusive until they’re reunited, even though that tends to make her a little short on patience and quite ready to stroppily protest the stream of strange orders perpetually foisted upon her by immediate superiors Lesbian Sex Officer Mrrf M’n’cha and Marketing & Sales Officer Star 406…

At least she can share her woes with Laundry Officer Rince Cycle 335 – whose sympathetic ear almost makes up for his permanently sneering at her for being a glorified microwave-oven operator…

Not long into the mission the first crisis occurs after cosmic rays mutate the female crew-members’ underwear and only after a valiant struggle are the rampaging killer-skivvies ejected from the ship. Sadly, it does mean that the women might be stuck in Scottish Engineer‘s hastily cobbled-together titanium-steel knickers or reduced to going commando, and further danger lurks since not all the deadly drawers have been banished…

Eventually stability returns in time for the planned rendezvous with the fabled ‘Lirka’ and on Marco Polo assorted crewpersons prepare for their first trade conference with the asexual Aardvarks. Tensions are high but at least all are confident that there will be no further assaults from treacherous or homicidal underwear.

Unbeknownst to most of the Terran delegation, however, lead negotiator Star 406 has been secretly instructed to use any means necessary to compel the Lirka to purchase human porn. She regretfully realises that in such an impossible situation she will need every possible advantage and that means the always-aggravating Space Babe 113.

Can two such widely differing species find some common ground to build upon? In the strangest, stickiest manner imaginable the answer is categorically “yes”, but sometimes getting what you want isn’t really a good thing, as can be seen when the conference devolves into a wild, narcotically-deranged strip-poker party…

Barely surviving the catastrophic aftermath of the all-too successful trade-conference with the androgynous ant-eaters, Space crashes a hastily procured escape pod onto a desolate jungle world dubbed ‘Foliage’ where she must eke out a lonely existence and pray for rescue. She has her snarkily sarcastic and judgemental new AI knickers to talk to, but other than them, is she truly alone?

At last convinced that something on the lush planetoid is trying to communicate with her, she undertakes an epic quest and falls for the oldest line in interstellar seduction. Is she the last hope for a dying race to return from the very edge of extinction, or is it just that Earth Girls really are Easy?

At least she’s still kept her promise, if you only count humans…

Rince had also ditched on the green world and before too long he and Space were rescued by U.S. starship George Dubya: a straight-laced, traditional exploration vessel which only releases “Family Viewing” Mission Logs. ‘Stones’ finds Media Director 667 – terrified of lost sales or shared profits – frantically informing his superiors of the disaster before determining to get his star back or get rid of her before the Yanks get all the cash and glory.

He discloses that Space’s knickers have an illegal patch and are operating without the curbs of the Three Laws of Lingerie: if necessary they can be manipulated and compelled to self-destruct…

Things are pretty desperate already aboard the US starship: Space has met the bosom-heavingly gorgeous archaeologist Dr. Standing Stones and, despite a complete lack of qualifications, has claimed to be one herself, ready and so-very-willing to join his expedition to the ancient world of ‘Sand’ spinning beneath them. She is hot, bothered and blithely unaware of EU Commands’ murderous plan, busily losing another ill-tempered battle with her surly underwear which cruelly claims it is no longer her size…

She is plagued by hot, sweaty dreams as ‘Mud’ then sees the history-hunters encountering one of the most powerful and ancient species in existence. Tragically the puissant Grand T’Kleep of Tyracus III understandably takes great umbrage at being used in a most unseemly manner for a moment of urgently needed libidic relief by the soft, curvy one and decides to put her entire race on trial. As the representative of humanity SB 113 must defeat the mighty Bolboi champion in a sacred duel which looks remarkably like mud-wrestling or her entire species will excised from existence 35,000 years before they began annoying proper civilised beings.

Good thing Space was Academy Champion three years running…

Meanwhile on the George Dubya the Americans have cracked the murderous coded message from MD 667 and begin countermeasures…

Chapter 7 slightly diverts to offer an ‘Origin’ revealing how a simple wannabe fashion designer encountered the wrong Careers Bot and ended up an unwilling astronaut Catering Officer, as well as her hidden history with the frustrated creature who became Media Director 667 before ‘Jet’ finds Star 406 fanatically attempting to complete the explosive sabotage mission even as MD 667 – under orders from his own boss – reluctantly leads a rescue mission to pick up his out-of-control minions as a fantastic, millennia-old plan of cosmic fiddling slowly, teasingly unfolds…

With star ships and space stations in imminent danger of destruction the explosive climax sees Space forced into extremely rash behaviour as she tussles with Star to save Dr. Stones and perhaps all of us thanks to ‘Wings’, common sense, good luck and sheer guts…

Raunchy, hilarious, surreal and astoundingly clever, but still deftly striding the right side of the line between charm and prurience, Space Babe 113 is not only great saucy smut and potent parody but also solid, big sky science fiction treated with all the irreverence it deserves and I for one can’t wait for her snooty talking pants to spin off into their own mini-series. Until that moment however this splendid, long overdue chronicle concludes with a few delicious shorts including ‘Space Babe’s Handy Guide to Lesbian Sex for Single Girls’ and ‘The Space Probe: an investigation of the Seamier Side of Sequential Art’.

There is a long tradition of sexy spacewomen in comics, films, TV and even novels and this gently racy, technically torrid tale ranks among the highest in those arenas. The humour is both broad and gentle, with much more of the Carry On movie rather than Emmanuelle about it, although many subversive side-splitters do sneak in, and there are oodles of deep-genre, comic book and computer techie in-jokes for those in the know.

Remember I said he liked to challenge himself? Although able to draw fabulously well in a variety of representational styles, John has sweetened the pot for us all by setting himself a daunting task. This is a glamour book which has successfully abandoned pseudo or mega-pneumatic realism in favour of reductionist abstraction which has echoes of Vaughn Bodé, Alex Niño and graffiti street art. It is to his credit that his diligence has incontrovertibly succeeded. She may just be large blobs of thick black and white, but she is certainly a tasty little minx.

Well-rounded, captivating and impossible to put down. Buy it and decide if I mean her or it, why don’t you?
© 2015 John Maybury. All rights reserved.

Lucky Luke volume 6: Ma Dalton


By Morris & Goscinny, translated by Frederick W. Nolan (Cinebook)
ISBN: 978-1-905460-14-4

It’s hard to think of one of Europe’s most beloved and evergreen comics characters being in any way controversial, but when changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the planet’s most laconic cowboy moved with them, the news made headlines all over the world.

Lucky Luke is a rangy, good-natured, lightning-fast cowboy who roams the fabulously mythic Old West, having light-hearted adventures with his sarcastic horse Jolly Jumper and interacting with a host of historical and legendary figures. His continued exploits over nearly seventy years have made him one of the best-selling comic characters in Europe (over 80 collected books and more than 300 million albums in 30 languages thus far), with the usual spin-off toys, computer games, animated cartoons and a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and was first seen the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, before launching into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Prior to that, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, Morris met future comics superstars Franquin and Peyo, and joined weekly magazine Le Moustique as a caricaturist – which is probably why (to my eyes at least) his lone star hero looks uncannily like the young Robert Mitchum who graced so many memorable mid-1940s B-movie Westerns.

Morris quickly became one of la Bande des quatre or “The Gang of Four” comprising Jijé, Will and his old comrade Franquin: the leading proponents of the loose, free-wheeling artistic style known as the “Marcinelle School” which predominated in Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists on Tintin Magazine.

In 1948 said Gang (all but Will) visited the USA, meeting American comics creators and sightseeing. Morris stayed for six years, linking up with fellow traveller René Goscinny, scoring some work from the newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West.

That research would resonate on every page of his life’s work.

Working solo until 1955, Morris produced another nine albums worth of affectionate sagebrush spoofery before reuniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the six-gun straight-shooter switched sides, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny eventually produced 45 albums with Morris before his untimely death, from whence Morris continued both singly and with fresh collaborators.

Morris himself died in 2001 having drawn fully 70 adventures, plus some spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others all taking a crack at the venerable franchise…

Moreover, apart from that very first adventure, Lucky (to appropriate a quote applied to the thematically simpatico TV classic Alias Smith and Jones) “in all that time… never shot or killed anyone”…

Lucky Luke first appeared in Britain syndicated to weekly comic Film Fun during the late 1950s and once again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums – Luke had a trademark cigarette hanging insouciantly from his lip. However in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, deftly substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent and successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who have rightly restored the foul weed to his lips on the interior pages, if not the covers…) and Ma Dalton was the sixth of their 54 (and counting) albums, now available both on paper and as e-books.

Chronologically it was the cowboy’s 38th chronicle and Goscinny’s 29th collaboration with Morris, offering an engagingly riotous romp and a stupendously shocking showdown situation wherein all the laconic lawman’s legendary speed proved as nothing when facing a foe he could not draw against…

It all begins after another suitably heroic escapade with our hero is relaxing in boisterous Cactus Junction when he stumbles upon the strangest hold-up he’s ever seen, as a little old lady holds up the local butcher at gunpoint and gets away with a steak and some scraps for her cat. Baffled, he tracks her to the store next door where a similar scenario occurs.

On questioning the shopkeepers Luke is informed that proud old Ma Dalton has fallen on hard times and the sympathetic merchants have all agreed – even though her creaky old six-gun doesn’t work – to let her “rob” them whenever she runs out of the necessities of life such as tea, soap, food and scraps for her horrible cat “Sweetie”…

And yes, the engaging old biddy is indeed the mother of Luke’s intolerable arch-enemies: those vile owlhoot miscreants Averell, Jack, William and their devious, slyly psychotic, overly-bossy shorter brother Joe…

Sadly, Ma isn’t as sweet as everybody thinks. She knows full well what the infamous Dalton Gang are all about. Her lads are still in jail after the last time the tall busybody put them there, but as she writes them a letter they are again making a break for it. It’s easier than usual this time since the prison is a multi-story affair made mostly from wood…

As it burns to the ground the warden thinks he’s pretty smart chaining Joe to faithful prison hound Rin Tin Can but has forgotten that the vain, friendly and exceedingly dim pooch is utterly loyal to absolutely everybody.

The outraged authoritarian only realises his mistake when the boys abscond, taking the deliriously unresisting mutt with them…

After his introduction in 1962’s Sur la piste des Dalton, (On the Daltons’ Trail) Rantanplan – “dumbest dog in the West” and a wicked parody of cinema canine Rin-Tin-Tin – became an irregular feature in Luke’s adventures before eventually landing his own spin-off series title. The moronic mutt earns his spurs here, being a literal drag on the villains’ progress until he tries chasing Sweetie after the boys sneak home. Ma however is a stern and commanding pet owner who paralyses the pooch with one curt command…

As they lay low, old family pressures build again at the Dalton shack. Dim, sneaky Averell was always Ma’s favourite and as he again sops up all her attention Joe, Jack and William settle upon a scheme to make some cash whilst they’re hiding out. It revolves around the fact that Daltons all look remarkably similar and, once the moustaches are off and they’re wearing her old dresses, the boys can pass for their mum in any shop or bank in the region with Lucky Luke none the wiser…

However when Averell starts joining in and queering the guileful gig, the “old dear” is seen in stores miles apart in Alfalfa City and Tumbleweed Town, swiping cash and guns rather than vegetables and soap, and the canny cowboy quickly puts two and two together…

Soon the infamous family are on the run with Lucky and Jolly Jumper hard on their heels. But it’s guile and not gunplay that will win the day since nobody expects the gangling gunfighter to draw down on a little old lady. She just might end up as “the one who got away”…

Fast-paced, seductive slapstick and wry cynical humour colour this splendidly mad ride: another grand old hoot in the tradition of Destry Rides Again and Cat Ballou, superbly executed by master storytellers and providing a wonderful introduction to a unique genre for today’s kids who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics.

Zombillenium: Volume 1: Human Resources


By Arthur de Pins (NBM)
ISBN: 978-1-56163-850-5

Arthur de Pins is a British-born French filmmaker, commercial artist and Bande Dessin̩es creator whose strips Рlike adult comedy Peccadilloes (AKA Cute Sins) and On the Crab Рhave appeared in Fluide Glacial and Max. His beautifully illustrated Zombill̩nium began serialisation in Spirou #3698 (2009) and has filled three albums to date which are being released in English thanks to Canadian publisher NBM.

Rendered in a beguiling animated cartoon style, the saga features stories set in a theme park, run by the revived dead and operated for unspecified reasons by nebulous demonic powers.

Zombillenium is a truly magical entertainment experience celebrating all aspects of horror and the supernatural, where families can enjoy a happy day out rubbing shoulders with werewolves and witches and all manner of bogeymen. Of course, the customers might not laugh so much if they knew all those monsters were real, usually hungry and didn’t much like humans … except in a culinary fashion…

The first volume introduced Director Francis Von Bloodt, newly-created monster Aurelian Zahner (a former human and pathetically inept thief) and oddly secretive young British Witch Gretchen – who is “only” an intern at the park – all toiling away at a place which reeks of inhospitable working conditions.

The employees are literally little more than slaves and conditions continually threaten to get worse: Zombillenium is one of the least-profitable holiday destinations on Earth and “the Board” are always threatening to make draconian changes…

Despite the incredible power of the Zombie Trade Union, the only way out of a Zombillenium contract is the True Death and for some reason the shop-stewards blame Aurelian for all their woes and are determined to drive him out.

As Zahner adapted to his new indentured (un)life, Gretchen once shared a strict confidence with him, relating her life-story, revealing what he has actually become and explaining what she is really doing at the Park. The big boob has no idea what and how much she left out…

Human Resources begins amidst seething and escalating local troubles even as an obnoxious family find their day-trip to the park plagued by minor mishaps, missed turns and lost opportunities until they come across Aurelian out jogging. He graciously offers to guide them through the ever-shifting roads to their destination…

Little Tim’s “present” has already driven mum and dad back into their old, well-practised arguments but the lad is too busy being fabulously spooked and enthralled by the ever-so-convincing “performer” sitting beside him in the back. They’re all equally unaware of the tensions mounting in the human town just beyond the attraction.

In this region unemployment is 25% but the only even-remotely thriving concern refuses to hire anyone local. Animosity and suspicion has led to vandalism and worse, but would the ill-informed protestors even apply for jobs if they were offered? After all, the primary qualification for employment at the park is a total lack of all medically-recognised life-functions…

As Aurelian gives Tim the VIP tour, Gretchen passes by and is shocked to realise that the kid’s mum is not all she seems to be. When the surly and abrasive visitor then attacks one of the smaller employees and is taken into custody, Von Bloodt too is taken aback: he knows the bullying, bossy virago from somewhere long ago…

There’s not really time however to solve her baffling mystery though, since a fresh crisis is brewing. A few hours earlier animated skeleton Sirius Jefferson went for a bike ride and was abducted by disgruntled, unemployed skinheads. Using portions of his dismantled anatomy they have since surreptitiously invaded the complex workings under Zombillenium carrying explosives and determined to wreak havoc.

Most critical of all is that little Tim has gone missing. Despite a big search by all the staff not engaged in tracking down the saboteurs, the kid just can’t be found. Then, in a moment of aghast clarity, the Vampire-In-Charge realises exactly who his mother is and why the boy must never, ever meet radical young demon Astaroth: the prime advocate and most strident supporter the sport of human hunting, who bears an uncanny but horrifyingly explicable resemblance to the missing child…

From this point on things can only go badly, and not all Gretchen, Aurelian and Von Bloodt’s efforts might be enough to prevent chaos turning into bloody Pandemonium…

One of the most engaging candidates in a burgeoning category of seditiously mature and subversively ironic horror-comedies, this superb and deliciously arch tale will appeal to fans of such films as Hotel Transylvania and Igor and such graphic narrative classics as Boneyard, Rip M.D. and especially Melusine or The Littlest Pirate King, all of which combine pop-cultural archetypes with smart and sassy contemporary insouciance.

Sly, smart, sexy and scarily hilarious, Zombillenium achieves that spectacular trick of marrying slapstick with satire in a manner reminiscent of Asterix and Cerebus the Aardvark, whilst easily treading its own path. You’ll curse yourself for missing out and if you don’t there are things out there which will.
© Dupuis 2011. © NBM, 2014 for the English translation.

Adventure Time: The Original Cartoon Title Cards Seasons 3 & 4


By various (Titan Books)
ISBN: 978-1-78329-896-9

Just in case you’re unfamiliar with the Cartoon Network show this book celebrates, Adventure Time is set in a post-apocalyptic future about a thousand years after the “Great Mushroom War”. In the crazily magical Land of Ooo a bizarre coterie of life-forms live their strange lives and a human boy and his shapeshifting dog are having a grand old time…

The series is multi-award-winning and an absolute paragon of meticulous yet inspired creativity. Populated with an astoundingly bizarre cast which includes notional heroes Jake and Finn, regal Princess Bubblegum, Marceline the Vampire Queen, elephantine Treetrunks, the Earl of Lemongrab, gabby Lumpy Space Princess, BMO, Neptr, Agent Princess, Susan Strong, dour penguin Gunter and cool, cruel antagonist the Ice King, every aspect of each episodes is planned in the most minute detail, even to the so-briefly-glimpsed introductory images which depict each story’s individual designation.

Those “Title Cards” are just one more opportunity for the in-house creative wizards to push boundaries and their own artistic envelopes and have been celebrated with their own glitzy eye-popping albums. This sublimely surreal second selection – gathering the incredible, gone-in-a-second scenes in a more lasting and luxurious setting – features bold, bizarre and beautiful breaks in narrative from the third and fourth season conceived and crafted by Natasha Allegri, Gunnar Gilmore, Tom Herpich, Nick Jennings, Andy Ristaino, Rebecca Sugar, Pendleton Ward and Michelle Xin, each visual accompanied by behind-the scenes notes, preliminary sketches and commentary by the individual illustrator.

Presented in a stunning, sturdily oversized (295 x 232 mm) full-colour hardback the otherworldly wonders are preceded by an excitable Introduction and rapturous Resumés of the Artists involved, before the 42 individual episode cards with evocative legends such as ‘Conquest of Cuteness’, ‘Memory of a Memory’, ‘Fionna and Cake’, ‘Beautopia’, ‘Dad’s Dungeon’, ‘You Made Me’ and ‘Reign of Gunters’ beguile, bedazzle and bewilder with seductively teasing terms any and every lover of weirdness and wild all-ages escapism.

Strangely addictive, madly absurd and sweet as cartoon candy, this is a treat for young and old alike. Adventure Time, Cartoon Network, the logos and all related characters and elements are ™ and © Cartoon Network (S15). All rights reserved.

Adventure Time: The Original Cartoon Title Cards Seasons 3 & 4 will be released on August 4th 2015 and is available for pre-order now.

Asterix and the Picts


By Jean-Yves Ferri & Didier Conrad, translated by Anthea Bell (Orion Books)
ISBN: 978-1-4440-1167-8

Asterix began life in the last year of the 1950s and has become part of the fabric of French life. His adventures touched billions of people all around the world for five and a half decades and for all of that time his astounding adventures were the sole preserve of originators Rene Goscinny and/or Albert Uderzo.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st saga – Asterix and Caesar’s Gift – was the first to be released as a complete original album prior to serialisation. Thereafter each new album was an eagerly anticipated, impatiently awaited treat for legions of devotees, but none more so than this one, created by Uderzo’s handpicked replacements – scripter Jean-Yves Ferri (Fables Autonomes, La Retour à la terre) and illustrator Didier Conrad (Les Innomables, Le Piège Malais, Tatum) – who landed the somewhat poisoned chalice after he retired in 2009.

Happily the legacy is in safe hands, and this first book at least has been meticulously overseen by Uderzo every step of the way…

Whether as an action-packed comedic romp with sneaky, bullying baddies getting their just deserts or as a punfully sly and witty satire for older, wiser heads, the new tale is just as engrossing as the established canon and English-speakers are still happily graced with the brilliantly light touch of translator Anthea Bell who, with former collaborator Derek Hockridge, played no small part in making the indomitable little Gaul so palatable to English sensibilities.

As you already know, half of the intoxicating epics are set in various exotic locales throughout the Ancient World, whilst the rest take place in and around Uderzo’s adored Brittany where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

Although the country is divided by the notional conquerors into provinces Celtica, Aquitania and Amorica, the very tip of the last named stubbornly refuses to be pacified. The Romans, utterly unable to overrun this last bastion of Gallic insouciance, are reduced to a pointless policy of absolute containment – and yet the Gauls come and go as they please. Thus a tiny seaside hamlet is permanently hemmed in by heavily fortified garrisons Totorum, Aquarium, Laudanum and Compendium, filled with veteran fighters who would rather be anywhere else on earth than there…

Their “prisoners” couldn’t care less; daily defying and frustrating the world’s greatest military machine by simply going about their everyday affairs, protected by a miraculous magic potion brewed by resident druid Getafix and the shrewd wits of diminutive dynamo Asterix and his simplistic, supercharged best friend Obelix…

Astérix chez les Pictes was released in October 2013, simultaneously hurtling off British shelves as Asterix and the Picts, and opens in February with snow piled deep in the village and all around its weathered stockade. Eager to avoid the usual spats, snipes and contretemps of their fellows, doughty little Asterix and his affable pal Obelix go for a bracing walk on the beach and discover lots of flotsam and jetsam: Roman helmets, old amphorae, a huge cake of ice with a strange tattooed giant inside…

Swiftly taking their find back to their fascinated friends, the pals are informed by Getafix that the kilted fellow appears to be a Pict from distant Caledonia on the other side of the sea – another tribe ferociously resistant to Roman rule.

The find polarises the village: the men are wary and distrustful but the women seem to find the hibernating Hibernian oddly fascinating. So great is the furore over the discovery that nobody bats an eyelid when Roman census-taker Limitednumbus sidles into the village eager to list everything going on and everyone doing it…

Before long Getafix has safely defrosted the giant but the ordeal has left the iceman speechless. That only makes him more interesting to the wowed womenfolk…

A smidgeon more Druid magic gives him a modicum of voice – although very little of it is comprehensible – and before long Chief Vitalstatistix orders his mismatched go-to guys to take ship and bring the bonnie boy back to his own home, wherever it is.

…And with the gorgeous tattooed giant gone, the bedazzled village women will go back to normal again. At least that’s the Chief’s fervent hope…

After tearful farewells (from about half of the village) the voyagers head out and are soon encouraged when the Pict suddenly regains his power of speech. In fact he then can’t stop gabbing, even when the Gauls meet their old chums the Pirates and indulge in the traditional one-sided trading of blows.

The reinvigorated hunk is called Macaroon and soon is sharing his tale of woe and unrequited love even as the little boat steadily sails towards his home.

Macaroon lives on one side of Loch Androll and loves Camomilla, daughter of the chieftain Mac II. However ambitious, unscrupulous rival chieftain Maccabaeus from across the water wanted to marry her and cunningly disposed of his only rival by tying him to a tree-trunk and casting him into the freezing coastal waters…

Meanwhile in Caledonia, a Roman expeditionary force led by Centurion Pretentius has arrived and makes its way to a rendezvous with a potential ally: a chief of the Maccabees clan willing to invite the devious, all-conquering empire into the previously undefeated land of the Picts…

Once Macaroon and his Gallic comrades reach home turf they are feted by his amazed and overjoyed clan whilst across the loch the traitor is trying to placate his own men who have witnessed the giant’s return and believe him a ghost…

Villainous Maccabaeus is only days away from becoming King of all the Picts. He even holds captive Camomilla – whom he will wed to cement his claim – and with the Romans to enforce his rule looks forward to a very comfortable future. He will not tolerate anything ruining his plans at this late stage…

Things come to crisis when Macaroon has a sudden relapse and the Druid’s remedy to restore him is lost at the bottom of a loch thanks to the playfulness of the tribe’s colossal and revered water totem “the Great Nessie”.

When Asterix and Obelix helpfully offer to retrieve it they discover a tunnel under the loch which leads into the Maccabees fortress which is simply stuffed with lots of lovely Romans to pummel…

With the jig up and Camomilla rescued, the scene is set for a spectacular and hilarious final confrontation that will set everything to rights in the tried-and-true, bombastic grand old manner…

Fast, funny, stuffed with action and hilarious, tongue-in-cheek hi-jinks, this is another joyous rocket-paced rollercoaster for lovers of laughs and devotees of comics to accept into the mythic canon.
© 2013 Les Éditions Albert René. English translation: © 2013 Les Éditions Albert René. All rights reserved.

Small Press Sunday

I started out in this game just before the pyramids were built, making minicomics, collaborating on fanzines and concocting stripzines with fellow weirdoes, outcasts and comics addicts. Even today, seeing the raw stuff of creativity in hand-crafted paper pamphlets – or better yet professionally printed packages which put dreamers’ money where their mouths are – still gets me going in ways that threaten my tired old heart…

With that in mind here’s a quartet of little gems and treats that have landed in my review tray recently…

Wolf Country #1-4
By Jim Alexander, Will Pickering & Luke Cooper (Planet Jimbot)

No ISBNs:

As well as stunning graphic novels, independent publisher Planet Jimbot (likely lads Jim Alexander & Jim Campbell) also deliver proper comicbooks, and possibly their best title of the moment is an eerie ongoing otherworld religio-political saga with disturbing echoes of Westerns like Unforgiven and The Searchers.

Of course here the “good guys” are a sect of devout vampires stuck in a fort in the desolate badlands, surrounded by hostile tribes of werewolves, whilst their own progress-minded government are methodically abandoning the old ways they cherish in favour of a soulless, ruthless, rationalist super-state…

Wolf Country #1 by Alexander and illustrator Luke Cooper opens in the big city and introduces ‘Luke’, a young man with a potent future which begins to unfold when a gigantic wolf-thing goes rogue in the metropolis yet is somehow miraculously destroyed by the inconsequential waif.

Three years later the infamous “Boy Who Killed Wolf” has relocated to The Settlement, a fundamentalist outpost on the frontier between vampire and werewolf territories where the faithful follow the doctrines of their Holy Scriptures and daily confront their eternal enemies in the traditional ways. Here, after a close encounter with the hirsute savages, young Luke explains what actually happened that night to his companion, mentor and chief scout Carmichael…

The boy’s unlikely feat made him an overnight sensation among vampire-kind, a symbol of prophecy proved; but the adulation and agendas of others were not for him and as soon as he reached his majority – and despite being an unbeliever – he headed out to The Settlement to live his own life and seek his own answers…

Perhaps it was that drive that compelled him to go native and stay out all alone in the wilderness after he and Carmichael narrowly escaped a wolf attack…


Wolf Country #2 finds Will Pickering taking up the illustrator’s burden – although Cooper remains as cover artist – as ‘Kingdom Come’ follows Settlement leader Zealot Halfpenny as he reluctantly transports a captured werewolf back to the decadent, science-loving city.

It is not his idea. As the helicopter takes the sacrificial beast to The Kingdom for the populace’s regular Bread-and Circuses bloodletting, Halfpenny is ordered to stay aboard whilst a contingent of arrogant, irreverent, heavily-armed troops billet themselves in his spartan badlands fort.

It seems the High Executor himself wants to see the leader of the quaint religious freaks. Apparently there is talk and fallout over The Settlement’s loss of the legendary and beloved “Boy Who Killed Wolf”…

Later, whilst menacing atheist Sergeant Urquhart attempts to intimidate and dominate the settlers, in faraway City Chambers Halfpenny learns the real reason he has been summoned…


The suspense mounts in ‘Wax and Wane’ (WC #3, which also proudly lists the plethora of awards the first two issues garnered) when, at the Settlement, Urquhart presses the devout throwbacks into joining him in a sortie against the lupine tribes just as the moon enters its most dangerous phase.

Meanwhile in the Kingdom, Halfpenny is dragooned into working as a stalking horse for the draconian Department of Purity, interviewing a radical named Fabian currently living in the bloodily bohemian enclave of wrong-thinkers and backwards-lookers dubbed “Free State”…

In the badlands natural foes Carmichael and Urquhart warily test each other out and quite forget who their real enemies are, but in Free State Halfpenny’s interview with Fabian goes disastrously awry. The rebel has honeyed words and access to sacred writings which shake the pious outsider to his core, but before he can properly form a response the Executor’s troops move in and start slaughtering…

Meanwhile back at the Settlement, with the soldiers and male settlers still deep in-country, the massed wolf tribes attack the fort…


Fresh off the presses, Wolf County #4 (with supplemental interior art from Cooper) brings us up to date and pops the mounting tension bubble with all-out action as the Settlement walls are breached before the ‘Cavalry’ arrive, whilst in Free State a murderous riot ensues and Halfpenny reveals the uncanny abilities which underpin his ferocious reverence to Scripture…

And in the bloody aftermath at the fort, an unchecked and out-of-control Urquhart now turns his sadistic attention on the settlers in his quest for the truth about Luke’s whereabouts…

To Be Continued…

Brooding, intriguing and utterly compelling from the get-go, Wolf Country takes an overworked trope and transfuses it with new sparkle and true potency as heroism, passion, faith and ambition all take a pounding as a war between Church and State becomes increasingly derailed by hairy barbarians at the gate and the visions of an outrider from the wilderness divining a dangerous and radical third way for all…

Story © 2013, 2014, 2015 Jim Alexander. Art © 2014, 2015 Will Pickering. Issue one art © 2013, Luke Cooper.

Wolf Country and other fine comics and books are available at the Planet Jimbot shop so go to : https://www.etsy.com/uk/shop/PlanetJimbot

The Cat with a Really Big Head


By Roman Dirge (Titan Comics)
ISBN: 978-1-78276-287-4

Roman Dirge is the multi-award winning, creatively twisted auteur behind the gloriously gruesome and deliriously disquieting Lenore: the Cute Little Dead Girl, but like quicksand and unpronounceable foreign cheese he also has a hidden, softer side.

Collected in this haunting hardback compilation are a brace of the mordant maestro’s lesser known works – as well as a bonus short vignette – all deviously masquerading as innocuously innocent if lavishly lurid illustrated fables and poems which nice kids might enjoy…

Eponymous tale of domestic tragedy and karmic comeuppance ‘The Cat with a Really Big Head’ was first released by Slave Labor Graphics in 2002 and details with charming indulgence the story of a poor macrocephalic kitty whose life is ruined by an awesome overabundance of cranium. You’d think that having eight more might be some comfort but you’d be wrong…

Following that there’s a brief doggerel divertissement as ‘A Big Question’ rhythmically relates what happened to little Alisa McGee after she asked the Autopsy Man what he was doing with her cadaver…

As revealed in Dirge’s Foreword, the agonised aftermath of a romantic break-up inspired ‘The Monsters in my Tummy’, originally seen as a black-&-white Slave Labor special in 1999.

Now remastered into resplendent rainbow hues, the grisly treatise on one man’s internal logistics and gory grieving process offers a certain sort of hope and lots of vicarious spleen for the newly heart-sore who still retain a smidgen of poesy and particles of a sense of humour…

Wittily weird, excessively eccentric and darkly hilarious, these fanciful fairytales for gloomy grownups readily blend whimsical charm with surreal introspection to create visual mood music and gothy glee for the down-at-soul; rekindling the mordant merriment of Charles Addams’ cartoons and so readily revived by modern macabrists such as Tim Burton, Jhonen Vasquez (Squee!, Johnny the Homicidal Maniac), Ted Naifeh & Serena (Gloom Cookie) and Jill “Scary Godmother” Thompson.

These fearsomely funny fables are an unwholesome treat for those kids of all ages with a taste for the richer, darker and less anodyne flavours of life and its inevitable final consequences.

Ever so much better for you than alcohol abuse, suicide pacts or stalking that certain someone in all weathers…
The Cat with a Really Big Head and The Monsters in My Tummy ™ & © 2015 Roman Dirge. All rights reserved.

The Cat with a Really Big Head will be released on June 30th 2015 and is available for pre-order now.

Clifton volume 1: My Dear Wilkinson


By De Groot & Turk translated by Luke Spear (Cinebook)
ISBN: 978-1-905469-06-9

For some inexplicable reason most of Europe’s comics cognoscenti – and especially the French and Belgians – are fascinated with us Brits. Whether it’s Anglo air ace Biggles, indomitable adventurers Blake and Mortimer, the Machiavellian machinations of Green Manor or even the further travails of Long John Silver, the serried stalwarts of our Scepter’d Isles cut a dashing swathe through the pages of the Continent’s assorted magazines and albums.

And then there’s Clifton…

Originally devised by child-friendly strip genius Raymond Macherot (Chaminou, Les croquillards, Chlorophylle, Sibylline) for Tintin, the doughty troubleshooter first appeared in December 1959.

After three albums worth of material – compiled and released between 1959 and 1960 – Macherot left the magazine to join arch-rival Spirou and the eccentric comedy crime-fighter floundered until Tintin brought him back at the height of the Swinging London scene courtesy of Jo-El Azaza & Greg. These strips were subsequently collected as Les lutins diaboliques in French and De duivelse dwergen for Dutch-speakers in 1969.

It was back into retirement until the mid-1970s when writer Bob De Groot and illustrator Philippe “Turk” Liegeois revived Clifton for the long haul, producing ten tales of which this – Ce cher Wilkinson: Clifton from 1978 – was the fifth.

From 1984 onward artist Bernard Dumont AKA Bédu limned De Groot’s scripts before eventually assuming the writing chores too until the series folded in 1995.

In keeping with its rather haphazard nature, Clifton resurfaced again in 2003, crafted by De Groot and Michel Rodrigue in four further adventures; a grand total of 25 to date.

The setup is deliciously simple: pompous and irascible Colonel Sir Harold Wilberforce Clifton, ex-RAF and recently retired from MI5, has a great deal of difficulty accomodating being put out to pasture in rural Puddington. He thus takes every opportunity to get back in the saddle, occasionally assisting the Government or needy individuals as an amateur sleuth.

Sadly for Clifton – as with that other much-underappreciated national treasure Captain Mainwaring in Dad’s Army – he is too keenly aware that he is usually the only truly competent man in a world full of blithering idiots…

In this initial translated adventure first seen in 2005 , the forceful personality is seething at home one night and reading ghost stories when a sequence of odd events culminates in both he and his nationally celebrated cook and housekeeper Miss Partridge witnessing plates of food and glasses of wine flying about and crashing to the floor.

Fortifying themselves with the remaining decanter of sherry the staunch duo repair to their separate beds unaware that a very live presence has been spying on them and playing pranks…

The next day finds the perplexed gentleman at the town library, scanning the stacks for reports of similar phenomena and regaled by one of the whippersnapper counter-staff who just happens to be an amateur and closet psychokinetic; demonstrably and smugly able to move small objects with the power of his mind…

With proof of a rather more rational explanation for recent events and an appropriate reference tome, Clifton begins boning up and is soon made annoyingly aware of a stage performer dubbed the Great Wilkinson who is reputedly the world’s greatest exponent of the art of psycho-kinesis.

A quick jaunt to London in the old red sports car soon sees the former spy getting along famously with the diminutive performer who happily agrees to come down to Puddington and recce the Colonel’s troubled home. To be perfectly frank, the smiling showman is far more interested in meeting celebrated chef Miss Partridge…

A pleasant afternoon is interrupted by old associate Chief Inspector John Haig of Scotland Yard who is drowning in an uncanny mystery and desperately needs a second opinion from MI5’s most self-congratulatory alumnus. Giant safes are going missing, seemingly plucked from buildings as if by mighty, invisible hands…

And so proceeds a wickedly fast-paced romp with a genuine mystery tale at its comedic core. Clifton and Co fumble their way past roguish red herrings and through a labyrinthine maze of clues to the lair of a canny criminal mastermind with what seems the perfect MO. However, long before justice triumphs, the tinderbox temper of the suave sleuth is repeatedly triggered by clodhopping cops, obnoxious officials, short-fused chefs, imbecilic bystanders and a succession of young fools and old clowns all getting in the way and utterly spoiling the thrill of the chase…

Delightfully surreal, instantly accessible and doused with daft slapstick in the manner of Jacques Tati or our own Carry On films (but sans the saucy slap ‘n’ tickle elements), this light-action romp rattles along in the grand old tradition of Will Hay, Terry-Thomas and Alistair Sim – or Wallace and Gromit if you’re a callow yoof – offering readers a splendid treat and loads of timeless laughs.

Original edition © 1978 Le Lombard (Dargaud-Lombard S. A.) 1988 by De Groot & Turk. English translation © 2005 Cinebook Ltd.

 

Spirou and Fantasio volume 8: Tough Luck Vito


By Tome & Janry, colour by Stephane De Becker & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-248-5

For the majority of English-speaking comics readers Spirou might be Europe’s biggest secret. The phenomenally long-lived character was a rough contemporary – and shrewdly calculated commercial response – to Hergé’s globally popular Tintin, whilst the fun-filled periodical he has headlined for decades is only beaten in sheer longevity and manic creativity by our own Beano.

Conceived in 1936 at Belgian Printing House Éditions Dupuis by boss-man Jean Dupuis, the proposed new enterprise homed in on juvenile audiences and launched on April 21st 1938; debuting neatly between DC Thomson’s The Dandy (4th December 1937) and The Beano (July 30th 1938) in the UK.

In America at that time a small comicbook publisher was preparing to release a new anthology entitled Action Comics. Ah, good times…

Spirou the publication was to be edited by 19 year-old Charles Dupuis and derived its name from the lead feature, which related improbable adventures of a plucky bellboy and lift operator employed at the glamorous Moustique Hotel (an in-joke reference to the publisher’s premier periodical Le Moustique).

Spirou the hero – whose name translates as both “squirrel” and “mischievous” in the Walloon language – was first realised by French cartoonist François Robert Velter under his pen-name Rob-Vel to counter the runaway success of Hergé’s carrot-topped boy reporter. Tintin had been a certified money-spinning phenomenon for rival publisher Casterman ever since his own launch on January 10th 1929 in Le Petit Vingtième, the kids’ supplement to Belgian newspaper Le Vingtième Siècle.

Spirou magazine premiered with the plucky bellboy and his pet squirrel Spip as the headliners in a weekly anthology which bears his name to this day; featuring fast-paced, improbable incidents which eventually evolved into high-flying, surreal comedy dramas.

Spirou and his pals have spearheaded the magazine for most of its life, with a phalanx of major creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939.

She was aided by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over. In 1944 he introduced Fantasio as Spirou’s new best friend and companion-in-adventure: a blonde headed reporter with a quick temper, uncontrolled imagination and penchant for finding trouble.

In 1946 Jijé‘s assistant André Franquin assumed the reins, slowly sidelining the shorter, gag-like vignettes in favour of extended light-hearted adventure serials whilst introducing a wide and engaging cast of regulars.

He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction so three different creative teams were commissioned to alternate on the serial, until settling at last upon Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry.

Their winning approach was to carefully adapt, reference and, in many ways, return to the beloved Franquin era. These sterling efforts consequently revived the floundering feature’s fortunes, resulting in fourteen wonderful albums between 1984 and 1998.

This one, originally entitled Vito la Déveine from 1991, was their 11th collaboration and the 43rd collected exploit of the tireless wanderers, whose exploits have filled more than sixty albums, specials and spin-off collections.

With the customary cavalcade of gags soft-pedalled in favour of scintillating suspense and riotous action this tale commences with former Mafia mastermind Don Vito “Lucky” Cortizone (last seen in Spirou & Fantasio in New York and now known as “Tough Luck Vito”) attacking his shady pilot Von Schnabbel after the unprincipled scoundrel tries to gouge the gangster for more money.

This is very bad idea as they are currently flying over the Pacific Ocean, ferrying the Don’s enigmatic “get-rich-again-quick” cargo, brazenly swiped from the Chinese Triads…

After kicking the conniving extortionist out of the plane, the infuriated Mafiosi is unable to prevent the craft crashing into a lagoon on a deserted atoll. At least there’s an abandoned hotel to shelter in and plenty of crabs to eat…

Months later Spirou and Fantasio are navigating stormy seas nearby in a sailing boat. Well, one of them is: Fantasio is too depressed and heartbroken over a girl he met in Tahiti to be of any use.

She was far more interested in the guy who rented them the good ship Antares and now the journalist is pining away his tragic existence, a soul-shattered, broken man…

As a result of the tropical typhoon the vessel is soon in a similar condition and barely limps into the shaded waters of an isolated lagoon. The shaken mariners are astounded to find the lovely isle surrounding it has a population of one: a ragged, skinny guy with a weird accent, hungry for food and companionship.

Physically Vito is unrecognisable and as the vessel limps into the sheltered, shark-infested waters he makes his plans to kill whoever’s aboard and sail away. As he laces the lush vegetation with deadly traps and pitfalls he thinks only of coming back and retrieving his precious cargo from the ocean floor.

Those plans swiftly alter when he realises that his rescuers are the interfering whelps who cost him his criminal empire…

They alter again after he walks into one of his own booby-traps and Spirou and Fantasio come to his aid. The do-gooders have no idea who he is and take him back to their boat to recuperate. Spirou even offers to dive down to the plane wreck and retrieve his cargo whilst they’re repairing the Antares’ damaged rudder…

Everything seems to be turning around for the hard-luck kid, but as he gorges on the ship’s stores and shaves, he soon starts to resume his former appearance and, after his first attempt to murder Spirou fails, the duplicitous Don opts for a more subtle revenge…

Drugging the sharp-witted red-haired lad, he then tells Fantasio who he is but claims his privations have made him a new, repentant and changed man. With Spirou apparently bedridden by “tropical fever”, Vito has the utterly gulled reporter finish salvaging the cargo in search of a spurious antidote supposedly packed in one of the sunken crates.

After all there’s plenty of time to kill them both once Vito has all his precious loot back…

Naturally things don’t quite work as he intended, but before our heroes can properly turn the tables on Tough Luck Vito, fate proves the aptness of his nickname when Von Schnabbel and the extremely put out original owners of the contentious cargo turn up, hungry for vengeance and not too worried about the odd case of collateral damage…

Swiftly switching from tense suspense to all out action, events spiral out of control and our now fully recovered heroes only need the right moment to make their move…

This kind of lightly-barbed, keenly-conceived, fun thriller is a sheer joy in an arena far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly sweet fantasy. Readily accessible to readers of all ages and drawn with all the beguiling style and seductively wholesome élan which makes Asterix, Lucky Luke and their ilk so compelling, this is another cracking read from a series with a stunning pedigree of superb exploits; one certain to be as much a household name as those series, and even that other pesky red-headed kid with the white dog…
Original edition © Dupuis, 1991 by Tome & Janry. All rights reserved. English translation 2015 © Cinebook Ltd.