The Complete Peanuts volume 8: 1965-1966


By Charles M. Schulz (Fantagraphics Books/Canongate Books UK)
ISBN: 978-1-56097-724-7 (HB) 978-1-84767-815-7 (UK HB)

Halloween’s just around the corner and so, in the spirit of beleaguered, embattled diversity, here’s a sop to those devout devotees of the sectarian offshoot awaiting with nervous anticipation the spiritual harvest of The Great Pumpkin. The rest of you can just relish the timeless cartoon mastery of a pictorial comedy genius…

Peanuts is unequivocally the most important comic strip in the history of graphic narrative. It is also the most deeply personal. Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly surreal philosophical epic for half a century: 17,897 strips spanning October 2nd 1950 to February 13th 2000. He died – from complications of cancer – the day before his last strip was printed.

At its height, Peanuts ran in 2,600 newspapers, in 21 languages and75 countries. Many of those venues still run it in perpetual reprints, as they have ever since his death. During his lifetime, book collections, a merchandising mountain and television spin-offs had made the publicity-shy doodler an actual billionaire at a time when that really meant something…

None of that matters. Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived: proving cartoon comedy could have edges and nuance and meaning as well as soon-forgotten pratfalls and punchlines.

Following a thoughtful Foreword from screenwriter, director, producer, composer and independent filmmaker Hal Hartley (Trust, Henry Fool, The Unbelievable Truth, Simple Men), the timeless episodes of play, peril, psychoanalysis and personal recrimination resume. Rendered in marvellous monochrome, there are some crucial character introductions, more plot developments and the creation of even more traditions we all revere to this day. Of particular note is the end of the de facto soft revolution leaving the wonder beagle in the driving – or rather pilot’s – seat…

Mostly, though, our focus and point of contact is quintessential, inspirational loser Charlie Brown who, beside fanciful, high-maintenance mutt Snoopy, remains squarely at odds with a mercurial supporting cast, hanging out doing what at first sight seems to be Kids Stuff.

Always, gags centre on play, varying degrees of musicality, pranks, interpersonal alignments, the mounting pressures of ever-harder education, mass media through young eyes and a selection of sports in their season. leavened by agonising teasing, aroused and crushed hopes, the making of baffled observations and occasionally acting a bit too much like grown-ups.

However, with this tome, themes and tropes that define the entire series (especially in the wake of the animated TV specials) become mantra-like yet endlessly variable. One deliciously powerful constant is Brown’s inability to fly a kite, and here war with wind, gravity and landscape reaches absurdist proportions…

Mean girl Violet, prodigy Schroeder, self-taught psychoanalyst and dictator-in-waiting Lucy van Pelt, her brilliantly off-kilter little brother Linus and dirt-magnet “Pig-Pen” are fixtures honed to generate joke-routines and gag-sequences around their signature foibles, but some early characters have faded away in favour of fresh attention-attracting players joining the mob. At least the Brown boy’s existential crisis/responsibility vector/little sister Sally has grown enough to become just another trigger for relentless self-excoriation. As she grows, pesters librarians, forms opinions and propounds steadfastly authoritarian views, Charlie is relegated to being her dumber, but eternally protective big brother…

Resigned – sort of – to life as a loser in the gunsight of cruel and capricious fate, the boy Brown is helpless meat in the clutches of openly sadistic Lucy. When not sabotaging his efforts to kick a football, she monetises her spiteful verve via a 5¢ walk-in psychoanalysis booth: ensuring that whether at play, in sports, kite-flying or just brooding, the round-headed kid truly endures the character-building trials of the damned. She’s so good at it that she even expands the franchise and brings in locums…

At this time, the beagle grew into the true star of the show, with his primary quest for more and better food playing out against an increasingly baroque inner life, wild encounters with birds, skateboarding, dance marathons and skating trysts with a “girl-beagle”, philosophical ruminations, and evermore popular catchphrases. Here, the burgeoning whimsy leads to the dog’s first forays into drama (“It was a dark and stormy night…”), a hunt for the brothers and sisters he was so cruelly torn from as a pup, and the opening shots in his WWI other life, peppered with classic dogfights against the accursed Red Baron

Snoopy is the only force capable of countering Van Pelt. Over these two years, her campaign to curb that weird beagle, cure her brother of his comfort blanket addiction and generally reorder reality to her preferences reaches astounding heights and appalling depths…

This volume opens and closes with many strips riffing on snow, and television – or the gang’s responses to it – become ever more pervasive. As aways, Lucy constantly and consistently sucks all the joy out of the white wonder stuff and the astounding variety offered by the goggle-box. Perpetually sabotaged, and facing abuse from every female in his life, Brown endures more casual grief from smug, attention-seeking Frieda, demanding constant approval for her “naturally curly hair” and championing shallow good looks over substance. Linus meanwhile is pulled in many directions: primarily between his beloved blanket and the eerie attractions of his teacher Miss Othmar

Schulz had established way points in his year: formally celebrating certain calendar occasions – real or invented – as perennial shared events: Mothers and Fathers’ Days, Fourth of July, National Dog Week strips accompanied in their turn yearly milestones like Christmas, St. Valentine’s Day, Easter, Halloween/Great Pumpkin Day and Beethoven’s Birthday were joined this year by another American ritual as first Charlie Brown and latterly Linus are sent to summer camp. The experience heralded big changes and led to two permanent additions to the cast: camp mate and distant acquaintance Roy (debuting June 11th 1965) and eventually – on August 22nd 1966 – his pal Patricia Reichardt AKA bluff tomboy Peppermint Patty

Endless heartbreak ensued – and escalates here – after Charlie Brown foolishly let slip his closet romantic aspirations regarding the “little red-haired girl”: a fascination outrageously exploited by others whenever he doesn’t simply sabotage himself, but the poor oaf has no idea how to respond to closer ties with his dream girl or why Patty cares…

Sports loom large and terrifying as ever, but star player Snoopy seems more interested in surfing and skateboarding than baseball and Lucy finds far more absorbing pastimes after picking up a croquet mallet and a sack for trick-or-treat candies…

Her brother, however, endures more disappointment (twice!) when again The Great Pumpkin spends Halloween night in someone’s patch. Poor Sallie also ends 1965 on a downward spiral after being diagnosed with amblyopia and forced to live with an eyepatch, just as everybody is drawn into a massive, unstoppable snowball war…

Another year and even more of the above sees lovesick sad sack Charlie sent to the Principal’s office (twice!) whilst his best bud is AWOL: continually shot down by phantom Hun The Red Baron or distracted by his growing cohort of bird buddies. Anxiety-wracked Brown even steps down from the baseball team to ease his life, but being replaced by Linus only intensifies his woes. Peppermint Patty eases some of his baseball problems but only until Linus seduces her away with impassioned proselytizing for the Great Pumpkin. As with so many others, Patty’s conversion is brief and doesn’t survive a dark night in field…

And then before you know it, there’s the traditional countdown to Christmas and another year filled with weird, wild and wonderful moments…

The Sunday page debuted on January 6th 1952: a standard half-page slot offering more measured fare than 4-panel dailies. Thwarted ambition, sporting failures, crushing frustration – much of it kite/psychoanalysis related – abound this time, alternating with Snoopy’s inner life which diversifies and intensifies into dogfights and other signature sorties as the sabbath indulgences afforded Schulz room to be his most imaginative, whimsical and provocative…

Particular moments to relish include the sharply-cornered romantic triangle involving Lucy, Schroeder & Beethoven; snow escapades, Snoopy v Lucy deathmatches; Charlie Brown’s food feud with the beagle, Lucy’s solutions to complex questions; toothbrush discipline: “tricks or treats”; doggy dreams; the growing power of television; sporting endeavours; and more…

To wrap it all up, Gary Groth celebrates and deconstructs the man and his work in ‘Charles M. Schulz: 1922 to 2000’, preceded by a copious ‘Index’ offering instant access to favourite scenes you’d like to see again…

Readily available in all formats, this volume guarantees total enjoyment: comedy gold and social glue metamorphosing into an epic of spellbinding graphic mastery that still adds joy to billions of lives, and continues to make new fans and devotees long after its maker’s passing.
The Complete Peanuts © 2007, United Features Syndicate, Ltd. 2014 Peanuts Worldwide, LLC. The Foreword is © 2007, Hal Hartley. “Charles M. Schulz: 1922 to 2000” © 2007 Gary Groth. All rights reserved.

Sabrina the Teenage Witch The Complete Collection volume 1: 1962-1972 (Sabrina’s Spellbook Book 1)


By George Gladir, Frank Doyle, Dick Malmgren, Al Hartley, Dan DeCarlo, Joe Edwards, Rudy Lapick, Vince DeCarlo, Bob White, Bill Kresse, Bill Vigoda, Mario Acquaviva, Jimmy DeCarlo, Chic Stone, Bill Yoshida, Stan Goldberg, Jon D’Agostino, Gus LeMoine, Harry Lucey, Marty Epp, Bob Bolling, Joe Sinnott & various (Archie Comic Publications)
ISBN: 978-1-936975-94-5 (TPB/Digital edition)

Created by George Gladir & Dan DeCarlo, Sabrina the Teen-Age Witch premiered in Archie’s Mad House #22 (cover-dated October 1962): a throwaway character in a gag anthology which was simply one more venue for comics’ undisputed kings of kids comedy. She proved popular enough to become a regular in the burgeoning cast surrounding the core stars Archie Andrews, Betty Cooper, Veronica Lodge and Jughead Jones.

By 1969, the high school enchantress had grown popular enough to win her own animated Filmation TV series (just like Archie and Josie and the Pussycats) and graduated to a lead position in Archie’s TV Laugh Out before finally winning her own title in 1971.

That first volume ran 77 issues (from 1971-1983) and, when a hugely successful live action TV series launched in 1996, ed comic book adaptation followed in 1997. That version folded in 1999 after a further 32 issues.

Volume 3 – simply entitled Sabrina – was based on new TV show Sabrina the Animated Series ran for 37 issues (2000- 2002) before a back-to-basics reboot saw the comic revert to Sabrina the Teenage Witch with #38, carefully blending elements of all previous print and TV versions.

A creature of seemingly infinite variation and variety, the mystic maid continued in this vein until 2004 and issue #57 wherein – acting on the global popularity of Japanese comics – the company switched format: transforming series into a manga-style high school comedy-romance in the classic Shoujo manner.

Another recent version abandoned whimsy altogether, depicted Sabrina as a vile and seductive force of evil in Chilling Adventures of Sabrina. This no-frills. massively monochrome compilation re-presents all her appearances – even cameos on covers of other Archie titles – from that first decade, starting with an informative and educational Introduction courtesy of Editor-in-Chief Victor Gorelick before unleashing the wonderment in a year-by-year cavalcade of magic, mystery and mirth.

Clearly referencing Kim Novak as seen in Bell, Book and Candle, ‘Presenting Sabrina the Teenage Witch’ (George Gladir, Dan DeCarlo, Rudy Lapick & Vince DeCarlo from Archie’s Mad House #22) showcased a sultry seductress with a wicked edge preying on mortals at the behest of Head Witch Della, all whilst secretly hankering for the plebeian joys of dating…

Leading off the next year’s chapter, the creatives reunited in Archie’s Mad House #24 (February 1963), with ‘Monster Section’ depicting Sabrina bewitching boys the way mortal girls always have, whilst ‘Witch Pitch’ sees the young beguiler ordered to ensorcel the High School hockey team – with mixed results…

AMH #25 (April) focuses on the supernatural clan’s mission to destroy human romance. In ‘Sister Sorceress’ Della orders Sabrina to split up dating couple Hal and Wanda – with catastrophic results – before ‘Jinx Minx’ (#26, June) sees Sabrina go too far with a love potion at a school dance…

Bob White’s Archie’s Mad House #27 cover (August 1963) leads into #28’s ‘Tennis Menace’ (inked by Marty Epp) as Sabrina’s attempts to enrapture a rich lad go infuriatingly awry. AMH #30 (December) offers pin-up ‘Teen-Age Section’ drawn by Joe Edwards, with Sabrina comparing historical ways of charming boys with modern mortal methods…

The 1964 material opens with a love potion pin-up ‘Teen Section’ by Edwards (AMH #31, February) before Gladir & Edwards’ ‘Ronald the Rubber Boy Meets Sabrina the Witch Queen’ finds the magic miss disastrously swapping abilities with an elastic-boned pal.

Issue #36 (October, by Edwards) sees her failing to jinx her friends’ recreational evening in ‘Bowled Over’, after which (AMH #37, December) finds Gladir reunited with Dan & Vince DeCarlo for a spot of ‘Double Trouble’ when gruesome Aunt Hilda tries to fix Sabrina’s appalling human countenance, only to become her unwilling twin…

In 1965 Sabrina’s only appearance was a Harry Lucey-limned ad for Archie’s Mad House Annual, whereas a year later she triumphantly returned with illustrator Bill Kresse handling Gladir’s script for ‘Lulu of a Boo-Boo’ (AMH #45, February 1966). Here the witch-girl’s attempts to join the In-Crowd constantly misfire whilst ‘Beach Party Smarty’ (#48, August) confirms this new trend, as her spells to capture a hunky beau go badly wrong…

For ‘Go-Go Gaga’ (AMH #49, September) Gladir & Kresse pit the bonny bewitcher against a greedy entrepreneur planning to fleece school kids in his over-priced dance hall, whilst #50’s ‘Rival Reversal’ finds her failing to conjure a date before ‘Tragic Magic’ proves even sorcery can’t keep a teen’s room clean…

Art team Bill Vigoda & Mario Acquaviva join Gladir for 1967’s first tale. ‘London Lore’ (AMH #52, February) with Sabrina transporting new boyfriend Donald to the heart of the Swinging Scene (it meant something else back then) but ill-equipping him for debilitating culture-shock, after which ‘School Scamp’ (Gladir + Dan, Jimmy & Vince DeCarlo, from AMH #53, April) again proves magic has no place in human education…

In #55 Gladir, Dan DeCarlo & Lapick prove Sabrina’s wishing to help a doubly dangerous proposition in ‘Speed Deed’, whilst in #58 (December, Chic Stone & Bill Yoshida) the trend for ultra-skinny fashion models leads to a little shapeshifting in ‘Wile Style’

1968 opens with Gladir, Stone & Yoshida exploring the downside of slot-car racing in ‘Teeny-Weeny Boppers’ (AMH #59, February) after which ‘Past Blast’ (#63, September by Gladir, Stan Goldberg, Jon D’Agostino & Yoshida) sees our mystic maid time-travel in search of Marie Antoinette, Pocahontas and Salem sorceress Hester. The year wraps up with ‘Light Delight’ (Gladir, White, Acquaviva & Yoshida: AMH #65, December) as Sabrina’s aunts Hilda and Zelda try more modern modes of witchy transport…

With Sabrina’s television debut, the end of 1969 saw a sudden leap in her comics appearances to capitalise on the exposure and resulted in a retitling of her home funnybook. Again crafted by Gladir, White, Acquaviva & Yoshida, ‘Glower Power’ comes from Mad House Ma-Ad Jokes #70 (September) with her duelling another teen mage before the cover of Archie’s TV Laugh-Out #1 (December: by Dick Malmgren & D’Agostino) leads into ‘Super Duper Party Pooper’ and the instant materialisation of a new sitcom lifestyle for the jinxing juvenile.

Sabrina yearns to be a typical High School girl. She lives in suburban seclusion with Hilda & Zelda and Uncle Ambrose. She has a pet cat – Salem – and is tentatively “seeing” childhood pal Harvey Kinkle. The cute but clueless boy reciprocates the affection, but is far too scared to rock the boat by acting on his own desires.

He has no idea that his old chum is actually a supernatural being…

This opening sally depicts what happens when surly Hilda takes umbrage at the antics of Archie and his pals after they come over for a visit, whilst ‘Great Celestial Sparks’ (pencilled by Gus LeMoine) reveals what lengths witches go to when afflicted with hiccups…

A full-on goggle-box star, Sabrina blossomed in 1970, starting with a little flying practice in ‘Broom Zoom’; boyfriend trouble in ‘Hex Vex’; fortune-telling foolishness in ‘Hard Card’; amulet antics in ‘Witch Pitch’ and kitchen conjurings in ‘Generation Gap’: all by Gladir, LeMoine, D’Agostino & Yoshida from Mad House Ma-Ad Jokes #72 (January). The issue also offered sporting spoofs in ‘Bowl Roll’ (Dan DeCarlo).

The so-busy cover of Archie’s TV Laugh-Out #2 (March 1970) segues into Gladir, Dan D, Lapick & Yoshida’s ‘A Plug for The Band’ with Sabrina briefly joining The Archies’ pop group, whilst LeMoine contributes a brace of half-page gags – ‘Sassy Lassy’ and ‘Food Mood’ – and limns ‘That Ol’ Black Magic’, wherein the winsome witch’s gifts cause misery to all her new friends in Riverdale…

Dan D’s & Lapick’s June cover for Archie’s TV Laugh-Out #3 leads into Malmgren-scripted ‘Double Date’, with hapless Harvey causing chaos at home until Ambrose finds a potential putrid paramour for Aunt Hilda. The creatives then launch an occasional series on stage magic with ‘Sabrina Tricks’ pages, before single-pagers ‘Goodbye Mr. Chips’, ‘The Hand Sandwich’, ‘The Sampler’, ‘Never on Sundae’ and ‘Finger Licken Good’ reveal a growing divide between house-proud Hilda and accident-prone, ever-ravenous Harvey.

Interspersed by three more ‘Sabrina Tricks’ pages, mystic mayhem continues with mini-epic ‘I Wanna Hold Your Hand’ (Malmgren, LeMoine, D’Agostino & Yoshida) as our witch girl disastrously attempts to make Jughead Jones more amenable to Big Ethel’s amorous overtures. The food fiascos resume with LeMoine-limned ‘Good and Bad’, as Sabrina’s every good intention is accidentally twisted to bedevil her human pals.

Taken from Mad House Glads #74 (August 1970), Gladir & LeMoine’s half-page chemistry gag ‘Strange Session’ is oddly balanced by the painterly ‘Blight Sight’ of long-forgotten never-was Bippy the Hippy, before we’re back on track and at the beach for Archie’s TV Laugh-Out #4 (September, by Gladir, Vigoda, Lapick & Yoshida). In ‘To Catch a Thief’ Sabrina again assists Ethel in pinning down elusive, love-shy Jughead, and rounding out the issue are single page pranks ‘Beddy Bye Time’ (DeCarlo & Lapick), another ‘Sabrina Tricks’ lesson and seaside folly ‘In the Bag’ from LeMoine & D’Agostino.

ATVL-O #5 (November) offers up Gladir, Vigoda & Stone’s ‘I’ll Bite’ as Sabrina’s hungry schoolfriends learn the perils of raiding Hilda’s fridge and Gladir, DeCarlo & Lapick’s ‘Hex Vex’ as Della storms in, demanding tardy Sabrina fulfil her monthly quota of bad deeds…

Sabrina is an atypical witch: living in the mundane world and assiduously passing herself off as normal, and 1971 opens with DeCarlo & Lapick’s cover for Archie’s TV Laugh-Out #6 (February) and ‘Match Maker’ by Frank Doyle, Harry Lucey & Epp as Hilda tries getting rid of Harvey by making him irresistible to Betty & Veronica. No way that can go wrong…

‘Sabrina the Teen-Age Witch’ (Gladir, LeMoine, D’Agostino & Yoshida) then uses her powers openly with some kids and learns a trick even ancient crone Hilda cannot fathom. Bolstered by a ‘Sabrina Tricks’, ‘Carry On, Aunt Hilda’ (Malmgren, LeMoine & Lapick) hilariously depicts lucky stars shielding Harvey from the wrath of irascible Aunt Hilda…

Bowing to popular demand, the eldritch ingenue finally starred in her own title from April 1971. Dan D & Lapick’s cover for Sabrina the Teen-Age Witch #1 hinted at much mystic mirth and mayhem which began with ‘Strange Love’ (Doyle, Dan D & Lapick). This revealed a jealous response to seeing Harvey with another girl, supplemented by ‘Sabrina and Salem’s Catty Quiz’ before hippy warlock Sylvester comes out of the woodwork to upset Hilda’s sedate life in ‘Mission Impossible’ (Malmgren, LeMoine & D’Agostino).

Another ‘Sabrina Puzzle’ neatly moves us to Doyle, Dan D & Lapick’s ‘An Uncle’s Monkey’ with Harvey and a pet chimpanzee pushing Hilda to the limits of patience and sanity…

The cover of Archie’s TV Laugh-Out #7 (May) precedes a long yarn by Doyle, Bob Bolling & D’Agostino as ‘Archie’s TV Celebrities’ (the animated Archies, Sabrina and Josie and the Pussycats) star in ‘For the Birds’ with a proposed open-air concert threatened by the protests of a bunch of old ornithology buffs.

Thanks to Malmgren, LeMoine & D’Agostino, our celebrity pals tackle an instrument-stealing saboteur in ‘Sounds Crazy to Me’, before Sabrina cameos on the cover of Jughead #192 (May, by Dan DeCarlo & Lapick) before heading for the cover of her second issue (DeCarlo & Lapick, July). Within those pages Malmgren scripts ‘No Strings Attached’ as The Archies visit their bewitching buddy just as Hilda turns Harvey into an axe-strumming rock god…

‘Witch Way is That’ sees Hilda quickly regret opening her house to Tuned In, Turned On, Dropped Out Cousin Bert, prior to Malmgren, Lucey & Epp showing Archie suffering the jibes and jokes of ‘The Court Jester’ Reggie – until Sabrina adds a little something extra to the Andrews boys’ basketball repertoire..

At this time the world underwent a revival of supernatural interest and Gothic Romance was The Coming Thing. In a bold experiment, Sabrina had a shot at a dramatic turn as Doyle, Bolling, Joe Sinnott & Yoshida crafted ‘Death Waits at Dumesburry’: a relatively straight horror/mystery with Sabrina facing a sinister maniac in a haunted castle she inherits…

Rendered by LeMoine & D’Agostino, the cover of Jughead’s Jokes #24 (July 1971) brings us back to comedy central, as does their cover for Archie’s TV Laugh-Out #8 (August) and Malmgren’s charity bazaar-set tale ‘A Sweet Tooth’, with the winsome witch discovering even her magic cannot make Veronica’s baked goods edible…

Dan DeCarlo’s cover for Sabrina the Teen-Age Witch #3 (September) foreshadows a return to drama but in modern milieu as ‘House Breakers’ (Malmgren, DeCarlo & Lapick) finds Harvey and Sabrina stranded in an old dark mansion with spooks in situ, after which ‘Spellbinder’ (Doyle, Al Hartley) sees Hilda cringe and curse when human catastrophe Big Moose pays Sabrina a visit.

Hartley & D’Agostino fly solo on ‘Auntie Climax’ as irresistibility spells fly and both Archie and Hilda are caught in an amorous crossfire before Malmgren, Bolling & Lapick show our cast’s human side in ‘The Tooth Fairy’ as Archie, Jughead and Sabrina intervene to help a juvenile thief caught in a poverty trap …

A trio of DeCarlo & Lapick covers – Archie’s TV Laugh Out #9 (September), Archie’s Pals ‘n’ Gals #66 (October) and Sabrina the Teen-Age Witch #4 (October) segue into the teen thaumaturge’s fourth solo issue, where Doyle, Goldberg & D’Agostino set the cauldron bubbling with ‘Hex Marks the Spot’ as Aunts Hilda and Zelda nostalgically opine for their adventurous bad old days but something seems set on thwarting every spell they cast, after which ‘Which Witch is Right?’ (LeMoine pencils) finds obnoxious Reggie Mantle uncovering Sabrina’s sorcerous secrets.

Goldberg & Sinnott illustrate ‘Switch Witch’ as officious Della suspends Sabrina’s powers as a punishment and can’t understand why the girl is delirious instead of heartbroken, whilst Hartley & Sinnott contribute a run of madcap one-pagers from Gladir, Malmgren and Doyle with clue-packed titles such as ‘Out of Sight’, ‘Beauty and the Beast’, ‘The Teen Scene‘, ‘So That’s Why’ and ‘Time to Retire’.

Wrapping up the issue is ‘The Storming of Casket Island’ by Doyle, LeMoine & D’Agostino, blending stormy sailing, sinister swindling skulduggery and menacing mystic retribution…

More covers follow: Archie #213 and Archie’s TV Laugh Out #10 (both November by Dan D & Lapick) and Archie’s Christmas Stocking #190 (December, Hartley & D’Agostino), which latter also contributes Hartley & Sinnott’s ‘Card Shark’, with Sabrina joining Archie and the gang to explore the point and purpose of seasonal greetings postings. DeCarlo & Lapick’s cover of Betty and Me #39 brings the momentous year to a close…

The last year covered in this titanic tome is 1972, kicking off with DeCarlo & Lapick’s cover for Archie Annual #23, before their Sabrina’s Christmas Magic #196 cover (January) opens on a winter wonderland of seasonal sentiment. It all starts with ‘Hidden Claus’ (by featured team Hartley & Sinnott) as Sabrina ignores her aunt’s mockery and seeks out the real Father Christmas – just in time to help him with an existential and labour crisis…

‘Sabrina’s Wrap Session’ offers tips on gifting and packaging whilst ‘Hot Dog with Relish’ sees the witch woman zap Jughead’s mooching canine companion and make him a guy any girl could fall for. Doyle, Goldberg & Sinnott concocted ‘The Spell of the Season’, depicting our troubled teen torn between embracing Christmas and wrecking it as any true witch would. Guess which side wins the emotional tug-of-war?

More handicraft secrets are shared in ‘Sabrina’s Instant Christmas Decorations’ before Hartley & Sinnott’s ‘Sabrina Asks What Does Christmas Mean to You?’ and ‘Sabrina Answers Questions About Christmas’, after which cartoon storytelling resumes with ‘Mission Possible’ as Hilda & Zelda find their own inner Samaritan.

Despite a rather distressing (and misleading) title ‘Popcorn Poopsie’ reveals a way of making tasty decorative snacks whilst ‘Sabrina’s Animal Crackers’ tells a tale of men turned to beasts before a yuletide ‘Sabrina Pin-Up’ and exercise feature ‘Sabrina Keeps in Christmas Trim’ return us to the entertainment section.

An all-Hartley affair, ‘Sabrina’s Witch Wisher’ examines what the vast cast would say if given a single wish, after which Doyle, Goldberg & Sinnott conclude this mammoth meander down memory lane by revealing how an evil warlock was punished by becoming ‘A Tree Named Obadiah’. Now – decked out in lights and tinsel – he’s back and making mischief in Veronica’s house…

An epic, enticing and always enchanting experience, the classic adventures of Sabrina the Teenage Witch are sheer timeless comics delight that no true fan will ever grow out of – and who says you have to?

© 1962-1972, 2017 Archie Comic Publications, Inc. All rights reserved.

Dungeon Zenith volume 5 Fog and Tears


By Joann Sfar, Lewis Trondheim & Boulet, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-316-5 (TPB/Digital edition)

Somewhere way out there, is a planet called Terra Amata. On this world of rich history and diverse ways of life, there’s a castle in a fantastic land of miracles, quests and adventures. Once upon a time it was also a rather dangerous meeting place dubbed the Dungeon

As primarily crafted by prolific artisans Joann Sfar (Les Potamoks, Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (Little Nothings, Stay, Ralph Azham) in collaboration with associates of a collective of bande dessinée creators (L’Association) – the Donjon saga has generated 59 volumes since debuting in 1998. A cult hit all over the world, it began as spoof and parody of roleplaying fantasy games, but as so often with stories of innate charm and high quality, it grew beyond its intentions…

After a cruelly long hiatus, English translations recently resumed, repackaged in full-colour album-sized paperbacks, forming sub-divisions of a vast, eccentrically raucous, addictively wacky generational franchise which welds starkly adult whimsy to the weird worlds of Sword & Sorcery sagas. These omnibus tomes take a legion of horribly human anthropomorphic stars into territories even wilder than those seen in Dungeon: Early Years, Parade, Zenith and Monstres. Latterly, adjuncts such as Antipodes and Bonus joined the sprawling braided mega-saga set on an alien world very much like ours in all the ways that really matter…

Dungeon reveals Terra Armata in time-separated epochs via periodic glimpses of a fantastic edifice on an unstable world where magic is a natural resource. Anthropomorphic inhabitants of the surreal realm include every kind of talking beast and bug, as well as monsters, demons, smart-a$$es, wizards, politicians and always – in all ways – strong, stroppy women-folk, making sense and taking charge. Whenever you look there’s always something happening and it’s usually quite odd…

Nominal star throughout the eons is a duck with a magic sword enabling – and eventually compelling – him to channel and/or be possessed by deceased heroes and dead monsters. At the time of these tales – long before his ethical downfall and rise to the unassailable rank of Grand Khan of dying, burning Terra Armata – he is simply Herbert of Craftiwich: and as usual he’s in a lot of trouble…

Just so we’re all on the same page: the “Dungeon” referred to is (mostly) an eternal hostelry and meeting place for wandering heroes, villains and extras we readers see over centuries. Adventures are staged as figurative times of day. Prequel series Potron-Minet relates to the dawn of the establishment, Donjon Zénith – the focus of today’s lesson – concentrates on a glorious hey-day, whilst the decline takes up Crépuscule the twilight years.

Joining master craftsmen Sfar & Trondheim and supplying the art is Gilles Roussel AKA “Boulet”. He was born in the Parisienne sous-préfecture (sub-prefecture) of Meaux on February 1st 1975 and studied at the Graduate School of Decorative arts in Strasbourg, before creating comics like Raghnarok in 2001. Three years later he was one of the first to publish autobiographical webcomics (“Blog BD”) and became a leading light in the burgeoning field: a doyen of Paris’ Festival des blogs BD. Amongst jobs for magazines like Psikopat and Tchô, Boulet’s milestones include La Rubrique Scientifique, science comics series Project Octopus (from 2017), and many key literary collaborations such as Erik le Viking with Terry Jones (2008) and Par bonheur, le lait with Neil Gaiman (2015). In 2006, he took over the art for Donjon Zénith from Trondheim.

As so lavishly translated by NBM, Fog & Tears shares French Donjon Zénith tomes 9 &10: Larmes et brouillard and Formule incantatoire: seeing valiant Herbert in the worst trouble of his life in the eponymous opening instalment. The Dungeon has been captured by magical villain Delacour and all attempts to recapture it have failed. Now Herbert’s allies plan to take it back…

The duck has bigger problems. The dashing lover has just had a son with his beloved: a Kochak warrior princess. Isis is adamant that the infant will undergo all the rituals of her people, and he will accompany her into a frozen hell. He’s keen to accede to her every wish but the devout steppe-dwellers are intensely stubborn and unyielding and the duck is worried about his boy’s chances. Herbert has learned the Opasnyye Rite involves throwing infants into a pit of hungry wolves and seeing what happens…

After travelling deep into the icy region and utterly failing to talk Isis out of it, Herbert steals the baby and makes a run for home with an outraged army of fanatical military marvels on his heels. With Kochak ninjas and – far worse – Isis in close pursuit, the duck rejoins his abandoned allies and smuggles the waif onto the infiltration mission to Delacour’s Dungeon. Elsewhere, Dragonista couple Marvin and Pirzween – and their own newborn – survive a visit from Isis, leaving the outraged mother doubting her faith and the infant’s chances of survival.

In the aftermath, the duck duke and a dedicated band of necromancers slip into the keep, as do an army of outraged Kolchaks. In response, Delacour unleashes a plague of ghosts from profane coffer the Vault of Souls before fleeing. If the chest is not closed, the dead will overrun the world…

As chief necromancer Horus seeks to hold back the dead, Isis and her acolytes reclaim the baby, dragging poor misguided Herbert back north with them so he can witness the ritual that will make his son a Kolchak and the inheritor of the kingdom…

When all the tragedy ends, her father the Ataman realises that now his only chance for a true heir rests with him and recapturing the duck and his apostate daughter can wait…

In second chapter ‘Incantatory Spells’ his abandoned comrades – Marvin and Pirzween – take centre stage as Herbert’s ally Alcibiades recruits them for a convoluted conjurors’ quest to close the mystic chest still spewing ghosts into the world of the living. With only rapidly-weakening Horus holding back the host, Marvin undergoes humiliation multiple agonizing self-inflicted penances and even more humiliation as he chases down a string of components that will allow his magic wielding allies and comrades to stop the undead invasion.

It’s not the succession of weird wizards and constant stupid diversions that get to him though, it’s sneaking about in cowardly disguises – like when the mighty lizard must impersonate an elf – and Pirzween’s constant back-seat warrior-ing that ticks him off. That and her stupid girlish manner around old school flame/utterly unnecessary mystical quest-mate Blaise

In the end though, even Herbert – and especially Blaise – have to agree that it’s Marvin’s idea and muscle that save the day and end the threat…

To be Continued…

Please be warned: these cartoon tales are a bit more sophisticated than general English or American fare. I know you’re okay with vicariously indulging in extreme and excessive depictions of violence, but if you fear your children, loved ones, livestock or servants might be adversely affected by mild swearing or nipples on birds and lizards, take whatever appropriate action you choose (which I believe is the magic phrase “it’s only a comic, dear”).

The rest of us will just carry on without you…

Surreal, earthy, brilliantly outlandish, sharply poignant, wittily hilarious and powerfully tragic, this is a subtly addictive read delivered via vibrant, wildly eccentric cartooning that is an absolute marvel of exuberant, graphic style. Despite being definitely not for younger readers, Dungeon Zenith is the kind of near-the-knuckle, illicit and smart epic older kids and adults will adore. And for the fullest comprehension – and even more insane fun – I strongly recommend acquiring all attendant incarnations too.
© Editions Delcourt 2022, 2023-2005. (Donjon Zénith tomes 9 &10 by Boulet, Joann Sfar Lewis Trondheim). © 2023 NBM for the English translation.

Dungeon: Zenith Vol. 5 – Fog & Tears will be released on October 17th 2023 and is available for pre-order now. For more information and other great reads please go to http://www.nbmpub.com/.

Nine Lives to Live – A Classic Felix Celebration


By Otto Messmer, edited by David Gerstein (Fantagraphics Books)
ISBN: 978-1-56097-308-9 (HB)

It might surprise you to know, but funny kitties actually pre-date the internet. They are still big at trick or treat time though…

Unless you’re as old as me, Felix is a hilarious, antic-enjoying talking cat of incredibly ancient vintage. His origins are confused, contentious and still challenged. I’m going with…

Felix was created by Otto Messmer for Australian Pat Sullivan’s animation studio between 1915 and 1917 and was an overnight global hit. Those moving picture cartoons led to a long supplementary career as a newspaper strip, as well as a plethora of merchandisable products in many other media.

Messmer wrote and drew the Sunday newspaper strip – which first premiered in London papers – before the feature finally launched in the USA on August 19th 1923. As Messmer’s employer and boss, Sullivan re-inked those initial strips, signed them, and then took the credit for both strips and even the animated cartoons, which Messmer carried on directing until 1931.

Otto quietly toiled on, producing Sunday pages and daily strips for decades. In 1955, his assistant Joe Oriolo took over the creative duties: simultaneously starting a campaign to return the credit for Felix’s invention and exploits to the “true” originator. It wasn’t until the 1960s that shy, loyal, brilliant Otto Messmer finally admitted what most of the industry had known for years…

As the cat evolved via successive movie shorts – and eventually numerous TV appearances – an additional and ever-expanding paraphernalia of mad professors, clunky robots and the fancy feline’s fantastical Bag of Tricks gradually became icons of Felix’s magical world, but most of that is the stuff of a later time and – hopefully one day – another collected volume.

The early work collected here comes from the halcyon 1920’s and displays a profoundly different kind of whimsy. Fast-paced slapstick, fantastic invention and, yes, a few images and gags that might arch the collective metaphorical eyebrow of our more enlightened times; these are the strips that caught the world’s imagination more than a century ago.

This was a time when even the modern citizens of America and Great Britain were social primitives compared to us – or at least so I’d like to think… until I read a paper or watch the news…

The imagination and wonderment of George Herriman’s Krazy Kat and Cliff Sterrett’s Polly and her Pals – both so similar to Felix in style, tone and execution – got the same responses from their contemporary readership and with the same sole intent: make the reader laugh.

Our modern response of casually and frequently lazily labelling as racist or sexist any such historical incidence in popular art-forms, whilst ignoring the same “sins” in High Art, is the worst kind of aesthetic bigotry, and usually prompted by opportunistic bias or dog-whistle opportunism and it really truly ticks me off.

Why not use those incensed sensibilities to confront the still-present injustices and inequalities so many people are still – and often increasingly – enduring rather than take a cheap shot at the bygone, far-less-enlightened world when most creators had no conception of the potential ramifications of their efforts?

Sorry about that, but the point remains that the history of our artform is always going to be curtailed and covert if we are not allowed the same “conditional discharge” afforded to film, ballet, opera, painting or novels. When was the last time anybody demanded that Oliver Twist was banned or shunned because of its depiction of a Jew? And if you’re going to legislate against Tootsie, Mrs. Doubtfire, Nuns on the Run or Twelfth Night, don’t do it unless you want bigots and cretins to vote for you.

The modern rush to brand or Other any form of existence lived after Oliver Cromwell died actually shuts down debate before anything can be achieved to fix or even address the issue…

And it’s rants like that that really scare people…

None of which alters the fact that Felix the Cat is a brilliant and vitally important comic strip by an unsung genius. The wonderful work collected here – which include hundreds of rowdily phantasmagorical Daily and Sunday strips plus a comprehensive biography, filmography and TV videography section – perfectly encapsulates the wonder, universal charm and rapid-fire, surreal gags that enchanted generations and will still delight and enthral youngsters of all ages.

It’s long past time that this cat came back…
© 1996 O.G. Publishing Corp.

A Spirou and Fantasio Adventure volume 20: The Dark Side of the Z


By Fabien Vehlmann & Yoann, designed by Fred Blanchard, colored by Hubert & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-103-3 (Album PB/Digital edition)

Boyish hero Spirou (which translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist Françoise Robert Velter AKA Rob-Vel. This was before the Second World War for Belgian publisher Éditions Dupuis in response to the phenomenal success of Hergé’s Tintin at rival outfit Casterman.

Soon-to-be legendary weekly comic Le Journal de Spirou launched on April 21st 1938 with a rival red-headed lad as lead feature in an anthology which bears his name to this day. The eponymous hero was a plucky bellboy/lift operator employed in the Moustique Hotel – a sly reference to the publisher’s premier periodical Le Moustique. His improbable adventures with pet squirrel Spip gradually evolved into far-reaching, surreal comedy dramas.

Spirou and his chums have helmed the magazine for most of its life, with a cohort of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was assisted by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm. In 1946, his assistant André Franquin assumed the creative reins: gradually ditching the well-seasoned short gag vignettes format in favour of epic adventure serials. He also expanded the cast, introducing a broad band of engaging regulars and eventually creating phenomenally popular magic animal Marsupilami.

Franquin was followed by Jean-Claude Fournier who updated the feature over nine stirring adventures tapping into the rebellious, relevant zeitgeist of the times: offering tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s, however, the series seemed outdated and lacking direction, so three separate creative teams alternated on it. Eventually overhauled and revitalised by Philippe Vandevelde (writing as Tome) and artist Jean-Richard Geurts – AKA Janry – adapting, referencing and in many ways returned to the beloved Franquin era, the strip found its second wind.

Their sterling efforts revived the floundering feature’s fortunes, generating 14 wonderful albums between 1984 and 1998. As the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and Guest-Creator Specials A Spirou Story By…), the team on the core feature were succeeded by Jean-David Morvan & José-Luis Munuera. Then Yoann & Vehlmann took over the never-ending procession of amazing adventures…

Multi-award-winning French comics author Fabien Vehlman was born in 1972, began his comics career in 1996 and has been favourably likened to René Goscinny. He’s probably still best known for Green Manor (illustrated by Denis Bodart), Seven Psychopaths with Sean Phillips, Seuls (drawn by Bruno Gazzotti and available in English as Alone), Wondertown with Benoit Feroumont and Isle of 1000,000 Graves with Jason.

Yoann Chivard was born in October 1971 and was drawing non-stop by age five. With qualifications in Plastic Arts and a degree in Communication from the Academy of Fine Arts in Angers, he became a poster advertising artist whilst just dabbling in comics. His creations include Phil Kaos and Dark Boris for British Indie publications Deadline and Inkling, Toto l’Ornithorynque, Nini Rezergoude, La Voleuse de Pere-Fauteuil, Ether Glister and Bob Marone and he has contributed to Trondheim & Sfar’s Donjon.

In 2006, Yoann was the first artist to produce a Spirou et Fantasio one shot Special. It was scripted by Vehlmann…

Cinebook have been publishing Spirou & Fantasio’s exploits since 2009, alternating between the various superb reinterpretations of Franquin and earlier efforts from the great man himself.

When Jijé handed Franquin the strip part-way through Spirou et la maison préfabriqué (LJdS #427, June 20th 1946), the new guy ran with it. Over two decades he enlarged the scope and horizons until it became purely his own. Almost every week fans would meet startling new characters like loyal comrade and rival Fantasio or crackpot inventor and Merlin of mushroom mechanics Pacôme Hégésippe Adélard Ladislas de ChampignacThe Count of Champignac

Spirou and Fantasio became globe-trotting journalists, travelling to dangerously exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies such as Fantasio’s deranged and wicked cousin Zantafio and that maddest of scientists, Zorglub.

This old school chum and implacable rival of Champignac is an outrageous Bond-movie-tinged villain constantly targeting the Count. A brilliant engineer, his incredible machines are far less dangerous than his mind-controlling “Zorglwave” and his apparently unshakable hunger to conquer Earth and dominate the solar system from a base on the Moon…

This tale – originally in 2011 La face cachée du Z – opens with our happily argumentative chums repairing the collaterally damaged Champignac chateau yet again. Exhausted, they go to indoors to sleep… and wake up in a horrific and tawdry casino resort. Compounding the shocks are weird, painfully unpredictable tricks of gravity, as it’s apparently built only for the super-rich and on the moon!

Worst of all, explaining the transition is smugly sanctimonious old enemy Zorglub…

Still agonisingly hungry for his rival’s approval, the evil genius blathers on about his triumphs and his Great Masterwork since last seen (in volume 18’s Attack of the Zordolts): escaping from dirty, dying Earth to the stars with hot Swedish science students Astrid and Lena. Now they’ve gone off together, leaving the science troll to carve out his interplanetary empire alone.

At least, he would be, if certain funding shortfalls hadn’t forced him into bed with One-percenters who think his citadel could be the most exclusive resort off Earth…

Zorglub still needs to be the virtuous Architect of Humanity’s Future, but the people he has are nothing like the ones he wants: bold Fantasio, ingenious Spirou and brilliant ethically pristine Pacôme de Champignac…

That’s why – for the most logical and moral reasons – he drugged and abducted them…

Without question, the lunar outpost is a technological wonder, with advances and advantages even the kidnapped admire, but the beloved holy Science is being increasingly sidelined, for bigger and better gambling rooms, ski slopes, surfing beaches, sports complexes, nature sideshows and glitzy restaurants.

It does not go down well when Spirou points out that Zorglub could have cleaned up and saved Earth for less money and effort…

Further debate is forestalled when a solar flare is announced and Spirou refuses to join everyone else in radiation-shielded shelters until he recovers his wandering wild pal Spip. Locked out, our hero spectacularly finds a way to survive the cosmic storm, but it’s not for a while that we realise it’s come at a severe mutagenic cost…

The pauper lad’s suicide run across the resort’s attractions was televised and has made him a minor celebrity amongst the movie stars like Blythe Prejlowieky (who soon seduces the kid for her own shocking purposes!), overly-competitive sporting gods like Mike Adibox, faceless money-moguls and flagrantly ostentatious oligarchs such as Igor. Not so much impressed as cautious is the investors’ appointed fixer and ultimate mercenary Poppy Bronco. He’s recognized something in the survivor that bodes badly for all…

The sun starts setting on the project after Champignac chides Zorglub for the worthlessness of his achievements and surrendering of his principled dreams. It coincides with a series of potentially lethal sabotage attempts and – defined by true devotion to their precious skins – the one-percenters commandeer the transport back to Earth, with only few such as Blyth and Igor choosing to stay behind with the peons and paid staff…

Finally rid of his annoying paymasters, Zorglub then executes his long-term plans but is completely unprepared for what happens to Spirou when the lunar night begins. Bronco isn’t though and organises a monster-hunt through the abandoned resort and across the moon…

The outcome is tense, gripping unexpected and so very To Be Continued.

Rocket-paced, action-packed, compellingly convoluted and with just the right blend of perfectly blending helter-skelter excitement and sheer daftness, The Dark Side of the Z is a terrific witty romp to delight devotees of easy-going adventure, drawn with beguiling style and seductive energy. This is pure cartoon gold, truly deserving of reaching the widest audience possible.
Original edition © Dupuis, 2011 by Vehlmann & Yoann. All rights reserved. English translation 2023 © Cinebook Ltd.

The Rugger Boys volumes 1 & 2: Why Are We Here Again? & A Spoonful of Style and a Tonne of Class


By Béka & Poupard: coloured by Sylvain Frecon, Murielle Rousseau & Magali Poli-Rivière & translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-33-5 (Album PB/Digital edition v1) 978-1-905460-44-1 (Album PB/Digital 2)

Time to cash in on a global sporting event again. We must do a cricket, ping pong or skateboarding feature one day…

Human beings and – according to the internet – a huge variety of our pets and animal housemates seem obsessed with and revel in chasing balls about. So much so that we/they even apply a range of complex rules to the sheer exhilaration of the process, just to make things more difficult and artificially extend proceedings.

We call it sport and when it’s not hugely thrilling and deadly serious it can be hilariously funny…

Comics over many decades and throughout the world have often mined our obsession with assorted games for secondary entertainment value and these Cinebook tomes detail in dramatically humorous manner stunning strips starring a dedicated amateur team of French gladiators, all painfully enamoured of the manly (and womanly and British-originated, let’s not forget) oddball pastime dubbed Rugby.

Les Rugbymen was created in 2005 by writing partnership Bertrand Escaich & Caroline Roque under their collaborative nom de plume Béka (Studio Danse, Les Fonctionnaires) in conjunction with self-taught illustrator Alexandre Mermin, who generally labours under the pseudonym Poupard (Chez Gaspard, Les Brumes du Miroboland). The resulting flurry of short sharp gags and extra-time yarns have filled 20 albums thus far with another due any day now, and there’s even a junior league spin-off which began in 2010 entitled Les Petits Rugbymen

On n’est pas venus pour être là! was the third Euro-volume but as Why Are We Here Again? was the first to be translated by Cinebook… probably because it features a brief sporting tour of England. Pithy, gritty and very funny, it perfectly encapsulates the passion, toil and sheer testosterone-fuelled idiocy which can warp normally rational folk.

Our stars are a few dedicated souls faithfully enjoying the trials and welcome tribulations of club rugby (and that’s Rugby Union, right?) as played by the stalwarts of fictional south-western French town side Paillar Athletic Club, affectionately known to their frankly obsessive fans as The PAC…

As seen on the introductory page, the usual suspects generally manifest as intellectually compromised “Hooker” Lightbulb, Herculean “Prop” Fatneck, 2nd Row star The Anaesthetist, dashing sex-crazed Back Romeo and Scrumhalf/Captain The Grumpster, all regularly adored and vilified by The Coach who never lets his speech defect get in the way of a good insult to the dozy slackerrrs…

All you need to know is that these guys are bold, sturdy and love food and drink as much as they do smashing each other into the mud…

Their exploits are generally delivered as single page sequences, lavishly, lovingly and outrageously illustrated and jam-packed with snippets of off-kilter slapstick to supplement the main gag and the dramatic material. Content is almost everything you’d expect from such a fixture: big beefy blokes in very small towels, lots of booze-fuelled gaffes, bizarre eating eccentricities, what we Brits refer to as “knob-jokes” and mutual sportsmanlike skulduggery of the sort that has permeated all games Real Men compete in…

However, also on display are a profusion of smartly-planned running gags and truly effective comedic gems such as the well-meaning meatheads’ ongoing efforts to help Lightbulb find “love”, Romeo’s constant comeuppances from husbands, boyfriends and employers unhappy with his off-pitch assignations and The Coach’s eternal battle to whip his doughty but dopey band of idiots into a team he can be proud of…

As previously mentioned, this collection also contains a wry, preconception/prejudice-confirming international excursion when The PAC accept an offer to play a friendly match against British college side Camford. As well as a chance to pummel the despised English, there’s the promise of seeing a Six Nations match to offset the unbearable pain of living on the foreigners’ appalling food and pathetic beer…

 

The Rugger Boys volume 2: A Spoonful of Style and a Tonne of Class

Continentally the fifth outing, On va gagner avec le lard et la manière was the second (and, thus far, last) translated Cinebook tome – once again probably because it features brief sporting excursions to lesser English (sort-of) speaking nations Scotland and New Zealand.

As such it perfectly recapitulates the passion, toil and sheer testosterone-fuelled idiocy which can warp normally rational folk.

The titular Union Rules stars Romeo and The Grumpster are joined by character-expanded players like precocious Centre Hugo – The Engineer – Cap, and 2nd Row veteran Freddy – The Anaesthetist – Bones whilst The Coach now has a name to be cursed by – Bernard Farmer. He still never lets his barrrrbarous accent get in the way of a good insult or pithy instruction to the dozy slackerrrs…

These guys are bolder, funnier and sturdier – because they still love to eat and drink as much as they do spending every weekend in sanctioned unarmed combat. This time however equality reigns and there’s a succinct glimpse of the Paillar Athletic Ladies Team too, and you can share the lads’ first turbulent TV appearance too…

Mostly, however, on display is a profusion of smartly-planned running gags and compact comedy gems like the well-meaning meatheads’ further efforts to help Lightbulb find love, more of Romeo’s confrontations with other people’s significant others, and employers unhappy with his off-pitch Tries, plus the woebegone touchline medic’s miserable life and Coach’s eternal battle to make sporting gold from part-time dross…

This time kick off leads to an extended origin story revealing how the playful imps they once were turned a boring school lesson into a life-changing indoor match: thereby forming sporting bonds that last a lifetime…

As promised, this fixture includes a brief tour of Scotland, offering a broad belt of new experiences from braw brews to fine-foods-&-bonnie lassies, to life-changing injuries, before concluding with a bombastic whistle-stop tour of the Antipodes when The Pac are generously invited to visit the mighty New Zealand All-Blacks at home, after the Rugby World Cup concludes…

Mostly though it’s always about mud, mauling, getting stuffed and getting smashed – in every sense of the term…

Fast, furiously funny and splendidly boisterous, these cartoon antics might even inspire dedicated couch-potatoes to get out of the house… unless they order books and dinner online…
© BAMBOO EDITION, 2006, 2007 by Béka & Poupard. All rights reserved. English translation © 2007 Cinebook Ltd.

Bunny vs Monkey book 8: The Impossible Pig!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-300-4 (Digest HB)

Bunny vs Monkey has been the hairy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mind-bending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in the wake of a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

Problems are exacerbated by other unconventional Crinkle creatures, particularly the skunk called Skunky who has a mad scientist’s intellect and attitude to life plus a propensity for building extremely dangerous robots, bio-beasts and sundry other super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes even though everybody thought all the battles had ended. They even seemingly forgot the ever-encroaching Hyoomanz

Divided into seasonal outbursts, this magnificent hardback archive of insanity opens in the traditional manner: starting slowly with a sudden realisation. Probably by using his fingers, Monkey has worked out that Bunny’s side has more good guys (Ai, Pig Piggerton, Weenie, Metal E.V.E. and Le Fox) than his own bad ones! Wisely rejecting Skunky’s offer to make more evildoers, the sinisterly stupid simian seeks to steal some of Bunny’s buddies: making insidious individual approaches in ‘A Big Hole’.

One immediate success goes unnoticed as those worthy stalwarts debate ways to get hapless Pig out of a giant pit before finding the ‘Tunnels’ the sweet simpleton used to get there in the first place…

First contact and a really strange day for all – including a wholly new kind of Crinkle critter – occurs in ‘Jerb-eing Unreasonable’, before Monkey commits carnage in a psychic bodysuit that can literally ‘Imagine That’: opening the doors to another Spring. At this time a certain white rabbit is pilfering carrots from an angry Hyooman, only to be saved by Monkey in the colossal exo-skeletal ‘Spade-O-Matic’, officially opening hostilities between bipeds and beasts…

Meanwhile and maybe later, Bunny experiences ‘Mossy Mayhem’ when Skunky’s latest experiment escapes, even as Metal E.V.E ponders astral reality and rashly asks her friend to explain ‘Pig Science’…

As monkey demands 25% more evil from his crew, he’s distracted by Metal Steve’s latest faux pas – a doomed relationship with ‘Wipey’ – and ‘Sun 2.0’ renders repercussions of Skunky upgrading the source of all light and warmth. Action Beaver is then subject to a ‘Body Swap’ after Monkey covets his apparent immunity to pain and harm. It doesn’t end well…

Once the Great Woodland Bake-off inevitably culminates in ‘Cakes and Bruises’ Monkey use a superstrength serum unwisely. As his bones mend he has a Damascus moment: deducing that being a ‘Good Monkey’ might be less harmful. He gives nobility a go… but it too doesn’t end well…

A fresh face materialises when Pig meets ‘The Visitor’ and inadvertently saves Lucky the Red Panda from atomic discorporation. Sadly, the effect is only temporary and when their memories merge, Lucky is stuck in residence in this dimension with our plucky porcine adrift in the molecular stream of the cosmos…

Trapped on Earth, the stranger tries desperately to convince all and sundry she is ‘Actually Pig’, often assisted by typical distractions like marauding sprout-farting monster ‘Gruntulak!’ and a no-holds-barred campaign to elect ‘President Monkey’.

Skunky starts disassembling woodland residents: harvesting DNA to make endless duplicates in ‘All A-Clone’ but even Skunky’s science can’t handle Lucky…

As Summer starts, mad science wins again. Skunky sets a trap to prove Lucky is ‘Not Pig’ and even finds what happened to the lost one, after which Monkey manages to murder cloud-gazing in ‘Weather or Not’ and Weenie gets a shocking letter in ‘Blackmail’…

With the truth about to out, ‘Pocket Pig’ sees the gentle woodland folk form a torch-waving mob to establish their real friend’s fate, only to find Skunky has already found a way to exploit the situation. However, when he constructs a device to reach the outer realms, Monkey makes a shambles of the ‘Portal Recall’…

When the awful anthropoid gets a mail-order giant robotic Chicken of Darkness, he never anticipated some assembly required and the woods are saved by ‘A Loose Nobble’, allowing good manners and better natures to resurface. Thus, the animals all contribute to ‘Lucky’s Home’: especially Monkey with his goop gun and crushing space-sphere of doom…

Elsewhere, as Metal Steve and Metal E.V.E hold a private contest to decide the best automaton in ‘Who Will Win the War of the Robots’, Skunky’s clumsiness triggers a crop of carnivorous blooms in ‘Chomp!’ Then, as Monkey’s alter ego “Captain Explosives” accidentally uncovers a crop of chronal crystals in ‘Time and Again’ Skunky makes his greatest breakthrough: a remote control for existence with a ‘Freeze Frame’ able to warp and rewind reality…

With everything on pause, ‘The Second Pigging’ heralds the return of a lost friend whose voyage to the cosmos has resulted in Complete Spiritual Enlightenment and manifestation as a Non-Corporeal Vision. Sadly, when nobody cheers, the ultimate Pig pops off in a dudgeon, leaving Lucky to save the day and restore time in ‘Hairy Nearly’: a major turning point that upsets many participants…

In what passes for a return to normality, Monkey is possessed by the ghost of a chicken and triggers an invasion of ‘Zombies!’ just as Autumn begins with Skunky and Monkey unleashing a giant robot that is ‘Turtle-y Ridiculous’…

Former good guy Fantastic Le Fox is also possessed and offers ‘A Warning’ of failure and worse that Monkey immediately reacts badly too, even as transcendent Pig returns to make contact with and elevate ‘Prophet Beaver’. Of course, nobody listens…

Meanwhile, Monkey has been messing with elemental forces and turned the woods into an ‘Expressionistic’ nightmare, before losing patience and challenging Bunny to a duel of ‘Brain Power’. After winning by cheating, the ape learns a painful lesson that is only the beginning of his woes as ‘Double Bunny’ sees a doppelganger emerge who will change the status quo in appalling ways…

Lost and distraught Bunny undertakes a mission for Skunky into the bowels of the earth in search of ‘Long-Lost Flopsy’. Guess how that ends…

The drama intensifies as ‘The Impossible Pig’ returns to reality only to discover that being ‘Disappointingly Mortal’ would be better than life as a power battery for Skunky, and that’s when ‘Lucky’s Fortune’ turns the tide…

Bunny has not been right since meeting the other rabbit and with Metal E.V.E.’s aid ‘The Search is On’ for a boon companion. Only briefly interrupted by realty running wild, the search resumes in ‘Better Luck Next Time!’ and Le Fox’s niece arrives for some rowdy ‘Fennec Fun!’ She’s on the run and another relation isn’t far behind her…

Solitude has bitten our hero hard and nothing Monkey can do will distract ‘A Lonely Bunny’ in his morose meanderings, so the little meany challenges Impossible Pig instead, and learns real suffering in ‘Butt Then…’

When Winter arrives, Lucky sees snow for the first time, enduring cheeky hostiles chucking chilly snowballs until the wonder-pig volunteers as ‘Protector’ and is soon tricked by Skunky who wants to depower the self-promoting saviour ‘At All Costs’

Now resolved to return to the Molecular Stream, Impossible Pig takes advice from unknowable factor Le Fox, but stumbles into a wild Christmas Party on his way to the fabulous Lake of Eternity. He also meets Lucky who wants to leave this reality just as much, but as they argue over who should take the one-way ride a dear friend and desolate hero is already ‘Jumping the Queue’

To Be Continued…

The agonised anxiety-addled animal anarchy might have ended for now, but there’s a few more secrets to share, thanks to detailed instructions on ‘How to Draw Lucky’ as well as a handy preview of other treats and wonders available in The Phoenix to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic book parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Fumboo Ltd. 2023. All rights reserved.

Bunny vs Monkey book 8: The Impossible Pig! will be published on September 28th 2023 and is available for pre-order now.

Evil Emperor Penguin: The World Will Be Mine!


By Laura Ellen Anderson, with Kate Brown (David Fickling Books)
ISBN: 978-1-78845-299-1 (Digest PB)

A lifetime ago in 2012 Oxford-based family publisher David Fickling Books launched an “old school” weekly comics anthology aimed at girls and boys between 6 and 12. It revelled in reviving the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in its style and content. This comprised comic strips, humour, adventure, quizzes, puzzles, educational material and activity pages in a joyous parade of cartoon fun and fantasy.

In the years since, the periodical has gone from strength to strength, its pantheon of superbly engaging strips generating lines of superbly engaging graphic novel compilations, the latest of which is this riotous romp starring a gloriously malign and inept arch-wizard of scientific wickedness who delights readers with a profound sense of mischief and unbridled imagination…

Conceived and created by illustrator and author Laura Ellen Anderson (Kittens, Snow Babies, My Brother is a Superhero, Amelia Fang!, Rainbow Grey, I Don’t Want…), these are the revived, remastered and extended exploits of Evil Emperor Penguin!

The bad bird lives in a colossal fortress beneath the Antarctic, working ceaselessly towards total world domination, assisted by his stylish and erudite many-tentacled administrative lackey Number 8 and cutely fuzzy, passionately loyal Eugene. The latter is an endlessly inventive little abominable snowman clone. EEP had whipped up a batch of 250, but none of the others are quite like Eugene…

The penguin potentate appointed the hairy, bizarrely inspired tyke Top Minion, but somehow never managed to instil him with the requisite degree of evilness. Still, he is a dab-hand with spaghetti hoops, so it’s not a total loss.

Following an crucially informative  pin-up of ‘the Gang’ and some recurring rivals and foes with an info-packed double-page map of the Evil Underground Headquarters (disclosing all you’ll need to know) another assortment of vile vignettes begins with ‘Quantum EEP’ as a mishap with time travelling commodes send the penguin and his tentacular deputy back in time to meet their younger hippie selves – and make them evil if they want to get home and conquer the world. If only their earlier selves weren’t so seductively content…

Back in the present, Eugene and his substandard substitute assistant Neill are trying to fix the glitch but it’s tricky with chunks of reality fading away as you reach for them.

Ultimately, the wrong real is put right and EEP resumes his plans, leading to exploiting a radical new power source in ‘Pomme de Terror’ – which then evolves into a marauding horror made even worse by arch World Domination rival Evil Cat popping in for a spot of smug mockery…

Eugene’s secret passion for footwear inspires the Bad Bird’s next plan for global enslavement in ‘Shoe-Gene’ and results in the good servant being captured by the moustachioed, top-hatted, perfidious puss whose ‘Big Fat Doom-Button’ seems certain to eradicate the top minion’s benevolent guardian jolly unicorn Keith and all his wondrous kin.

Even an unprecedented team-up of EEP and the horned horsey isn’t enough to quell the crisis and it needs the last-minute intervention of valiant narwhal Norman and his finny chums to end the cat’s plans, but at least the rescue has laid the groundwork for a future romance…

Fully restored and ready for more evil, ‘Marshminion Surprise’ sees EEP attempting to turn humanity into gooey taste treats, but instead transforming Eugene after Evil Cat interferes again. No sooner is abnormality restored than reality television inspires even greater horror when the penguin produces hyper-judgemental talent show ‘The Yay Factor’ before Eugene’s love of a Farmer’s Market leads to EEP’s invention of brain-shrinking fruit in ‘An Epple a Day’. Naturally, nothing goes right and Antarctica soon is imperilled by a giant hairy head…

‘A Penguin’s Christmas Carol’ sees the villain forced to examine his own past present and future in the traditional spoofish yet moving manner before a new year welcomes fresh terror as EEP unleashes carnivorous wheelie-bins in ‘Time to Take Out the Trash’, prior to the debut of the politest murderous minion ever as ‘Flegburt’ introduces himself and Evil Cat’s scheme to destroy the penguin’s beloved Invention Room of Evil. Of course, even good manners can’t compensate for Eugene’s unique charm…

A critical postal cock up triggers ‘The Great Chase’ across the icy continent – consequently disrupting Keith and Norman’s first date – before the status quo between potential world tyrants is restored and EEP attempts to subjugate elected world leaders with genetically modified ‘Flower Power’.

The threat level then drops as the penguin suffers a dearth of inspiration in ‘Evil Block’ and takes out his frustrations on everybody until he builds a relaxation machine and really goes off the deep end. Drenched in chaos and worse, EEP must join with Evil Cat and unknown rival Evil Rat enduing countless terrors and discovering the awful truth about pigeons…

With Flegburt having turned turncoat and now minioning for the Evil Penguin, ‘Plan Poover’ finds young unicorn Colin doing his work experience placement with Number 8, thanks to a recommendation from his uncle Keith. It soon looks like he’ll never get that precious Sparkle Scouts Career Badge after designing the Super Epic Human Rainbow Vacuum…

More upset occurs after the unwary penguin plugs in the ‘Evil Printer’ and reality starts rebelling, even as the discovery of ‘Flegburt’s True Calling’ triggers fashion, shopping and a major career change after which brainwash chemical ‘Shampoogene’ is unleashed. It’s meant to clean humanity’s heads… and brains!… but there’s a little unwelcome side effect…

Eugene’s love of blowing bubbles sparks ‘The Unpoppable Plan’ and almost ends everyone until Keith and Norman intercede, before – with “bubblegeddon” averted – master and servants settle back for ‘A Christmas to Remember’ when the bird decides to steal Santa’s job and position…

Rocket-paced, hilariously inventive, wickedly arch and utterly determined to be silly at all costs, this tome of terror also has educational merit as it offers lessons on ‘How to Draw EEP’.

Evil Emperor Penguin: The World Will Be Mine! is a captivating cascade of smart, witty funny adventure, which will delight readers of all ages.
Text and illustrations © Laura Ellen Anderson 2023. All rights reserved.

Evil Emperor Penguin The World Will Be Mine! will be released (but not for good behaviour) on September 7th 2023 and is available for pre-order now.

Face Ache volume 1: The First 100 Scrunges


By Ken Reid, with Ian Mennell & various (Rebellion Studios)
ISBN: 978-1-78108-601-8 (HB/Digital edition) 978-1-78108-865-4 (TPB)

Time flies and it’s not long to Halloween now, so if you need a bit of practise making scary faces to extract sweets from suckers, here’s a classic “how-to” manual to get you back up to speed…

If you know British Comics, you’ll know Ken Reid. He was another of those youthful yet rebellious artistic prodigies who, largely unsung, went about transforming British Comics: entertaining millions and inspiring hundreds of those readers to become cartoonists too.

Reid was born in Manchester in 1919 and drew from the moment he could grasp an implement. Aged nine, he was confined to bed for six months with a tubercular hip, and occupied himself with constant scribbling and sketching. Ken left school before his 14th birthday, winning a scholarship to Salford Art School, but never graduated. He was, by all accounts, expelled for cutting classes and hanging about in cafes…

Undaunted he set up as a commercial artist, but floundered until his dad began acting as his agent.

The big break was a blagger’s triumph. He talked his way into an interview with the Art Editor of the Manchester Evening News and came away with a commission for a strip in its new Children’s Section. The Adventures of Fudge the Elf (Stop it! It’s not that sort of strip) launched in 1938 and ran until 1963, with only a single, albeit lengthy, hiatus from 1941 to 1946 when Reid served in the armed forces.

From the late 1940s onwards, Reid dallied with comics periodicals: his work (Super Sam, Billy Boffin, Foxy) were published in Comic Cuts and with submissions to The Eagle, before a fortuitous family connection (Reid’s brother-in-law was Dandy illustrator Bill Holroyd) brought DC Thomson managing editor R.D. Low to his door with a cast-iron offer of work.

On April 18th 1953 Roger the Dodger debuted in The Beano. Reid drew the feature until 1959 and created numerous others including the fabulously mordant doomed mariner Jonah, Ali Ha-Ha and the 40 Thieves, Grandpa and Jinx among many more.

In 1964, Reid and fellow underappreciated superstar Leo Baxendale jumped ship to work for DCT’s arch-rival Odhams Press. This gave Ken greater license to explore his ghoulish side: concentrating on comic horror yarns and grotesque situations in strips like Frankie Stein, and The Nervs in Wham! And Smash! as well as more visually wholesome – but still strikingly surreal – fare as Queen of the Seas and Dare-a-Day Davy.

In 1971, Reid devised Face Ache – arguably his career masterpiece – for debuting weekly Jet. The hilariously horrific strip was popular enough to survive the comic’s demise – after a paltry 22 weeks – and carried over in a merger with stalwart periodical Buster where it thrived until 1987. During that time, Reid continued innovating and creating in a horde of new strips like Creepy Creations, Harry Hammertoe the Soccer Spook, Wanted Posters, Martha’s Monster Makeup, Tom’s Horror World and a dozen others.

Reid died in 1987 from the complications of a stroke he’d suffered on February 2nd, whilst at his drawing board, putting the finishing touches to a Face Ache strip. On his passing the strip was taken over by Frank Diarmid who drew until its cancelation in October 1988.

The astoundingly absorbing comedy classic is a perfect example of resolutely British humorous sensibilities – absurdist, anarchic and gleefully grotesque – and revolves around a typically unruly and unlovely scrofulous schoolboy making great capital out of a unique gift, albeit often to his own detriment and great regret…

Ricky Rubberneck early discovered an appalling (un)natural ability of scrunching (or “scrungeing”) up his face into such ghastly contortions that he can revolt, disgust and terrify anyone who gazes upon him. Over weeks and years, the modern medusa works hard to polish his gifts until his foul fizzog may attain any formation. Eventually his entire body can be reshaped to mimic any creature or form, real or imagined. Naturally, he uses his powers to play pranks, take petty vengeances, turn a temporary profit, deal with bullies and impress his pals.

Just as naturally, those efforts frequently result in the standard late 20th century punishments being dealt out by his dad, teachers and sundry other outraged adults…

Now available in paperback, hardback and digitally this initial celebration is part of Rebellion’s ever-expanding Treasury of British Comics: collecting all 22 Jet episodes (from May 1st to September 29th 1971, plus the remaining 78 weeks’ worth from Buster & Jet, beginning with October 2nd and concluding with March 24th 1973.

The potent package is garnished with an appreciative Introduction by Alan Moore – ‘The Unacceptable Face of British Comics’ – a fondly intimate reminiscence in Antony J. Reid’s ‘My Father Ken Reid’ and a full biography of the great man…

What follows is an outrageous outpouring of raw cartoon creativity as Reid, writing and drawing with inspired effulgence, spins a seemingly infinite skein of comedy gold on his timeless theme of a little boy who makes faces at the world.

Weekly deadlines are a ferocious foe however, and a couple of strips reprinted were written by unsung pro Ian Mennell, whilst – between January & September 1972 – an uncredited fill-in artist (possibly Robert Nixon?) illustrated 16 episodes, presumably as Reid’s other commitments such as Jasper the Grasper, The Nervs or his numerous funny football features in Scorcher & Score mounted.

In these pages though, the accent is on madcap tomfoolery as our plastic-pussed poltroon undergoes a succession of fantastic facial reconfigurations: terrifying teachers, petrifying posh and pushy landowners, mimicking monstrous beasts, outraging officious officialdom and entertaining an army of schoolboy chums and chumps.

Orchards are raided, competitions are entered, plays and school trips are upstaged and aborted and even actual spooks and horrors are afforded the shocks of their unlives as Face Ache gurns his way through an endless parade of hilarious hijinks.

These cartoon capers are amongst the most memorable and re-readable exploits in all of British comics history: smart, eternally funny and beautifully rendered. This a treasure-trove of laughs that spans generations and deserves to be in every family bookcase.
© 1971, 1972, 1973 & 2017 Rebellion Publishing Ltd. Introduction © Alan Moore. Face Ache ™ & © Rebellion Publishing Ltd. All Rights Reserved.

Ducoboo volume 3: Your answers or your life!


By Godi & Zidrou, coloured by Véronique Grobet & translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-28-1 (Album PB/Digital edition)

Back to school countdown begins now!

School stories and strips of every tone about juvenile fools, devils and rebels are a lynchpin of modern western entertainment and an even larger staple of Japanese comics – where the scenario has spawned its own wild and vibrant subgenres. However, would Dennis the Menace (ours and theirs), Komi Can’t Communicate, Winker Watson, Don’t Toy with Me, Miss Nagatoro, Power Pack, Cédric or any of the rest be improved or just different if they were created by former teachers rather than ex-kids or current parents?

It’s no surprise the form is evergreen: schooling (and tragically, sometimes, a lack of it) takes up a huge amount of children’s attention no matter how impoverished or privileged they are, and their fictions will naturally address their issues and interests. It’s fascinating to see just how much school stories revolve around humour, but always with huge helpings of drama, terror, romance and an occasional dash of action…

One of the most popular European strips employing those eternal but basic themes and methodology began in the last fraction of the 20th century, courtesy of scripter Zidrou (Benoît Drousie) and illustrator Godi. Drousie is Belgian, born in 1962 and for six years a school teacher prior to changing careers in 1990 to write comics like those he probably used to confiscate in class.

Other mainstream successes in a range of genres include Petit Dagobert, Scott Zombi, La Ribambelle, Le Montreur d’histoires, African Trilogy, Shi, Léonardo, a superb revival of Ric Hochet and many more. However, his most celebrated and beloved stories are the Les Beaux Étés sequence (digitally available in English as Glorious Summers) and 2010’s sublime Lydie, both illustrated by Spanish artist Jordi Lafebre. Zidrou began his comics career with what he knew best: stories about and for kids, including Crannibales, Tamara, Margot et Oscar Pluche and, most significantly, a feature about a (and please forgive the charged term) school dunce: L’Elève Ducobu

Godi is a Belgian National Treasure, born Bernard Godisiabois in Etterbeek in December 1951. After studying Plastic Arts at the Institut Saint-Luc in Brussels he became an assistant to comics legend Eddy Paape in 1970, working on the strip Tommy Banco for Le Journal de Tintin whilst freelancing as an illustrator for numerous comics and magazines. He became a Tintin regular three years later, primarily limning C. Blareau’s Comte Lombardi, but also working on gag strip Red Rétro by Vicq, with whom he also produced Cap’tain Anblus McManus and Le Triangle des Bermudes for Le Journal de Spirou in the early 1980s. He also soloed on Diogène Terrier (1981-1983) for Casterman.

Godi moved into advertising cartoons and television, cocreating with Nic Broca the animated TV series Ovide. He only returned to comics in 1991, collaborating with newcomer Zidrou on L’Elève Ducobu for Tremplin magazine. The strip launched in September 1992 before transferring to Le Journal de Mickey, and collected albums began in 1997 – 25 so far in French, Dutch, Turkish and for Indonesian readers.

When not immortalising modern school days for future generations, Godi diversified, co-creating (1995 with Zidrou) comedy feature Suivez le Guide and game page Démon du Jeu with scripter Janssens. The series spawned a live action movie franchise and a dozen pocket books plus all the usual attendant merchandise paraphernalia. English-speakers’ introduction to the series (5 volumes only thus far) came courtesy of Cinebook with 2006’s initial release King of the Dunces – in actuality the 5th European collection L’élève Ducobu – Le roi des cancres.

The unbeatable format comprises short – most often single page – gag strips like you’d see in The Beano, involving a revolving cast -well established albeit also fairly one-dimensional and easy to get a handle on.

Our star is a well-meaning, good natured but terminally lazy young oaf who doesn’t get on with school. He’s sharp, inventive, imaginative, inquisitive, personable and not academical at all. We might today put him on a spectrum or diagnose a disorder like ADHD, but at heart he’s just not interested and can always find better – or at least more interesting – things to do…

Dad is a civil servant and Mum left home when Ducoboo was an infant, but then there’s a lot of that about. Leonie Gratin – the girly brainbox from whom he constantly copies answers to interminable written tests – only has a mum.

Ducoboo and his class colleagues attend Saint Potache School and are mostly taught and tested by ferocious, impatient, mushroom-mad Mr Latouche. He’s something of humourless martinet, and thanks to him, Ducoboo has spent so much time in the corner with a dunce cap on his head that he’s struck up a friendship with the biology skeleton. He (She? They!) answer to Skelly – always ready with a theory or suggestion for fun and frolics…

Released in 1999, Les Réponse ou la vie? was the third collected album: a compendium of classic clowning about that begins with another new term and Ducoboo doing his utmost to not be there.

Tracing a year in the life of all concerned, the skiver’s early antics to get illicit answers include feigning blindness, sleight of hand, outright rebellion, time-bending and stealing the keys to the small safe Leonie keeps her completed exam papers in. The champion cheat even hires private detectives and surveillance teams and tries playing poker with a fixed deck but again underestimates his swotty nemesis…

The brief blessed interlude of Christmas offers little respite before a new term brings an extended crisis. When the classroom is scheduled to get a new sink, the prime position can only be the corner almost permanently occupied by the dunce and Skelly. Appalled to be losing his second home, the boy begins a campaign of resistance. The plumber doesn’t mind: as he keeps reminding everyone, he’s paid by the hour…

With Leonie gleefully reporting ‘News from the Frontline’ the war grinds on for weeks with neither side gaining ground until a diplomatic breakthrough allows the sink to be installed. However, the plumber is still paid by the hour and has inspired Ducoboo with his proficient mien, lack of urgency and dearth of credentials. The boy now has a new dream for his future…

With labours glacially proceeding all term long, some measure of abnormality eventually returns to class, but the workman’s appeal has spread to the normal kids by the time the job is finally done. Moreover, by the time the exorbitant bill arrives, Ducoboo has engineered one last extravagant flourish…

As he and Leonie resume their eternal dance of deception, the regular, always relevant riffs episodically return: museum visits, failed bluffs (focussed on geography lessons), and other imaginative distractions allowing Ducoboo to copy answers, but they are mere preamble to the dawn of a new era as the kids discover simultaneously, the wonders and infinite temptations and potential of laptop computers…

The escalation proves so ferocious and terrible that Leonie even attempts the unthinkable: teaching Ducoboo herself…

Somehow, everyone lives to the end of another year and vacation time beckons, but even here poor Latouche cannot escape the effects of his most difficult pupil…

Wry, witty and whimsical whilst deftly recycling constant and adored childhood themes, Ducuboo is an up-tempo, upbeat addition to the genre every parent or pupil can appreciate and enjoy. If your kids aren’t back from school quite yet, why not anticipate keeping them occupied when that happens with Your answers or your life! and consider that there are kids far more demanding than even yours…
© Les Editions du Lombard (Dargaud- Lombard) 1999 by Godi & Zidrou. English translation © 2008 Cinebook Ltd.